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G40 alpha final Mistergreen(axis) vs questioneer(allies) triplea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship and 1 cruiser
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    British win, taking 37 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from Tobruk to Egypt
                1 carrier moved from 81 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Egypt to Belgian Congo
                1 fighter moved from Malta to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Burma to India
                4 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs (4 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                    Some units change owners in territory India


  • I was wondering how you guys wanna do convoys and SBRs.

    Verqrn said that SBRs could be fixed very soon- for now you can use the EDIT MODE to just subtract IPCs (PUs) from the affected country or add damage if possible.  This is for bombers of course since the “+2” rule to the d6 hasn’t been added yet.

    Verqrn said that the convoy change will take longer b/c of coding or something.
    For convoy, we could just roll on the forum here quickly (old way) and then EDIT the map- adjust IPCs (PUs) accordingly.

    What do you think???


  • Well if it’s the same to you we may as well take the lazy path and stick with the convoy disruption that is coded for now. If I’m not mistaken the avarage ipc loss stay the same.

    But if doing the convoy disruption by the rules is important to you I’ll yield to your wishes.  :-)


  • Might as well keep it the way it is, but on next set of games then I will probably do it the new way.  But your right the average is the same.  The variance is different.  I like the new way b/c there is potential to do more damage, then again potential to do no damge either.  I still like the risk/reward factor of the new way.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                Giving bonus movement to units
                2 armour and 4 infantry moved from Albania to Greece
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 2 armour, 1 artillery, 2 fighters and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 5 infantry
                    Italians win with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 5 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Egypt
                    Italians attack with 2 artilleries and 5 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 fighters moved from Greece to Southern Italy

    Place Units - Italians
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Java to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from French West Africa to French Equatorial Africa
                1 infantry moved from Syria to Trans-Jordan

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • Sealion underway, scramble?

    Scramble.tsvg


  • tempting, but no.


  • 2 fig & tac lost to aa, 12 hits round one.
    OOL. Ie when does the bmb go away?

    Is it possible to save mid-combat and get the other player to do the battle when your own OOL is straightforward?


  • This is a save that hopefully will take you to the select 12 British casualities part of the battle. Let me know how it works out.

    battle.tsvg


  • Yeah that worked fine- did the next round for you - I hit 13 times- all of your art and inf are gone- got 7 tnks left.  So now it is asking if you wanna keep your planes or retreat them.

    battle attached.

    battle2.tsvg


  • Wow that battle is not going good for you.  If you lose, I think Axis may be done eh???  What do you think???


  • Yes failure to take England is NOT an option!  :roll:


  • Unfortunately noone had told the Brits they was not allowd to win.  :cry:
    So anyway, good game, well played.  :-)

    I’ve reported one league game so far but I’m not 100% sure I did it at the right place.
    So I’ll let you report this one and perhaps give me a hint where?

    Rematch? The Axis are itching for playback.  :-)

    Oh and I did not have the strenght to finish the turn so I’ve attached a save if you want to see the carnage for yourself…

    battle2.tsvg


  • yeah you posted in the right place.  Expect the title of your thread has to be the same format as the others in the League forum using “12L…etc”

    I just asked where to post the League results for G40- Final Alpha.  Once I get an answer, I’ll contact you about another game.

    Good game.  When we play next you can be Axis again if you like.

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