@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Yes submerge the sub.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Tobruk to Libya
British take Libya from Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - British
Battle in 37 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win, taking 37 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Recording Battle Statistics
Non Combat Move - British
1 armour moved from Tobruk to Egypt
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Egypt to Belgian Congo
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Burma to India
4 mech_infantrys moved from India to Eastern Persia
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs (4 lost to blockades); end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some units change owners in territory India
I was wondering how you guys wanna do convoys and SBRs.
Verqrn said that SBRs could be fixed very soon- for now you can use the EDIT MODE to just subtract IPCs (PUs) from the affected country or add damage if possible. This is for bombers of course since the “+2” rule to the d6 hasn’t been added yet.
Verqrn said that the convoy change will take longer b/c of coding or something.
For convoy, we could just roll on the forum here quickly (old way) and then EDIT the map- adjust IPCs (PUs) accordingly.
What do you think???
Well if it’s the same to you we may as well take the lazy path and stick with the convoy disruption that is coded for now. If I’m not mistaken the avarage ipc loss stay the same.
But if doing the convoy disruption by the rules is important to you I’ll yield to your wishes. :-)
Might as well keep it the way it is, but on next set of games then I will probably do it the new way. But your right the average is the same. The variance is different. I like the new way b/c there is potential to do more damage, then again potential to do no damge either. I still like the risk/reward factor of the new way.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
2 armour and 4 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 2 armour, 1 artillery, 2 fighters and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 5 infantry
Italians win with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 5 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 2 artilleries and 5 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from French West Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
Sealion underway, scramble?
tempting, but no.
2 fig & tac lost to aa, 12 hits round one.
OOL. Ie when does the bmb go away?
Is it possible to save mid-combat and get the other player to do the battle when your own OOL is straightforward?
This is a save that hopefully will take you to the select 12 British casualities part of the battle. Let me know how it works out.
Yeah that worked fine- did the next round for you - I hit 13 times- all of your art and inf are gone- got 7 tnks left. So now it is asking if you wanna keep your planes or retreat them.
battle attached.
Wow that battle is not going good for you. If you lose, I think Axis may be done eh??? What do you think???
Yes failure to take England is NOT an option! :roll:
Unfortunately noone had told the Brits they was not allowd to win. :cry:
So anyway, good game, well played. :-)
I’ve reported one league game so far but I’m not 100% sure I did it at the right place.
So I’ll let you report this one and perhaps give me a hint where?
Rematch? The Axis are itching for playback. :-)
Oh and I did not have the strenght to finish the turn so I’ve attached a save if you want to see the carnage for yourself…
yeah you posted in the right place. Expect the title of your thread has to be the same format as the others in the League forum using “12L…etc”
I just asked where to post the League results for G40- Final Alpha. Once I get an answer, I’ll contact you about another game.
Good game. When we play next you can be Axis again if you like.