@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
G40 alpha final Mistergreen(axis) vs seththenewb(allies+6) triplea
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Russians
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from Germany: 2 aaGuns
EDIT: Russians player Adding units owned by PlayerID named:Germans to Poland: 2 aaGuns
EDIT: Russians player Removing units owned by PlayerID named:Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Russians player Adding units owned by PlayerID named:Germans to Poland: 1 fighter and 1 tactical_bomber
EDIT: Russians player Removing units owned by PlayerID named:Germans from Eastern Poland: 4 mech_infantrys
EDIT: Russians player Adding units owned by PlayerID named:Germans to Poland: 4 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 5 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
3 armour and 2 mech_infantrys moved from Belarus to Karelia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Karelia
Russians attack with 3 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 12 infantry
3 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Novgorod
Germans win with 9 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 fighter, 5 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
5 artilleries and 17 infantry moved from Belarus to Smolensk
2 aaGuns, 3 artilleries and 14 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Sakha to Amur
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Feel free to add an aa gun back and lose an inf if you want to . . .
I don’t know why dicey hates me so much. :cry:
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I think the problem was I did not turn off edit mode before saving the file. While my aa crew seems to have rocked I’ll still throw them under the bus! :evil:
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Guess not but suppose I should ask, scramble?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 127 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
1 artillery moved from Western Ukraine to Ukraine
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter moved from Bessarabia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Umm wrong tread. No worries since I got some editing coming up, forgot to move the east and adding the “stealthy” British ss to sz6. That was the bid right?
Oh and remember to edit the game id so you don’t post in the wrong tread also…. :-)
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Shizzah, now I have to figure out what thread that belonged in . . . no scramble
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Ah ok, now I’m tracking . . . I thought I’d posted some R1 and I was trying to figure out which game I was still on R1. Confuzzled the crap out of me. :?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Hunan to 39 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Hopei to Shensi
1 fighter and 4 tactical_bombers moved from Hunan to Shensi
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 aaGun moved from Korea to Manchuria
2 carriers and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 bombers moved from 39 Sea Zone to Sumatra
1 fighter and 4 tactical_bombers moved from Shensi to Hunan
1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries moved from Kiangsu to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
4 fighters moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from Korea to Hunan
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 harbour placed in Hainan
1 destroyer placed in 19 Sea Zone
3 armour placed in Kiangsu
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomber
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 bomber moved from Western United States to Wake IslandPlace Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery and 10 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 artillery and 8 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 bomber moved from India to Malaya
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Strategic bombing raid in Malaya
1 bomber killed by AA guns
Bombing raid in Malaya causes 0 damage total.
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns and 3 infantry moved from Yunnan to Burma
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
2 destroyers placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some units change owners in territory India -
Yeah, I don’t know if this is my game. :roll:
I’ve gotten diced pretty good so far . . . time to turn things around in Calcutta! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Persia
2 fighters placed in Southern Italy
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
I’m heading out soon and will be gone for most of the day. It’s time for another of my group’s bimonthly axis&allies meetup. I’m going to be trying my new axis strat out with someone who loves to do J1 DOW regardless of what europe axis is doing. I’m hoping I catch the allies off guard and get the quick win. :evil:
I should get my turn in on Sunday at some point.
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Have fun crushing the poor Russian player. :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 fighter moved from French West Africa to 83 Sea ZoneCombat - French
Battle in 83 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
1 fighter moved from 83 Sea Zone to Anglo Egyptian SudanTurn Complete - French
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Have fun crushing the poor Russian player.� :evil:
I ended up getting crushed in the first game . . . but the G1 Barbarossa went very well. My Japanese partner failed horribly . . . like I don’t know how you do worse unless you’re intentionally trying to fail. He did a J1, but he didn’t take the phillipines(ever), he sent his carriers to sz26 on J1 were they got killed by the US counter, and US was then able to spend everything in the atlantic. First turn US dropped most of it’s money into the pacific, but after that he only bought 2 subs with US every turn for the rest of the game AND he was still crushing Japan. Japan was mostly pushed off the mainland by turn 7, never took the DEI, and never took the Phillipines, he lost all of his trans without sending any escort turn 1 taking Guam, Wake, and Borneo, he didn’t start building navy until the allies had 3-4 subs in sz6 with 6 more coming every turn from US, Anzac, & UK pac!
I took USSR R6 with only 6 arm + air . . . I really wanted to wait another turn or two while more stuff came up. But I couldn’t afford to wait with US/UK landings happening. So I stopped sending troops to Moscow and hit him while I could. My Japanese partner decided he hadn’t failed me enough and took Volgo with an inf against my very vocal opposition that same turn. So UK took it right back with the troops coming up from his Persia IC and blocked me from taking it. Now he had 2 ICs and 18 angry Russian inf threatening Moscow. This is when my axis partner said he had to leave . . . pansy.
Had US been forced to spend in the Pacific, this would’ve still been ok . . but I didn’t have enough money to keep both Moscow and Berlin. I tried pulling out of Moscow and setting up a counter for when USSR was liberated, because he had 3 axis terr and would’ve collected a buttload of money … . but I had too little and it failed. Meanwhile US had liberated S and W france and was threatening north italy and w. germany. That was when I threw in the towel and quit. The second game was a 1vs1 and that went much better . . . I would’ve taken Moscow and Calcutta Rd7. The Allies saw the writing on the wall and surrendered.





