TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomber
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 bomber moved from Western United States to Wake Island
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs