Hello,
I want to develop rules on three subjects, but would like to know if there
are any rules already made by the communigy (searching the forums give
overwhelming results, guidance from community elders who know their
way around would be appreciated).
- Tech:
I would like to eliminate or reduce the luck factor from tech. I was
thinking something in line of having to research teck. Requisites would
be that IPC would have to be spent for tech (no extra tech points) - because
a lot of fun results from not knowing if it is better to research or to buy
units. Second: time limits. Simply buying techs and having them in the
first round is boring. There should be some long time research involved,
at least 3 or even more rounds.
-
Generals:
Has anybody thought of introducing “generals”? Like, place a marker
under a tank or a plane and make this a general. They would placed
one higher on the combat resolution chart than their original unit place,
and when they are casualties they get placed back in the capital at the
end of the next round. (wounded, not killed ;-)
-
Naval combat:
I would like to make naval combat more appealing. Downgrade the battleship
a bit (ie, damage stays, you have to move to a port city to repair), upgrade
subs, something of the sort. But not too complicated, definitely not introducing
new units.
Pointers would be very appreciated.
Regards,
Peter