• TripleA

    USA can stage on japan anyway. Japan’s income is in the dutch islands. Also it takes rounds to get to india from japan… when you show up on korea round 3, everything needed for india has already been bought… or will be made up in minor complexes.

    Do you understand now?

  • '16 '15 '10

    A question I haven’t decided on is whether it’s better to stage all of Japan’s aircraft in Kwangsi and the adjacent sea zone, or whether a large part of the air should be stationed on the coast of northern China (like Kiangsu) to dissuade a J2 Amur stack.  On the one hand, attacking Amur J2 puts Japan out of position and brings Mongolia into the war.  But on the other hand, in this case Japan is not without incentive to wait a turn or 2 and declare on the Allies later.  In such a case, there is no possibility of a USA fleet counter.

    I’m not sure dissuading Russia is worth putting a large part of Japan’s air force out of position, or whether attacking J2 is a realistic option if Russia moves the entire 18 inf 2 aa into Amur.

  • TripleA

    zhukov44. you pose an interesting question. With the standard buy of 3 transport 1 inf… you could woop him if he moves to amur on J2… this would require your air forces to be out of range, it would broadcast to the allies you may not be war ready come J2 (which means russia could just end up hanging back).

    I do not like killing worthless russian inf when I could cut into worthwhile uk pacific income. The capital that needs to be taken is calcutta. In order to achieve victory in the pacific, calcutta is necessary. Most Japan players will lean toward min/maxing their efforts for that objective and for the NO of the dutch islands.

    The income you lose from korea is only 3 ipc a turn. Manchuria is another 3, but he can no longer get mongolians on his side and generally speaking  your naval is in range and so are some infantry.

    Also korea is not a victory city.  After india… south whales or hawaii  is what you need… anzac is right after india so all the fighting should occur down there… still 60+ buck japan without korea or manchuria.

    This is why J2 is generally the round you drop an airbase and your minor ICs. J3 is the round USA 1 units are generally where they need to be in threatening your islands… J3 is when the buys diverge on case by case analysis.
    ~
    also check out my japan playbook it is where i post standard openers


  • @Cow:

    USA can stage on japan anyway. Japan’s income is in the dutch islands. Also it takes rounds to get to india from japan… when you show up on korea round 3, everything needed for india has already been bought… or will be made up in minor complexes.

    Do you understand now?

    Sorry maybe I gotta see it in action.  Wanna play a game or 2 of this.  I’m Allies.

  • TripleA

    I only play on triple a. Play by forum is too weird, I never found the motivation for it. If you live on the island of oahu, we can play a live game.


  • Yeah, I’ve just gotten used to it I guess.  I will play on TripleA, once they have the “stable” version of A3Final ought.  Its supposed to be done in a couple of weeks.

  • TripleA

    yeah i been playing the heck out of the beta. :) been learning all the rules, making all the mistakes, etc.

    Got things together. I have a couple tried and true openers that I took around to different players. There are different things allies can do, but adjusting to it is not hard.

    Pacific is the most mind wracking. europe is much more strait forward. 4 countries complicates the japan situation. the whole fruity pebble army vs yellow.

    Once you get the openers down, japan is so much easier. Especially going to war J1 or J2. so much easier than waiting to J3 where everyone blocks you and threatens every position…. way easier if you drop the flag down before they group up.

    No anzac fighter flying into india from java or sumatra… no bs.


  • Still don’t see how moscow has a chance of holding with 20 less units… I’ve never had a problem taking moscow in any game played. Most of the time Germany does sustain heavy losses, but with 20 less units they will get out with all their mech, armor, planes, and even arty.

  • '16 '15 '10

    I’m going Barbarossa with Germany then my objective is to take Moscow on G5, before the Siberian units can make it back.  The earliest the first 6 can get there is R6, then the rest on R7.

    On the other hand those units (when retreated) could be useful if Russia can stall Germany a turn or 2, or they could be useful in helping out China or fighting Jap units coming out of China.

    It’s an interesting question whether sitting in Korea and inviting the Japs to attack is worth it.  It’s +3 for each turn you hold Korea, plus the headache faced by Japan with USA being to land aircraft there, plus whatever kills those infantry/aa can inflict if/when Japan attacks.

  • TripleA

    wow zhukov44, g5 russia… I put 18 inf and 2 aa guns in korea and held out way longer. lol.

    I like korea, iz good money. same with russian persia/iraq. good money.
    ~
    Japan is usually better off ignoring infantry sitting in korea, it is just -3. if it goes to manchuria and beyond… yeah sure kill it, it’ll be in range of the air units.


  • Do what you can to have 2 subs in SZ 6 at all times - Russia then gets nothing IPC-wise.

    And build an IC in Shantung and pump 3 infantry there each round.
    Eventually you’ll be able to keep those Russians bottled up permanently.

  • TripleA

    iraq and persia is still good money +7


  • Taking moscow G5… seems like a stretch, and if you can with 90%+ the game is flawed horribly.


  • typically by building a carrier and transports

  • TripleA

    still not enough lol.


  • Has anybody considered taking the four inf from korea and moving them into manchuria so you now have a stack of  inf there.  If he tries to attack Manchuria he’ll either break his entire stack or if he opts to take Korea you concede the three ipc a round to him but he’s trapped there because if he attacks Manchuria even if he wins he’ll only have a few inf left which is easily handled.  the only problem arises if the US Lands their four units on Korea and then the next turn before Japan goes the Russians reinforce then the US builds a factory on Korea.  Thats a major threat and pain in the ass.  If that doesnt happen then the dirty commies get Korea and their three ipc a round.  Germany should start srat bombing moscow by round three or four anyway.  I’m a firm believer in barbarossa think SeaLion blows.  I’ve never tried it but I’ve seen it be successful every game and Germany starts decay not long after.  Can’t take your foot of the Soviet neck at all Barbarossa G3 the absolute Latest.

  • TripleA

    So I take it you suggest keeping manch kaput and move korea into manch and keep kaput.

    guess you doing J3 declare war. but then your transported will get blocked so you can only nab malaya borneo and pinoy. (I guess you can hover over a spot with the transport that starts from japan over sumatra).

    but if you leave them there on J1 russia moves west and enters through the backdoor of china, he’ll get to kansu before you.

Suggested Topics

  • 3
  • 24
  • 11
  • 11
  • 6
  • 6
  • 3
  • 15
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts