Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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morocco
2 inf/2 mech @ 1, 2 ftr/ca @ 3
Rolls: 4@1 3@3; Total Hits: 24@1: (5, 3, 5, 6)3@3: (3, 3, 4)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 23@2: (1, 4, 2)new guinea
2 inf @ 1, 3 ftr @ 3, tbmb @ 4
Rolls: 2@1 3@3 1@4; Total Hits: 42@1: (4, 1)3@3: (1, 3, 4)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3)caroline is
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (4, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
morocco… each side loses 2 inf
new guinea liberated w/out loss
caroline is… pitch battle continuesmorocco
2 mech @ 1, 2 ftr @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (2, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)caroline is
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
wow,… good defense in morocco. taken w/ loss of 2 inf, mech
caroline is… a south pacific slugfest…caroline is
inf/rtl @ 2
Rolls: 2@2; Total Hits: 22@2: (2, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
marines find their aim… taken w/out loss
noncombat
3 ftr, tbmb new guinea > sz46
3 dd, 2 ca, ss, 2 cv, bb sz54 > sz46
dd sz54 > sz42
ss sz25 > sz26
ss, dd, trn sz10 > sz26… inf, arm w us > hawaii
ftr midway > hawaii
ss, dd sz101 > sz91
2 ftr morocco > sz91
trn sz91 > sz86
trn sz91 > sz89deployment
3 inf, rtl > e us
trn, ss, dd > sz101
ss, dd, cv, tbmb > sz10collect
$78 -
china 4
purchase
infcombat
sikang (inf)
5 inf tsinghai
dice…
sikang
5 inf @ 1
Rolls: 5@1; Total Hits: 25@1: (4, 1, 4, 1, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
chinese fight on with pride (at least briefly)…
taken w/out lossnoncombat
nonedeployment
inf > sikangcollect
$2one thing i have liked about your strat this game is the rush on china. all but eliminated them as a factor in two turns… pretty impressive.
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england 4
purchase
l_ondon…_
inf, ftr, 2 trn
calcutta…
2 inf… spend $6, save $2combat
gibraltar (inf)
inf, arm quebec via trn sz106 > sz91
ca bombardment from sz91tanganyika (rtl)
2 inf rhodesia
arm south africa
2 inf south africa via trn sz72 > sz71 > 72
ca, bb bombardment from sz72 -
gibraltar
inf @ 1, arm/ca @ 3
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (4, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)tanganyika
4 inf @ 1, arm/ca @ 3, bb @ 4
Rolls: 4@1 2@3 1@4; Total Hits: 14@1: (3, 3, 5, 2)2@3: (1, 4)1@4: (5)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
very efficient…
noncombat
inf, rtl quebec > morocco via trn sz106 > sz91
bb, cv, 2 ca, 2 ftr sz106 > sz109
dd sz91 > sz109
2 inf, 2 rtl, mech congo > sudan
2 inf, rtl, arm kenya > sudan
inf central persia > eastern persiadeployment
2 inf > india
2 trn > sz109
inf, ftr > south africacollect
london…
$27
calcultta…
$2 + $2 saved = $4 -
ANZAC did not get the NO last round, they did not control Dutch New Guinea. And they cannoit have the other NO until Malaya is freed.
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Oh and Calcutta lost 3 CRD, not 2. So they only have 3 IPC this round.
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Italy:
Buy(30)
- 6 Infantry, 2 Submarines
Combat Moves:
Bomber to Naval Base in Gibraltar
Egyptians attack Jordanians
Italians attack Syrians
Hungarians attack PolishNB AA Gun:
Rolls: 1@1; Total Hits: 01@1: (4) -
Bomber:
Rolls: 1@6; Total Hits: 11@6: (3) -
Jordan:
Attacker:
Rolls: 3@1 4@2 1@3; Total Hits: 33@1: (1, 5, 3)4@2: (4, 2, 4, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
E. Poland:
Attacker:
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (4)4@2: (5, 2, 1, 4)2@3: (5, 6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Collect: 10 NO + 17 TT = 27 IPC
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Germany:
Buy(55)
- 5 Infantry
- 5 Armor
- 1 Fighter
Combat Moves:
5 Infantry, 2 Fighters to Karelia
2 Infantry, 2 Bombers to Novgorod
2 Infantry, Fighter, 3 Tactical to Baltic
2 Infantry, 2 Fighter, 2 Tactical to BessarabiaCombat:
Karelia:
Attacker:
Rolls: 5@1 2@3; Total Hits: 15@1: (4, 3, 4, 2, 2)2@3: (6, 2)
Defender:
Rolls: 3@2 1@3; Total Hits: 23@2: (6, 1, 2)1@3: (4) -
Karelia:
Attacker:
Rolls: 3@1 2@3; Total Hits: 13@1: (1, 3, 2)2@3: (5, 6)
Defender:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (5) -
Karelia:
Attacker:
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 1)2@3: (4, 4)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5) -
Karelia:
Attacker:
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 2)2@3: (4, 6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)





