Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
that’s more on par.
since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.
att 3 fig 3 bom
Rolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
def 4 fig
Rolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6)
SZ62 taken 3 fig 1 bom
Jap
att 4 inf
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
the bmr from the US cannot make it to sz62 and have a landing place
he does not have a place to land
Jap taken 4 inf
40 IPC transfer to USA from Japan
NCM:
2 bom 2 fig SZ62 to Fuk
3 fig Wus to SZ10
1 TP SZ6 to SZ2
Mob Units
3 inf 1 art Eus
2 CV 2 TP SZ10
Collect Income
48+15+40=103 IPC
Wus>56>57>58>62>61>Fuk
I’m sorry, reading the rulebook shows that Chinese movements are done during CM: and Combat: phases of USA, but before American does it. Landing zones are only those friendly at start of turn. They weren’t friendly. I’ll redo my turn :)
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)
CM:
2 inf Phi to Fic
1 fig Chi to Fic
2 bom Car to Fic
2 fig SZ51 to Fic
Combat:
Fic
att 2 inf 3 fig 2 bom
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (6, 6)3@3: (4, 6, 5)2@4: (6, 4)
def 2 inf 1 art
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)
Really really?
NCM:
1 DD SZ60 to SZ57
1 CV 1 SS 1 TP SZ51 to SZ56
2 inf Car to Wus
1 fig Phi to SZ56
3 fig WUS to SZ56
3 fig 2 bom Fic to Yun
1 TP SZ4 to SZ2
Mob Units
CHI:
1 inf Yun
1 inf Hup
2 CV 2 TP SZ56
3 inf 1 art Wus
Collect Income
40+15=55 IPC
Mob Units
CHI:
1 inf Yun
1 inf Hup
I do believe the infantry cannot be placed in Yunnan since the US ftrs/bmrs are there. The rule book states that units may not be placed in any territory that already contains three or more units.
I am going to go ahead with Germany since it does not affect them.
Well, place the infantry in Hup then :)
Ger5-Buy: cv, ftr, 8 inf…save 0
CM
1. arm Pol => Euk
2. 2arm Pol => Ukr inf
3. inf art Pol/ftr Ger => Bst
4. inf art Bst/ftr sz5 => Nwy inf
5. arm Ger/inf Pol => Fin inf
6. ftr sz5 => sz4 autokill trn
7. 4inf Pol/cru sz5 => Kar inf
Kar
A-4inf cru
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 5, 4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Well, place the infantry in Hup then :)
will do
Kar twol
Fin
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Fin lwol
Nwy
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 3)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Nwy
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Nwy lwol
Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
Bst
A-art ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
Bst
A-art ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)