12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • CHI:
    CM:
    1 inf Nin to Sui
    2 inf Hup to Sui
    3 inf Yun to Huk

    Combat:
    Sui
    att 3 inf
    DiceRolls: 3@1; Total Hits: 03@1: (3, 5, 6)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • att 2 inf
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • att 2 inf
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • att 1 inf
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • looks like the dice favour the defender…

    Mob 2 inf Nin

    USA
    Buy
    2 CV (28)
    2 TP (14)
    3 inf (9)
    1 art (4)
    save (0)

    CM:
    2 fig 1 CV 1 SS SZ51 to SZ62
    1 DD SZ60 to SZ62
    1 bom Wus to SZ62
    2 bom Car to SZ62
    1 fig Chi to SZ62
    1 fig Phi to SZ62
    2 inf Car to Jap
    2 inf Phi to Jap
    1 inf Mid to Iwo

    Combat:
    SZ62
    att 1 CV 1 SS 1 DD 4 fig 3 bom
    DiceRolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (2, 6)4@3: (6, 6, 5, 6)3@4: (4, 4, 3)
    def 2 DD 2 CV 4 fig
    DiceRolls: 4@2 4@3; Total Hits: 24@2: (6, 3, 5, 1)4@3: (1, 5, 6, 6)


  • actually 4@4
    def 4 fig
    DiceRolls: 4@4; Total Hits: 34@4: (1, 4, 6, 4)


  • that’s more on par.

    since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.

    att 3 fig 3 bom
    DiceRolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
    def 4 fig
    DiceRolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6)


  • SZ62 taken 3 fig 1 bom

    Jap
    att 4 inf
    DiceRolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
    def 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • the bmr from the US cannot make it to sz62 and have a landing place


  • he does not have a place to land


  • Jap taken 4 inf
    40 IPC transfer to USA from Japan

    NCM:
    2 bom 2 fig SZ62 to Fuk
    3 fig Wus to SZ10
    1 TP SZ6 to SZ2

    Mob Units
    3 inf 1 art Eus
    2 CV 2 TP SZ10

    Collect Income
    48+15+40=103 IPC

    OBG_vs_cts17_Gm2_04fUSA.AAM


  • Wus>56>57>58>62>61>Fuk


  • I’m sorry, reading the rulebook shows that Chinese movements are done during CM: and Combat: phases of USA, but before American does it. Landing zones are only those friendly at start of turn. They weren’t friendly. I’ll redo my turn :)


  • USA
    Buy
    2 CV (28)
    2 TP (14)
    3 inf (9)
    1 art (4)
    save (0)

    CM:
    2 inf Phi to Fic
    1 fig Chi to Fic
    2 bom Car to Fic
    2 fig SZ51 to Fic

    Combat:
    Fic
    att 2 inf 3 fig 2 bom
    DiceRolls: 2@1 3@3 2@4; Total Hits: 12@1: (6, 6)3@3: (4, 6, 5)2@4: (6, 4)
    def 2 inf 1 art
    DiceRolls: 3@2; Total Hits: 23@2: (1, 3, 1)


  • Really really?


  • NCM:
    1 DD SZ60 to SZ57
    1 CV 1 SS 1 TP SZ51 to SZ56
    2 inf Car to Wus
    1 fig Phi to SZ56
    3 fig WUS to SZ56
    3 fig 2 bom Fic to Yun
    1 TP SZ4 to SZ2

    Mob Units
    CHI:
    1 inf Yun
    1 inf Hup

    2 CV 2 TP SZ56
    3 inf 1 art Wus

    Collect Income
    40+15=55 IPC

    OBG_vs_cts17_Gm2_04fUSA.AAM


  • @cts17:

    Really really?

    That was dice like mine in Ukraine…except I lost a fighter  :cry:


  • @cts17:

    Mob Units
    CHI:
    1 inf Yun
    1 inf Hup

    I do believe the infantry cannot be placed in Yunnan since the US ftrs/bmrs are there. The rule book states that units may not be placed in any territory that already contains three or more units.

    I am going to go ahead with Germany since it does not affect them.


  • Well, place the infantry in Hup then :)


  • Ger5-Buy: cv, ftr, 8 inf…save 0

    CM
    1. arm Pol => Euk
    2. 2arm Pol => Ukr inf
    3. inf art Pol/ftr Ger => Bst
    4. inf art Bst/ftr sz5 => Nwy inf
    5. arm Ger/inf Pol => Fin inf
    6. ftr sz5 => sz4 autokill trn
    7. 4inf Pol/cru sz5 => Kar inf

    Kar
    A-4inf cru
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 5, 4)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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