Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Per
att 1 inf 1 art 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (1)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Feq
att 2 inf 1 bom
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (5)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
NCM:
1 bom Feq to Waf
1 fig Per to Ind
1 fig Gbr to SZ6
3 fig 2 CV 1 TP 1 DD SZ4 to SZ6
Mob Units
1 BB SZ6
3 arm Gbr
Collect Income
37+5=42 IPC
Ita4-Buy: 2 inf, arm, trn, ftr…save 0
CM
1. 2arm Pol blitz through Epl/ftr sz14 => Ukr 3inf
Ukr
A-2arm ftr
Rolls: 3@3; Total Hits: 23@3: (4, 1, 2)
D-3inf
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
that’s just crazy :x
Ukr hwlo 2inf
NCM
fleet sz16 => sz14
inf Fra => Ita
Mobilize
2inf arm in Ita
Collect: 25
That is just ridiculous. To lose a fighter over that kind of saddens me.
CHI:
CM:
1 inf Nin to Sui
2 inf Hup to Sui
3 inf Yun to Huk
Combat:
Sui
att 3 inf
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (1)
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (4, 3)
def 1 arm
Rolls: 1@3; Total Hits: 01@3: (5)
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (6, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
att 1 inf
Rolls: 1@1; Total Hits: 01@1: (3)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
looks like the dice favour the defender…
Mob 2 inf Nin
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)
CM:
2 fig 1 CV 1 SS SZ51 to SZ62
1 DD SZ60 to SZ62
1 bom Wus to SZ62
2 bom Car to SZ62
1 fig Chi to SZ62
1 fig Phi to SZ62
2 inf Car to Jap
2 inf Phi to Jap
1 inf Mid to Iwo
Combat:
SZ62
att 1 CV 1 SS 1 DD 4 fig 3 bom
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (2, 6)4@3: (6, 6, 5, 6)3@4: (4, 4, 3)
def 2 DD 2 CV 4 fig
Rolls: 4@2 4@3; Total Hits: 24@2: (6, 3, 5, 1)4@3: (1, 5, 6, 6)
actually 4@4
def 4 fig
Rolls: 4@4; Total Hits: 34@4: (1, 4, 6, 4)
that’s more on par.
since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.
att 3 fig 3 bom
Rolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
def 4 fig
Rolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6)
SZ62 taken 3 fig 1 bom
Jap
att 4 inf
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
the bmr from the US cannot make it to sz62 and have a landing place
he does not have a place to land
Jap taken 4 inf
40 IPC transfer to USA from Japan
NCM:
2 bom 2 fig SZ62 to Fuk
3 fig Wus to SZ10
1 TP SZ6 to SZ2
Mob Units
3 inf 1 art Eus
2 CV 2 TP SZ10
Collect Income
48+15+40=103 IPC
Wus>56>57>58>62>61>Fuk
I’m sorry, reading the rulebook shows that Chinese movements are done during CM: and Combat: phases of USA, but before American does it. Landing zones are only those friendly at start of turn. They weren’t friendly. I’ll redo my turn :)
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)
CM:
2 inf Phi to Fic
1 fig Chi to Fic
2 bom Car to Fic
2 fig SZ51 to Fic
Combat:
Fic
att 2 inf 3 fig 2 bom
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (6, 6)3@3: (4, 6, 5)2@4: (6, 4)
def 2 inf 1 art
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)