12L LuckyLindy vs Jennifer Game 1

  • 18 17 16 11 Mod

    Italy:

    Buy(12)

    • 4 Infantry

    All to Libya

    Attacker:
    DiceRolls: 2@1 6@3 1@4; Total Hits: 42@1: (3, 2)6@3: (5, 3, 5, 2, 1, 5)1@4: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod


  • America turn 5

    Purchase

    46 IPC

    transport
    destroyer
    2 ac
    save 3 IPC

    China gets 1 infantry

    Combat Moves

    none

    Noncombat Moves

    submarine, 3 destroyers, 3 ac, 6 fighters, battleship from Z46 to Z56
    4 fighters from WUS to Z56
    bomber from ECA to WCA
    AA gun from ECA to WCA
    fighter, ac, destroyer, transport from Z5 to Z3

    Mobilize

    transport, destroyer, 2 ac in Z56

    China infantry in CHI

    Income

    39 + 5 NO + 3 saved = 47

    L12_LuckyLindy_v_Jen_Game01_05fUSA.AAM

  • 18 17 16 11 Mod

    Germany:

    Buy(31)

    • 7 Infantry
    • 2 Armor

    Combat Moves:

    2 Infnatry, Fighter to Bulgaria
    3 Infantry, 2 Fighters, Bomber to Poland
    2 Infantry, Fighter to NWE

    Combat:

    Bulgaria:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    Poland:
    Attacker:
    DiceRolls: 3@1 2@3 1@4; Total Hits: 13@1: (1, 5, 5)2@3: (4, 5)1@4: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 18 17 16 11 Mod

    Poland:
    Attacker:
    DiceRolls: 3@1 2@3 1@4; Total Hits: 43@1: (4, 1, 6)2@3: (1, 1)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    NWE:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    NWE:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    Build all in Germany

    Collect: 30

    L12_LuckyLindy_v_Jen_Game01_06Agermany.AAM


  • Soviet turn 6

    Purchase

    46 IPC

    3 repair to KAR

    8 infantry
    artillery
    3 tanks

    Combat Moves

    BUL (2 infantry) v 3 infantry (EPL), bomber (CAU)

    dice

    BUL
    A - 3 infantry, bomber
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (5, 3, 5)1@4: (2)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • BUL round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 6)1@4: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BUL taken with 2 infantry, bomber

    Noncombat Moves

    submarine from Z27 to Z29
    bomber from BUL to CAU
    tank from CAU to IND
    infantry from CHI to NIN
    6 infantry from RUS to NOV
    infantry from NOV to CHI
    infantry, 3 tanks from BST to EPL
    infantry from BEL to EPL
    3 infantry from CAU to PER

    Mobilize

    3 infantry, artillery in CAU
    2 infantry in KAR
    3 infantry, 3 tanks in RUS

    Income

    27 + 15 NO = 42

    L12_LuckyLindy_v_Jen_Game01_06bR.AAM

  • 18 17 16 11 Mod

    Japan:

    Buy(59+1 Infantry)

    • 1 Aircraft Carrier
    • 2 Fighters
    • 2 Destroyers
    • 1 Transport

    Combat Moves:

    8 Infantry, 2 Artillery, Armor from Carolines to W. USA
    8 Fighters, 4 Aircraft Carriers, 6 Destroyers, Cruiser, Battleship, 6 Transports from SZ 51 to SZ 56
    3 Bombers from Japan to SZ 56 (May land on Hawaii)
    Infnatry from Hawaii to W. USA

    Combat:

    Attacker:
    DiceRolls: 4@1 6@2 9@3 4@4; Total Hits: 134@1: (1, 6, 2, 5)6@2: (1, 4, 6, 5, 4, 1)9@3: (1, 5, 4, 2, 2, 2, 2, 3, 6)4@4: (3, 1, 2, 3)
    Defender:
    DiceRolls: 1@1 9@2 11@4; Total Hits: 81@1: (2)9@2: (4, 4, 4, 1, 1, 6, 5, 2, 5)11@4: (1, 6, 6, 4, 6, 5, 1, 1, 5, 6, 4)

  • 18 17 16 11 Mod

    Attacker: 8 Fighters, 3 Bombers, 3 Carriesr, Damaged Battleship, Cruiser:
    DiceRolls: 3@1 9@3 4@4; Total Hits: 73@1: (1, 4, 4)9@3: (1, 6, 1, 3, 1, 3, 6, 5, 4)4@4: (5, 6, 1, 6)
    Defender: Damaged Battleship, 8 Fighters, 2 Transports, Infantry
    DiceRolls: 9@4; Total Hits: 69@4: (2, 4, 4, 5, 6, 4, 4, 4, 6)

  • 18 17 16 11 Mod

    Attacker: 2 Carriers, Damaged Battleship, 4 Fighters, 3 Bombers
    DiceRolls: 2@1 4@3 4@4; Total Hits: 52@1: (3, 4)4@3: (5, 1, 3, 2)4@4: (6, 1, 5, 1)
    Defender: Damaged Battleship, 2 Transports, Infantry, Fighter
    DiceRolls: 2@4; Total Hits: 12@4: (4, 6)

  • 18 17 16 11 Mod

    Taken with Damaged Battleship, 2 Carriers, 5 Fighters, Bomber, 6 Transports

    USA taken with 9 Infantry, 2 Artillery, Armor (undefended)

    I dont see a marker for damaged battleships - they automatically repair, right?

    NCM:

    3 Infantry, Artillery from Evenki to Yakur
    Infantry from Hopeh to Suiyuan
    Infantry from Hopeh to Sikang
    2 Infantry from Hopen to Yunnan
    Fighter from Hopeh to Japan
    Bomber, Fighter from SZ 56 to Hawaii

    Build: Aircraft Carrier, 2 Fighters, 2 Destroyers, Transport in SZ 62
    Build: Infantry in Japan

    Collect: 2 Saved + 15 NO + 51 TT = 68 IPC

    L12_LuckyLindy_v_Jen_Game01_06cJ.AAM


  • Cmndr Jennifer:

    Now I see that you had two extra bombers hidden in Japan (the number was snuck in under the tanks).  Not sure if you did that on purpose or not but that sure changes the game.  All I would have had to do was leave a destroyer in Z53.


  • I think you should look at the map which had your bombers hidden under the tanks in Japan and let me know if you think it was fair.  If you agree that the bombers were hidden, will you allow a destroyer to be placed in Z53 and for you to do your Japan turn again?

    Cheers

  • 18 17 16 11 Mod

    @Cmdr:

    Japan:

    Buy(56)

    • 3 Strategic Bombers
    • 5 Infantry
    • 1 Armor

    The only legal place to put these units was in Japan.  I stated I had purchased 1 too many infantry and was retaining that one for this round to be placed here:

    @Cmdr:

    bought 1 too many infantry

    You had (with what I brought, which was every scrap of war material that could make it) 65.4% odds for the defense.  It is very plausible that you would not have moved the destroyer back to the coast of W. America because you already had sufficient defense odds.

    Further, without the destroyer, Australia would be in Japanese hands.  Thus, it is logical that you would have moved the destroyer there to prevent Japan from getting Australia and getting their National Objective.

    Personally, I don’t see a reason to change the battle, but you can always appeal to DarthMaximus for a ruling, he’s running the Anniversary League.


  • Yes you listed your purchase and yes JAP was the only place they could be placed, but I only look at maps, especially when I WAS this far ahead in a game.  Since I did not see that the 3 was hidden under the tank (whether it was intentional or not), you had 65% odds to kill my entire fleet in Z56.  I could have both blocked in Z46 AND Z53, it was not one or the other, since I had 4 destroyers in Z46.  I am tempted to just give you the game since I do not think you are actually considering the request and have not even admitted that the 3 on the bombers was hidden, but I will go ahead and continue, mainly because now that you have a major hold in the WUS, it could actually make this game a challenge for me where it would not previously have been one.

    Cheers

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