Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2

  • '10

    Sui holds

    Tsi

    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Tsi twol

    NCM

    bmb Sui + Tsi » Kwe
    4art She » Kwe
    mec Cha » Kwe
    mec Man » Cha
    mec, tnk Man » Anh
    mec, 2tnk Sha » Kwe
    2mec Yun » Fic
    ss sz21 » sz35
    tr sz35 » sz21 pick up inf Gua » sz35 » Phi
    fgt, tac Jap » Kwa

    (forgot to mention the walk in Bco from Alaska).

    Place units:
    2tr, 5dd sz6
    3mec Man
    3mec Sha

    Collect : 78 - 2 conv + 1 saved = 77 IPC

    Axisplaya_vs_Alsch91_7cJap.AAM


  • US 7

    65 IPCs

    1 CV (16)
    2 Tac (22)
    4 SS (24)

    save 3


  • Combat

    1 TT SZ 10 to SZ 1, take
    1 Inf Wus to Ala (mt)

    1 Art Wus to Bco
    1 Strat Haw to Bco
    1 Mech Cus to Bco


  • Ala lwol

    Bco

    Attack (1 Art, 1 Mech, 1 Strat)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 4)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well of course.

    Bco lwlo 1 Mech

    Non-coms

    1 Strat Bco to Wus
    1 SS SZ 2 to SZ 10
    1 SS SZ 1 to SZ 10
    1 DD SZ 26 to SZ 25
    1 DD SZ 26 to SZ 8
    7 SS, 8 DD, 1 CA, 1 CV, 7 TT, 2 Fig SZ 101 to SZ 123, take
    7 Inf, 3 Art, 3 Mech, 1 Arm Cus to Ice

    Place

    4 SS, 1 CV SZ 10
    2 Tac Wus

    Collect

    52 + 20 NO + 3 leftover = 75 IPCs


  • China 7

    4 IPCs

    1 Inf, save 1

    Combat

    1 Inf Sui to Hop (mt)

    2 Inf Kan to Tsi


  • Hop lwol

    Tsi

    Attack (2 Inf)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    I don’t suppose the Japanese will stop fighting like gangbusters any time soon.


  • R2
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Tsi lwol

    Non-coms

    1 Inf Kan to Sui

    Place

    1 Inf Kan

    Collect

    4 + 1 leftover = 5 IPCs


  • UK 7

    London has 30 IPCs

    3 Inf (9)
    1 Naval Base (15)
    1 Arm (6)

    save 0

    Calcutta has 7 IPCs

    1 Inf (3)
    1 Art (4)

    save 0


  • Combat

    1 Inf Bur to Yun (mt)

    Yun lwol

    Non-coms

    2 Inf Ind to Bur
    1 Strat Saf to Irq
    1 TT SZ 71 to SZ 80, take
    1 Inf, 1 Art Saf to Irq
    1 Inf, 2 Art Cpr to Irq
    4 Inf, 2 Art, 1 Mech Ken to Eth
    2 Mech, 1 Arm Con to Eth
    1 DD, 1 CV, 2 Fig SZ 101 to SZ 123

    Place

    1 Naval Base Ice
    3 Inf Cpr
    1 Arm Saf
    1 Inf, 1 Art Ind

    London collects

    30 IPCs

    Calcutta collects

    7 IPCs


  • Anzac 7

    16 IPCs

    2 DD (16)

    save 0

    No combat

    Non-coms

    2 DD SZ 62 to SZ 54
    1 TT SZ 54 - 63 - 54, take
    1 Inf Nze to Que

    Place

    2 DD SZ 62

    Collect

    11 + 5 NO = 16 IPCs

    Axisplaya_vs_Alsch91_7dAllies.AAM

  • '10

    Italy 7

    Buy:
    3tnk (18)
    6inf (18)

    CM

    Trj (inf)
    6inf NIta » 3tr sz95 » sz98 » Trj
    3inf, art, 2tnk Gib » 3tr sz92 » sz98 » Trj
    2CA, BB sz92 » sz98 bombard
    4art, tnk, fgt Egy

    Trj (defense)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Trj twlo 1inf

    NCM

    rest of fleet sz92 » sz98
    tac Gib » Egy
    2fgt Gib » Wger
    fgt Trj » Egy
    7inf Egy » Trj

    Place units:
    6inf NIta
    3tnk Egy

    Collect : 32 IPC

    Axisplaya_vs_Alsch91_7hIta.AAM

  • '10

    forgot to move inf, AAgun Rom » Epl

    Germany 8

    Buy:
    3tnk (18)
    3art (12)
    10inf (30)

    CM

    Vol
    tnk Sukr » Ros blitz Vol

    Bal (1inf)
    2inf Pol
    bmb Wger

    Bra
    2inf Gib » tr sz92 » sz86 » Bra walk in

    Bal

    DiceRolls: 2@1 1@4; Total Hits: 12@1: (1, 3)1@4: (5)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Bal twlo 1inf

    NCM

    bmb Bal » Wger
    inf Epl » Nukr
    8inf, 2art Epl » Bes
    7inf, art Pol » Epl
    2tnk Ger » Epl
    8inf Ger » Pol
    2inf Sfr » Fra
    ss sz112 » sz91
    fleet sz112 » sz113
    3fgt Gib » Wger
    fgt Gib » Egy
    dd, AC sz92 » sz98
    ss sz114 » sz113

    Place units:
    7inf, 3art Wger
    3inf Ger
    3tnk Sukr

    Collect : 71 IPC

    Axisplaya_vs_Alsch91_8aGer.AAM


  • Ug I completely forgot to block Ros.

    Got impatient in the non-coms.  Damn. :roll:


  • Yeah after a couple small mistakes like that one I can tell the economics aren’t going to be able to be tilted quickly enough for Allies.  I think that’s it for me.

    A very nice game.  I’m very curious as to Gibraltar.  If Germany wants to help Italy, UK doesn’t have a chance in the world of holding on to it.  And America’s only got 3 rounds to prepare before 8 infantry are being dumped each turn into it.  I thought of going up North and just invading Normandy.  That would probably work pretty well, consider the amount of resources you’ll have put into Gibraltar.

    What really gets me is when Japan attacks Russia.  I can’t push you back for fear that I’ll need those troops in Moscow soon, so that’s a good 7 IPCs that Japan will never have to fight for and which Russia will never get back.  China was a pain but 5-6 Mechs a turn solved that pretty well for you.

    If I had remembered to put something in the Atlantic last turn and to block Rostov, I’d probably be a bit more hopeful.  But after those mistakes it’s not very hopeful.

    What do you think?

  • '10

    Don’t want to seem arrogant or pretentious, but i’m pretty sure i’m gonna win this one. Just a matter of time. Allies are in big trouble when Germany AND Japan are making about 70 IPC per round and when there is no quick solution to stop that.

    About Japan attacking Russia on J1 ? Well, why do you think they add the mongolian rules in Alpha 3 ? Precisely because of that. When you come to think of it, those 6-7 IPC / round are some of the most precious for that can be for Axis : they are a pain in the ass for Russia, which allows Germany to NOT go too hard on Russia without paying the price, which means Germany can spend a lot to stay in control of Atlantic, or at least for a good while. Also, those 7 IPC are extremely secured ones : when you get to lose them (if ever), it takes a very long time to get them all. When you got those 7 IPC, it’s much less painful when you get to loose one of the DEI for a few rounds.

    Only thing i think you get wrong : Gibraltar CAN be cracked pretty much faster than you think . You just didn’t figure out yet how to do that !  :wink:

    If you want, let’s play another Alpha + 2 game and I’ll play allies so that we get to learn from each other technique…
    What do you think ?

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