Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Combat
1 TT SZ 10 to SZ 1, take
1 Inf Wus to Ala (mt)1 Art Wus to Bco
1 Strat Haw to Bco
1 Mech Cus to Bco -
Ala lwol
Bco
Attack (1 Art, 1 Mech, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 4)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
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Well of course.
Bco lwlo 1 Mech
Non-coms
1 Strat Bco to Wus
1 SS SZ 2 to SZ 10
1 SS SZ 1 to SZ 10
1 DD SZ 26 to SZ 25
1 DD SZ 26 to SZ 8
7 SS, 8 DD, 1 CA, 1 CV, 7 TT, 2 Fig SZ 101 to SZ 123, take
7 Inf, 3 Art, 3 Mech, 1 Arm Cus to IcePlace
4 SS, 1 CV SZ 10
2 Tac WusCollect
52 + 20 NO + 3 leftover = 75 IPCs
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China 7
4 IPCs
1 Inf, save 1
Combat
1 Inf Sui to Hop (mt)
2 Inf Kan to Tsi
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Hop lwol
Tsi
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
I don’t suppose the Japanese will stop fighting like gangbusters any time soon.
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R2
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Tsi lwol
Non-coms
1 Inf Kan to Sui
Place
1 Inf Kan
Collect
4 + 1 leftover = 5 IPCs
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UK 7
London has 30 IPCs
3 Inf (9)
1 Naval Base (15)
1 Arm (6)save 0
Calcutta has 7 IPCs
1 Inf (3)
1 Art (4)save 0
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Combat
1 Inf Bur to Yun (mt)
Yun lwol
Non-coms
2 Inf Ind to Bur
1 Strat Saf to Irq
1 TT SZ 71 to SZ 80, take
1 Inf, 1 Art Saf to Irq
1 Inf, 2 Art Cpr to Irq
4 Inf, 2 Art, 1 Mech Ken to Eth
2 Mech, 1 Arm Con to Eth
1 DD, 1 CV, 2 Fig SZ 101 to SZ 123Place
1 Naval Base Ice
3 Inf Cpr
1 Arm Saf
1 Inf, 1 Art IndLondon collects
30 IPCs
Calcutta collects
7 IPCs
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Anzac 7
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
2 DD SZ 62 to SZ 54
1 TT SZ 54 - 63 - 54, take
1 Inf Nze to QuePlace
2 DD SZ 62
Collect
11 + 5 NO = 16 IPCs
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Italy 7
Buy:
3tnk (18)
6inf (18)CM
Trj (inf)
6inf NIta » 3tr sz95 » sz98 » Trj
3inf, art, 2tnk Gib » 3tr sz92 » sz98 » Trj
2CA, BB sz92 » sz98 bombard
4art, tnk, fgt EgyTrj (defense)
Rolls: 1@2; Total Hits: 11@2: (1)
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Trj twlo 1inf
NCM
rest of fleet sz92 » sz98
tac Gib » Egy
2fgt Gib » Wger
fgt Trj » Egy
7inf Egy » TrjPlace units:
6inf NIta
3tnk EgyCollect : 32 IPC
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forgot to move inf, AAgun Rom » Epl
Germany 8
Buy:
3tnk (18)
3art (12)
10inf (30)CM
Vol
tnk Sukr » Ros blitz VolBal (1inf)
2inf Pol
bmb WgerBra
2inf Gib » tr sz92 » sz86 » Bra walk inBal
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 3)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Bal twlo 1inf
NCM
bmb Bal » Wger
inf Epl » Nukr
8inf, 2art Epl » Bes
7inf, art Pol » Epl
2tnk Ger » Epl
8inf Ger » Pol
2inf Sfr » Fra
ss sz112 » sz91
fleet sz112 » sz113
3fgt Gib » Wger
fgt Gib » Egy
dd, AC sz92 » sz98
ss sz114 » sz113Place units:
7inf, 3art Wger
3inf Ger
3tnk SukrCollect : 71 IPC
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Ug I completely forgot to block Ros.
Got impatient in the non-coms. Damn. :roll:
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Yeah after a couple small mistakes like that one I can tell the economics aren’t going to be able to be tilted quickly enough for Allies. I think that’s it for me.
A very nice game. I’m very curious as to Gibraltar. If Germany wants to help Italy, UK doesn’t have a chance in the world of holding on to it. And America’s only got 3 rounds to prepare before 8 infantry are being dumped each turn into it. I thought of going up North and just invading Normandy. That would probably work pretty well, consider the amount of resources you’ll have put into Gibraltar.
What really gets me is when Japan attacks Russia. I can’t push you back for fear that I’ll need those troops in Moscow soon, so that’s a good 7 IPCs that Japan will never have to fight for and which Russia will never get back. China was a pain but 5-6 Mechs a turn solved that pretty well for you.
If I had remembered to put something in the Atlantic last turn and to block Rostov, I’d probably be a bit more hopeful. But after those mistakes it’s not very hopeful.
What do you think?
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Don’t want to seem arrogant or pretentious, but i’m pretty sure i’m gonna win this one. Just a matter of time. Allies are in big trouble when Germany AND Japan are making about 70 IPC per round and when there is no quick solution to stop that.
About Japan attacking Russia on J1 ? Well, why do you think they add the mongolian rules in Alpha 3 ? Precisely because of that. When you come to think of it, those 6-7 IPC / round are some of the most precious for that can be for Axis : they are a pain in the ass for Russia, which allows Germany to NOT go too hard on Russia without paying the price, which means Germany can spend a lot to stay in control of Atlantic, or at least for a good while. Also, those 7 IPC are extremely secured ones : when you get to lose them (if ever), it takes a very long time to get them all. When you got those 7 IPC, it’s much less painful when you get to loose one of the DEI for a few rounds.
Only thing i think you get wrong : Gibraltar CAN be cracked pretty much faster than you think . You just didn’t figure out yet how to do that ! :wink:
If you want, let’s play another Alpha + 2 game and I’ll play allies so that we get to learn from each other technique…
What do you think ?