Jim/ghr2 vs fighter pilot Alpha 3 AAG40

  • '11

    Nov twlo 2inf

    A(Bes)-inf 2ftr,tac
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (4, 6)1@4: (2)
    D(Bes)-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '11

    Bes twol

    ncm
    13inf,2art,2aa Bel/4inf,art Ros/8inf,art Nukr/3art Sukr to Bry
    2mech,2arm Bry to Sukr
    2ftr,tac Bes to Sukr
    12inf,2aa Yak to Yen
    6inf Bury to Yak

    collect-34+5(no)=39

    jimghr2_fighterpilot_3bRussia.AAM


  • trannies cant stop shore bombards right?

  • Customizer

    Nor subs.


  • J3
    Purchase: 43
    Sub 6
    dd 8
    naval base 15
    2 mechs 8
    1 armor 6

    Combat:

    She:
    1 inf Kwe
    Sze:
    1 inf Kwe
    Shn:
    2 inf Siam
    Hon:
    2 inf 2 rtl Ksi 3 arm Ksu
    Cel:
    1 tranny takes 1 inf from Kwa
    Bor:
    1 tranny takes 1 inf from Kwa
    Sum:
    1 tranny takes 1 inf from Kwa:
    Mal:
    1 tranny takes 1 inf 1 rtl Kwa:
    Java:
    1 tranny takes 1 inf 1 rtl Kwa
    Yun:
    1 inf Kwe 2 inf 1 rtl kwa
    Burma:
    Entire Hun airforce (they all can potentinally land in Hun)
    My navy in 36 will split to help the landings:
    z37:
    2 carriers 1 cru 1dd from z36 (2 figs & 2 tacs z36 attack Mal)
    z45:
    1dd
    z41:
    1 bb 2 dd 1 cru from z36
    z42:
    1 bb 1 carrier 2 subs (fig and tact from 36 to attack java)
    All planes can land on carriers
    Map:

    jimghr2_vs_fighterpilot_3cJap Combat Move.AAM


  • Sze
    She
    Shn
    Sum
    Bor
    Cel
    All walk-ins
    Yun
    Mal
    Jav
    z42
    Bur
    Hon
    All Battles:

    Yun: 3 inf 1 rtl vs 1 inf
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (1, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Mal: 1 cru bb 2 fig 2 tac 1 inf 1 rtl vs 1 inf
    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (4, 5, 1)2@4: (2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Z42 Dead with no fight

    Jav: 1 inf 1 rtl 1 fig 1 tac 1bb bombard vs 1 inf
    Bombard:
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    Ground battle:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 6)1@3: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Hon: 2 inf 2 rtl 3 tanks vs 2 inf
    DiceRolls: 4@2 3@3; Total Hits: 04@2: (5, 4, 5, 6)3@3: (6, 5, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Burma:
    8 figs 5 tacs 2 strats vs 7 inf 2 rtl
    DiceRolls: 8@3 7@4; Total Hits: 88@3: (5, 2, 5, 4, 3, 5, 4, 4)7@4: (1, 1, 2, 5, 2, 3, 4)
    DiceRolls: 9@2; Total Hits: 29@2: (5, 1, 6, 4, 5, 4, 6, 3, 1)


  • So far so good, Everyone was sleeping in Hon apparantly
    lost 2 figs in bur
    Yun CWLO 1 inf
    Mal CWOL
    Jav CWOL

    Bur:
    DiceRolls: 6@3 7@4; Total Hits: 86@3: (3, 1, 6, 1, 5, 2)7@4: (5, 1, 4, 4, 4, 5, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Hon:
    DiceRolls: 4@2 3@3; Total Hits: 34@2: (3, 6, 1, 5)3@3: (1, 4, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • the Sheer amount of fire power at 1 rtl piece caused a giant explosion which launched  the barrel of the gun through the fuselage of a zero unlucky enough to eb overhead at the time.
    1 more fig lost but bur cleared
    Hon taken with los of 1 inf

    Non-Coms:
    On Map

    Place mechs and tanks in ksu
    naval in hai
    dd and sub in sz6
    Collect:
    56 tt - 0 crd + 15 NO = 71

    jimghr2_vs_fighterpilot_3cJap.AAM

  • '11

    Did you guys just leave Japan open for the Yanks to walk in?

  • Customizer

    That would be a yes.

    It’s lovely in Tokyo this time of year.

    Are you OK with ghr2 fixing his move?

  • '11

    sure

  • Customizer

    ghr2, fix your move.  :-D


  • umm, yanks walk in how?


  • US won’t be at war till end of this next round, And he can’t move into the seazone because of his political status with me.  I know Jim did not DoW on him.  I did not DoW, and UK attacked me first so he can’t get in via that.  London and moscow are still up.  What am i missing?

  • '11

    You’re right I forgot that UK went to war with Japan first-I’ll post my turn tomorrow.

  • '11

    USA-turn3(52)

    purchase
    cv,2ftr,2dd

    ncm
    fleet in z26(except for 1dd)along with 2inf,art,mech to z54
    trn/arm,inf Wus to Haw
    cru,trn/art,inf z28 to Haw
    ftr Wak to Haw

    mobilize
    cv,2ftr,2dd to z101

    collect income-declare war on axis powers
    $77

    I went back over our game to see when the UK made a d.o.w. on Japan and discovered that Anzac didn’t take their 2nd turn-if it’s alright with you guys I’ll just collect $10 for that turn and have $24 to spend this round.

    jmghr2_vs_fighterpilot_3dUSA.AAM

  • '11

    China-turn3(6)

    purchase 2inf

    combat
    inf Sui to Cha(walk in)
    13inf,ftr Sui to She(inf)
    a
    DiceRolls: 13@1 1@4; Total Hits: 013@1: (4, 2, 5, 4, 2, 6, 6, 6, 5, 2, 3, 4, 2)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    wow
    A
    DiceRolls: 12@1 1@4; Total Hits: 212@1: (3, 5, 5, 6, 1, 3, 2, 3, 6, 3, 6, 1)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    She twlo 2inf

    Mobilize
    inf to She
    inf to Sik

    collect-6

    updated map

    jmghr2_vs_fighterpilot_3eChina.AAM

  • '11

    UK-turn 3
    London(34)
    purchase
    ftr,sub,2trn,mech
    Calcutta(22)
    purchase
    6inf,mech

    combat
    Egy-inf,2art Trj/mech(by land),inf,art(by trn) Irq/inf,arm Saf/tac,ftr,2cru(bombarb),bb(bombarb) z80
    A-3inf,3art,mech,arm,ftr,tac,2cru,bb
    DiceRolls: 1@1 6@2 4@3 2@4; Total Hits: 41@1: (6)6@2: (2, 3, 4, 4, 6, 2)4@3: (6, 5, 4, 2)2@4: (5, 3)
    D-2inf,2art,mech,arm,ftr,tac,2bmb
    DiceRolls: 2@1 5@2 2@3 1@4; Total Hits: 32@1: (6, 1)5@2: (5, 3, 6, 1, 5)2@3: (6, 3)1@4: (5)

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