Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsKil vs. Jerc, A3
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and Here is the UK map with combat moves shown if that helps you make scramble decisions.
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Hey, no worries. I’ll scramble those two fighters.
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I’m pretty sure that London fighter can’t reach without the carrier going to sz97.
Yeah, thanks about the thread, although that guy saying he rolled 6 1’s against his buddy kind of trumps everything (0.000021% chance).
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That’s right, if the fighter survives, i MUST move the carrier to get him. If he dies… I assume he’s going to, then I don’t have to move the carrier. It’s all a big risky move, but having not played A3, I’m going for it! Kind of like your Axis moves this game. Much fun… may never see an opening round like this one again!
So, Combat…
z97
a
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (3, 3, 5)2@4: (5, 4)
dRolls: 1@3 3@4; Total Hits: 31@3: (5)3@4: (1, 4, 2)
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Wow! mutual destruction… almost.
I’ll let you decide how you want to take your hits.
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I’ll save the BB and one plane.
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I actually got 4 hits, so you have the option of a damaged bb, or one of your fighters.
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Ah, I see.
I’ll keep the BB.
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Cool. That forces me to continue… I will lose the dd, ca, ftr (from London)
a
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (3, 6)
dRolls: 1@4; Total Hits: 01@4: (6)
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z97 cleared with lose of 1dd, 1ca, 1ftr (Italians lose 1bb, 1ca, 2ftrs)
z96
aRolls: 2@3; Total Hits: 12@3: (5, 3)
dRolls: 1@2; Total Hits: 11@2: (2)
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Good defense on the dd! lose the ca……
NCM:
ftr z96 lands MAL
ftr, tac, bbr z97 lands SYR
1inf, 1ftr SCO to UK
1tt z109 to z106 – RUN AWAY!
1mech EGY to SYR
1inf, 1art, 1tnk ALX to EGY?
1inf SUD to EGY
1cv, 1tt with 1art z98 to z80 take CPR – activate 2inf
2inf SFA to RHO
1dd z71 to z58
1inf, 1art ONT to QUE2inf, 1art IND to BUR
1inf WIND to EPR
1inf IND to SUM via tt z39
1ftr BUR to IND
1bb z37 to z39Build:
4inf, 1ftr London
1 tank SA
3inf, 2art IndiaCollect:
London: 30tt, +5NO = 35 on hand
India: 18tt = 18 on hand -
UK 1 Map
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Italy 1 - 10 IPCs
PURCHASES
-1 transport (7)
-save 3 -
Sorry man, I was hoping to get this done quick but you’ve given me some things to think about. Never a good idea to leave that Italian navy without some german air support, is it?
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Not really sure… depends on the situation, but yes, having one more German fighter down there (and now that Germany has a bit more airpower), might be a good move. That one more fighter would have made me commit another fighter from England and/or not take out the units around Malta…
I do think that in A2, not taking down a good chunk of the Italian navy is certain doom for the Allies… in A3, probably the same thing. Just don’t know yet.
The game sure is interesting so far!
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Alright, let me get a fresh Italy in (I assume there’s no problem with takesies-backsies until dice have been rolled?
Italy 1 - 10 IPCs
PURCHASES
-save 10ATTACKS
-ETH units take Sudan
-ISO unit takes Kenya
-Libya vs. Tunisia
-all warships vs. sz93
-NI land vs. SF
-NI tank, bomber vs. Normandy
-2 inf. take GIB via transportTUNISIA
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
SF
Rolls: 4@2; Total Hits: 14@2: (4, 3, 5, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
NORMANDY
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
SZ93
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
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Retreat from Tunisia.
SF
Rolls: 4@2; Total Hits: 34@2: (1, 1, 3, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
NORMANDY (to the death)
Rolls: 10@3; Total Hits: 510@3: (2, 5, 3, 4, 2, 6, 5, 3, 5, 1)
Rolls: 10@2; Total Hits: 710@2: (5, 2, 2, 1, 6, 2, 3, 2, 1, 2)
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Well, it was bad, but it could have been ever so much worse. France has been pacified.
NC
-Albanian units activate Bulgaria
-2 NI AA’s to WGCOLLECTS…
Convoy block on Kenya! This is exciting!
Rolls: 1@3; Total Hits: 11@3: (1)
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10 + 8 (captured territories) - 1 (convoy block) + 5 (clean med. bonus) + 10 (saved) = 32 IPCs
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