Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Kil vs. Jerc, A3
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Hey J,
for some reason I am having trouble with the file. The units are correct, but it is coming up in the A2 background. I can open the latest A3 that you and Jenn and a few other worked on and it is correct (I downloaded everything correctly I believe).
Any suggestions on what is going on?
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Here is your file just renamed to Russia (temp). Do you get the A2 background?
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Hey J,
I quickly put the German moves onto my A3 background. Do you get the A3 background this time?
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I hope so: I didn’t know there was a new battlemap, I just downloaded an Alpha 3 map for this one. I’m excited to see the difference, that Alpha 2 background was such a massive improvement over what came before.
Not to push, but if you can have Russia 1 done soon I can get Japan 1 finished by 7 (my time is 5:43 right now).
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I definitely can have the Russian moves in here shortly. The A3 map has all the NOs up in the upper right corner instead of the bottom. Not a nice font, but definitely a nice location.
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Russia 1: 37/37
6inf = 18
2art = 8
2inf, 1art = 11Combat:
BES (2inf, 2arm)
3inf SUKR
1art NUKR
1ftr NOV
1ftr, 1tac RUS -
BES rd 1
ARolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (2, 4)2@2: (2, 6)2@3: (6, 5)1@4: (6)
DRolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (1, 6)
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interesting… Rd2
a
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (4)2@2: (1, 4)2@3: (6, 5)1@4: (5)
dRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 5)
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OK… awful rolls…both sides.
rd3
aRolls: 1@1 2@2 2@3 1@4; Total Hits: 01@1: (3)2@2: (5, 5)2@3: (6, 4)1@4: (6)
dRolls: 2@3; Total Hits: 22@3: (1, 3)
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You’ve got to be kidding me! I’ve had nothing but horrible rolls for about two weeks now….
rd 3
aRolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 5)1@4: (1)
dRolls: 2@3; Total Hits: 22@3: (2, 1)
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Can you tell me where to get that download? The file doesn’t work, but I believe it is because I need to download the A3 background first, and I can’t seem to find it.
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Nevermind, I am good to go, thx
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jeez…. I give up! there was a 3% chance for this outcome!
BES NOT taken with retreat of 1ftr, 1tac to BRY. That was amazingly bad… Going to be a short fight on the Eastern front. Already lost an air unit for the Russians…
NCM:
3inf VYB to NOV
2inf KAR to NOV
3 inf BAL to NOV
1inf ARCH to NOV
2ifn CAU to ROS
1mech, 1arm VOL to BRY
1inf, 1art, 1mech, 1arm RUS to BRY
2aa RUS to BRY
1ca z115 to 114
2inf AMU to SIB
4inf AMU to BURY
6inf BURY to YAK
6inf, 2aa SAK to BURY
1ss z127 to z125Build:
2art, 1inf NOV
7inf, 1art RUSCollect:
36 +5NO = 41 -
Russia 1 map… a very, very sad Russia map! :cry:
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I see what you mean about the font… yeesh.
I’d like to sit down and do Japan 1 now, but it’s so uncormfortable with this horseshoe up my ass :wink:
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Go under Sgt Wonko’s sticky thread under Global 40. It’s a few posts in but he has updated the background pieces you have to have to run the module… you will find it. Not so easy, but it is there.
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You might consider standing while you play…. :-D
Seriously, the Russian planes missed 6 times in two rounds! I mean I know they weren’t all that good… but that’s awful!
It’s not like your troops did all that much better, just the Russians sucked.
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It’s always been my theory that the allure of this game is the fundamental differences in strategy between the two sides. I have a group of friends in real life who play… it’s amazing how bad people suddenyl become when they switch from Axis to Allies or vice versa.
Allies need to be patient, ‘bend but don’t break,’ and good with logistics in the case of the US. The Axis need to breath fucking fire. In that spirit, I give you the following…
J1 - 26 IPCs
PURCHASE
-3 transports (21)
-save 5ATTACKS
-KWA land (-1 inf.), KSI air, 2 bombers from Japan vs. Yunnan
-10 inf. (Korea and Manchuria) take AMUR
-1 inf. (JEH) takes CHA
-MAN mech, SHA and KSU units (save for 1 KSU art.), 1 art (JEHOL), take ANHWE
-1 inf. (KWA), MAN air vs. Hunan
-2 inf. (KSU), 1 f. (Formosa), 1 f. (Japan), 2 tac (Japan) vs. Hong Kong
-2 BB, 2 cruisers, 1 dd, 3 empty carriers, 1 sub vs. sz35
-1 inf. (JAPAN), 1 inf. (OK), 1 inf. (KSI), 1 art. (MAN), 1 art. (JAPAN), 1 art. (KSI), 1 tac, 1 f. (sz33) vs. PHI
-2 Siam inf. take FIC -
SZ35 - NOTE: No scramble assumed
Rolls: 2@2 2@3 2@4; Total Hits: 12@2: (5, 5)2@3: (3, 4)2@4: (6, 5)
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (6)
HK
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 3)2@3: (1, 4)2@4: (3, 4)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
HUNAN
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (5)2@3: (3, 6)2@4: (4, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
YUNNAN
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (5)2@2: (3, 2)1@3: (5)3@4: (4, 3, 3)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 2, 3)
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SZ35
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 3)2@3: (2, 6)2@4: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (1)