Here’s the history in case you care. What happened was they released the first editions of 1940 Europe and Pacific a few years ago but then people immediately figured out that if you put those 2 together to make the global game it was hopelessly screwed up. So for the next 2+ years all the experts played and played and talked and talked and talked and the company every so often put out new versions of the rules and setup that were called alpha 1, alpha 2, and so on until FINALLY they released the second edition, which is just about perfect.
"Thanx for the input, much easier to understand now :-) So I’ll use 2ed rules, but some of the player aides & charts for +3 & +3.9 look like an easier read & are cool. So I’ll compare them to the 2ed rules & set-ups & should be able to use those ok. Thanx again.
If you dont like dice, you can always go Low Luck or No Luck. However, I prefer ADS mainly because it means I get away scot free for years and years against AA Guns (i have the ultimate best record of surviving AA Guns and the absolute worst. My worst record is 23 of 23 strategic bombers lost in a row (not all in one battle, I’da suicided if it was all in one battle!) and my current luck streak is still going with something like 50 misses in a row with AA Guns.)
Buy Euro & pacific games. download the Alpha+2 rules and objectives and set ups, play both OOB and the Alpha+2 using the global rules for the OOB and the Alpha+2 rules for the other set up. I think you’ll see the diff.
I think the Alpha+2 is a better game and I like it the way it is
ENJOY
If you read the last couple of posts, you might conclude that it was finished.
And as was explained the entire discussion is about a unit that does not exist, a 2-2-2-4 mech that can blitz alone. To play online with this new idea would require some programming?