Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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hon twol
MAL
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 4)2@4: (5, 3)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
mal t
SUM
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (5, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
sum twol
NCM:
2 fig hon >> kwa
2 tact hon >> SZ6
3 fig car >> jap
2 fig, 2 tact yun >> kwe
2 strat mal >> kwa
2 fig, 2 tact phi >> SZ35
1 fig SZ44 >> SZ35
1 tact SZ45 >> SZ35
1 sub, 2 dest, 1 cru, 3 carrier SZ37 >> SZ35
1 cru SZ37 >> SZ20
1 sub SZ20 >> SZ35
1 dest SZ36 >> SZ42
1 sub SZ37 >> SZ35
1 sub SZ43 >> SZ35
5 inf, 1 art, 1 aa gun anh >> kwe
1 tank jeh >> kweMobilize:
2 inf jap
3 mech ksu
1 carrier, 2 sub SZ6Collect 53 IPC (54 total)
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US 3
Buy:
AC (16)
2fgt (20)
dd (8 )
tr (7)
save 1CM
sz89 (ss)
dd sz101
2fgt Eussz42 (dd)
ss, 2fgt sz54sz89
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 1)
Rolls: 1@1; Total Hits: 01@1: (6) -
sz89 cwol
sz42
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz42 rd2
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz42 cwol
NCM per map
Place units:
tr, dd, AC sz101
2fgt Euscollect : 73 IPC
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China 3
Buy: 4inf (12)
CM
Kan (inf)
7inf TsiKan
Rolls: 7@1; Total Hits: 17@1: (6, 3, 1, 4, 5, 2, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
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UK 3
Buy:
UK= 4inf (12), 2art (8 )
Ind= 4inf (12), 3mec (12)CM
sz90 (ss)
dd, CA, BB sz106Sud (inf)
inf Con
tac EgyRth
art Ken walk inYun (inf)
inf Bur
fgt Indsz41 (tr)
fgt Indsz37 (tr)
tac Indsz90
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (3) -
Sud
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sud cwlo inf
Yun
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun twol
forgot to declare it, but i will Sbr Germany with the UK bmb
Ger AAgun
Rolls: 1@1; Total Hits: 01@1: (5) -
damages:
Rolls: 1@6; Total Hits: 11@6: (5) -
Germany 7 damages
NCM per map
Place units:
4inf, 2mec Ind
inf, art Saf
2inf, art Cpr
inf UkCollect:
Uk= 30 IPC
Ind= 10 IPC -
If you don’t repair the UK airbase, you can’t make it to NUKR.
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Oh my god…you’re right sorry.
Okay, let’s cancel this crap then. Or if you prefer, just put the bmb in Epl…sigh…
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If you want to move the bomb target to normany, france, or sfr I don’t mind that since you took the aa fire risk.
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Make any of those 6 damage (due to the cap on minor ICs) I mean.
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that is very gracious of you.
ThanksSfr Mic = 6 damages
Use this map.





