0% for April

Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2

  • 18 17 16 11 Mod

    Iwo:
    Attacker:
    DiceRolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • alas, not even one!

  • 18 17 16 11 Mod

    All built in E. USA/SZ 101

    Collect: 79 IPC


    China:

    Buy(8)

    • 2 Infantry

    Combat Moves:

    Infantry to Jeh
    Infantry to SZE

    3 Infantry, Fighter to KWE

    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 6)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Nope…but when I go to war, I assume the defender has 100% accuracy…at least for the little battles.

    Collect 10 +2 saved


    England:

    Buy(31)

    • 2 Destroyers
    • 2 Armor
    • 1 Infantry

    Combat Moves:

    Armor from Tang to Ken to Congo
    Rest follow

    Build: Inf, 2 Arm in S. Africa
    Build: 2 Destroyers in SZ 106

    Collect: 22 IPC (just going to assume 2 dmg in SZ 80.)

    I did NOT do ANZAC/France yet

    JMite_v_Jenn_12_05_Dallies.AAM


  • Italy 5

    Buy 30
    1 dest (8)
    6 inf (18)
    1 art (4)

    Combat
    2 inf 2 art GIB 2 inf
    Walk ins on map

    GIB 1
    A
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 3, 2)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)


  • GIB 2
    A
    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • GIB 3
    A
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • GIB 4 – making me nervous…
    A
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • GIB 5 – making me nervous…
    A
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Collect 20tt + 5 ¾ + 5 med =30

    JMite_v_Jenn_12_05_Eitaly.AAM


  • France and ANZ up

  • 18 17 16 11 Mod

    France kills the transports in SZ 91 (undefended) lands in Morocco.

    Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)

    ANZAC saved 12.

    JMite_v_Jenn_12_05_France.AAM


  • Germany 6

    Buy 58

    1 dest (8)
    1 fgt (10)
    1 arm (6)
    4 art (16)
    6 inf (18)

    Combat
    2 inf 2 stbm BES 2 inf
    3 inf 2 fgt 2 tach WPL 2 inf
    3 inf 2 fgt 2 tach BAL 2 inf
    1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)

    z110 1
    A
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)

    BAL 1
    A
    DiceRolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    WPL 1
    A
    DiceRolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    BES 1
    A
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • russian sharp shooters deployed!

    BAL 2
    A
    DiceRolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 6)2@4: (1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Collect 49tt + 5no + 5no = 59

    JMite_v_Jenn_12_06_Agermany.AAM

  • 18 17 16 11 Mod

    Russia:

    Buy(37)

    • 6 Infantry
    • 3 Armor
    • Save 1

    Combat MOves:

    2 INfantry, Fighter to Baltic
    2 Infantry, Fighter, Tactical to E. Poland

    Combat:

    Baltic:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
    Defendedr:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Poland:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (5)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Baltic:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
    Defendedr:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod


  • Japan 6

    Buy 78

    6 inf (18)
    1 dest (8)
    3 inf (9)
    1 sub (6)
    1 trans (7)
    3 fgt (30)

    Combat
    Walkins on map
    1 inf 1 fgt 2 stbm JEH 1 inf
    1 inf 6 fgt 3 tach KWE 2 inf
    1 inf 2 fgt 2 tach SZE 1 inf
    3 inf 2 art 1 fgt 1 tach 1 stbm EPR 1 aa 3 inf

    EPR 1
    A
    DiceRolls: 1@1 4@2 1@3 2@4; Total Hits: 41@1: (2)4@2: (4, 4, 1, 1)1@3: (3)2@4: (3, 5)(assume no hit, if hit take fighter, then remove last 4, as tach become a 3)
    D
    DiceRolls: 1@1 3@2; Total Hits: 11@1: (6)3@2: (6, 6, 1)

    SZE 1
    A
    DiceRolls: 1@1 2@3 2@4; Total Hits: 31@1: (3)2@3: (5, 1)2@4: (2, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    KWE 1
    A
    DiceRolls: 1@1 6@3 3@4; Total Hits: 51@1: (4)6@3: (5, 6, 4, 2, 1, 4)3@4: (2, 1, 1)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    JEH 1
    A
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (6)1@3: (6)2@4: (4, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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