G40 Kilroynothere (Axis +6) vs Gi_Joe (Allies)

  • 22 21 19 18 17 16

    Wow!  Good defense. Hope it was worth it for me! It was crazy, but might pay off.

    SZE twlo 1inf, 1art, 1tnk, 3ftrs

    NCM:
    1CV,1dd, 1ss 1ftr, 1tac z33 to z35
    tt z20 to z19 pick up 2inf JEH to z20 land KSI
    2tt z6 to z36 with 2inf, 2art
    1tt z36 to z19
    1dd z36 to z35
    2tt z6 to z35 with 2inf, 2art
    1tt z36 to z37, pick up 2inf SIA to z36 land KWA
    1art, 1inf KSI to KWA
    2inf, 1art HUN to YUN
    2inf, 1art KWA to YUN
    3inf JEH to CHA
    7ftrs, 7tacs to YUN
    2bbrs to KWA

    Build:  Mnr in KSU, rest in Japan/sz6

    Collect: 44

  • 22 21 19 18 17 16


  • Still not aware of all the rules of G40 i guess. :|
    You are right, sub can be declined in Danish narrow.
    You allready placed sub back in place.
    So that’s fine.

    US round 2

    53 IPC
    Buy:
    2 inf
    2 trn
    1 ac
    1 tac

    6 saved

    cm:
    none

    nc:
    1 ftr gua – z26
    1 ftr z26 – cus
    1 trn z10 – z26
    1 mech wus – haw wt trn
    1 inf wus – haw wt trn
    1 arm eus – cus
    1 mech eus – cus

    place:
    2 trn z101
    1 inf eus
    1 inf cus
    1 ac z101
    1 tac z101

    52+6 saved = 58

    Gi_Joe_vs_kilronothere__G1_02dUS.AAM


  • China round 2

    8 IPC
    Buy:
    2 inf

    2 saved

    cm:
    none

    nc:
    3 inf she – sik

    place:
    2 inf sik

    5+2 saved = 7 IPC

    Gi_Joe_vs_kilronothere__G1_02eChi.AAM


  • UK and Anzac will follow tomorrow.
    To tired now.

  • 22 21 19 18 17 16

    I completely understand!  I think doing 4 Allied turns in a row is very difficult and makes you very tired.


  • yeah especially when you have allready done 3 other tournament games  :-D
    Allied turn is indeed very long.

    UK round 2.

    38(uk)+21(pacific) IPC
    Buy:
    UK:
    1 trn
    1 rtl
    9 inf
    IND:
    7 inf

    cm:
    none

    nc:
    1 inf epr – cpr (activate)
    1 trn z81 – z79
    1 dd z78 – z39
    1 dd z37 – z39
    1 trn z41 – z44
    1 inf sum – cel wt trn
    1 inf shn – bur
    6 inf bur – ind
    1 rtl bur – ind
    1 inf ind – wind
    1 rtl ind – wind

    place:
    1 trn z106
    9 inf gbr
    1 trn gbr

    uk 33 IPC
    Ind 24 IPC

    Gi_Joe_vs_kilronothere__G1_02fUK.AAM


  • And finally Anzac round 2

    14 IPC
    Buy:
    2 inf
    1 dd

    cm:
    none

    nc:
    1 trn z42 – z45
    1 inf jav – dgu wt trn
    1 aa nsw – que
    1 inf nsw – que
    1 trn z62 – z54
    1 inf nze – que wt trn

    place:
    2 inf nsw
    1 dd z62

    14 IPC

    Gi_Joe_vs_kilronothere__G1_02gAnz.AAM

  • 22 21 19 18 17 16

    Wow!  That’s a lot of tournaments. How do you keep it all straight?

    Italy 2:

    Purchase (27) – save 1
    3inf in SFR = 9
    1ftr = 10
    1inf, 1art in NITA = 7

    Repair BB z93

    CM:
    ALG: (1inf)
    1inf, 1art, 1mech, 1tnk LIB

    MOR: (1inf)
    1art GRE, 1inf TOB via tt z97to96,94,92
    1bb, 2CA bombardment via z93 to z92

    ALX: walk-in
    1inf from TOB

    CON: walk-in
    2inf, 1art KEN

  • 22 21 19 18 17 16

    ALG (1inf)
    ADiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 6)1@3: (1)
    DDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 22 21 19 18 17 16

    ALG twol

    MOR: (1inf)
    ADiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (3, 5)2@3: (3, 3)1@4: (3)
    DDiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 21 19 18 17 16

    MOR twol

    NCM:
    1inf, 1art SFR to GIB via tt z92, z93 to z92
    2inf NITA to GIB via tt z95 to z92
    1tnk GRE, 1inf TOB to GIB via tt z97to96,94,92
    1dd z93 to z92
    1inf NITA to SFR
    2ftr, 1tac to GIB

    Build:

    3inf in SFR
    1ftr in SITA
    1inf, 1art in NITA

    Collect 30 (+1 saved) = 31 on hand

  • 22 21 19 18 17 16


  • Yes it’s a lot of time.
    Glad that this week 1 has to end.
    1 G40
    2 AA50
    2 AAR
    eehhhh…. 1+2+2=5 (and not 3)  :lol:

    France round 2.
    Well… let me think.

    No, not much to do, so i think it’s your turn.
    No movement on the france front.

    Gi_Joe_vs_kilronothere__G1_02iFra.AAM

  • 22 21 19 18 17 16

    Yes that is a lot in 1 week, but aren’t we all hopelessly addicted to this wonderful game?!?!?  I know I am!  :-D

    OK, let’s see how Sealion works here… big gamble, but that’s what the Axis has to do, right?

    Germany 3

    Purchase: 51ipc

    1dd = 8
    4art = 16
    9inf = 27

    CM:
    UK(London): 19inf, 1art, 5ftr
    14inf, 6art, 6tnk via tt z110
    6art, 1tnk WGR
    2inf DEN
    4inf NOR
    8inf, 5tnk, GER
    5 tac, 1bbr, 1ftr WGR
    1 ftr z112
    bombardment 1bb, 1CA z110

    z110 with 1ftr, 1bb, 1ca, 1cv, 13tt all z112

    scramble orders needed z110


  • Yes, all is right.
    Z112 no scrambling (can only scramble 3 ftr, so that is no use).
    If i could scramble all 5, then i maybe could have taken the chance.

    I hope that operation sealion fails as in real life. :mrgreen:

    May the force be with you uuuhh, with me  :-D

  • 22 21 19 18 17 16

    Hahahaha… very funny!  Pretty much if it fails, the game is over and you win… got all my eggs in one basket as they say over here. Do you use the same saying?

    OK, on to Sealion!

    First, aa fire: 3ftrs, 5tacs, 1bbr

    ftrsDiceRolls: 3@1; Total Hits: 13@1: (3, 4, 1)
    tacsDiceRolls: 5@1; Total Hits: 15@1: (1, 4, 5, 6, 6)
    bbrDiceRolls: 1@1; Total Hits: 11@1: (1)

  • 22 21 19 18 17 16

    oh crap… not a good start at all!

    ADiceRolls: 8@1 12@2 6@3 2@3 4@4 1@3 1@4; Total Hits: 148@1: (1, 3, 1, 2, 2, 2, 2, 1)12@2: (6, 1, 6, 6, 5, 1, 5, 2, 4, 1, 4, 4)6@3: (4, 3, 3, 2, 1, 4)2@3: (5, 4)4@4: (2, 3, 5, 3)1@3: (6)1@4: (6)
    DDiceRolls: 20@2 5@4; Total Hits: 1220@2: (5, 1, 2, 6, 2, 1, 6, 2, 1, 4, 2, 5, 6, 6, 6, 3, 4, 3, 6, 1)5@4: (5, 1, 4, 3, 4)

  • 22 21 19 18 17 16

    hmmmm… not going so well.

    rd 2:
    ADiceRolls: 8@2 6@3 2@3 4@4; Total Hits: 98@2: (4, 4, 1, 3, 2, 5, 4, 5)6@3: (4, 4, 1, 2, 6, 3)2@3: (2, 5)4@4: (1, 1, 5, 2)
    DDiceRolls: 6@2 5@4; Total Hits: 76@2: (2, 4, 5, 4, 2, 2)5@4: (4, 1, 2, 5, 1)

  • 22 21 19 18 17 16

    Ugh… going to be even more painful than I thought.

    rd3

    ADiceRolls: 1@2 6@3 2@3 4@4; Total Hits: 71@2: (6)6@3: (1, 6, 2, 1, 4, 5)2@3: (2, 3)4@4: (5, 3, 6, 1)
    DDiceRolls: 2@4; Total Hits: 22@4: (2, 2)

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