@pacifiersboard GL&HF
assumed no scram to 110
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Nice. 10 dmg uk, 7 dmg bor
NCM
2 bmb bor, 3 inf 2 arm bur, 4 inf art yun, 6 arm ind>fic
fig ind, 4 arm per, inf arm trj>egy
3 arm cau, inf per>trj
3 bmb uk>fra
inf kar>fin
2 arm fra>ita
5 arm ita>bul
2 inf cau>per
2 inf ukr>cauPlace inf 3 arm cau, 2 inf 2 arm ita
Collect 28+5=33, has 34. -
Nice dice, as they have been all game… :|
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Nice dice, as they have been all game… :|
Are you even feeling the slightest bit guilty with rounds like these over and over? :-)
Cheers
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this one got completely out of hand when the italian fleet killed most of the british fleet and moscow fell easily. i’ll have to concede soon. :|
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America turn 14
Purchase
58 IPC6 infantry
destroyer
3 fighterssave 2 IPC
Combat Moves
noneNoncombat Moves
11 fighters, 5 ac from Z36 to Z49
transport, ac from Z36 to Z51
ac, 2 fighters, battleship from Z56 to Z51
6 infantry from WUS, infantry, AA gun from WCA to CAR
3 transports from Z51 to Z56
fighter from CAR to Z51
fighter from FOR to Z51
fighter, bomber from FOR to BOR
4 transports from Z51 to Z49
7 infantry, artillery from CAR to BORMobilize
6 infantry in WUS
destroyer in Z56
3 fighters in EUSIncome
41 + 15 + 2 saved = 58 -
hmmm here I sit with no move to make… and plenty of time to make a move. :|
since you are so far ahead, the moves must be pretty easy to make no? :wink: don’t think too long. :lol: :wink:
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Germany 15 has 60 buy 10 arm fig
CM
inf sud>feqNCM
art sud>eaf
arm trj>sud
2 inf trj, 7 arm per, 4 fig 1 bmb bur>egy
6 arm rus, aa ind, 3 arm bur>per
aa sik>yun
aa bry>man
arm ind>trj
8 fig bur, bmb 3 fig jap>fic
3 arm bur, 4 arm fic>ind
3 arm hup>fic
arm epl>cau
4 inf ger>fra
4 arm ger>epl
arm fra, fig nor>ita
arm ita>bulPlace 6 arm rus, 4 arm fig ger
Collect 45+15=60, has 61. -
The Soviets pass. Proceed with Japan.
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Japs have 44, buy 3 inf 4 arm IC
CM
noneNCM
inf bur>ind
2 inf bur, inf yun>fic
inf hup>sui
arm fic, inf yun>hupPlace 3 inf arm jap, 3 arm ind, ic man
Collect 33+10=43 -
the long uphill struggle commences…
Britain turn 15
Purchase
37 IPCsave 37 IPC
Combat Moves
CNG (empty) v infantry (RHO)Noncombat Moves
4 infantry from BOR to Z51
bomber from BOR to CAR
ac, fighter, battleship from Z49 to Z51
transport from Z25 to Z42
7 infantry, 3 artillery, 2 tanks, AA gun from LIB to ALG
9 infantry, tank from GBR to ALGIncome
32 + 5 NO + 37 saved = 74 -
italy 15 has 34 buy 5 arm 3 inf
CM
arm fig egy, bmb fra>cng
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
arg forgot to type arm egy blitz lib hope u don’t mind.
cng t nl
NCM
bmb cng, inf arm egy>sud
arm egy>eaf
inf trj, fig cng>egy
3 arm trj, 2 inf per, 3 arm cau>ind
3 inf cau>per
5 arm bul>cau
inf fin>nor
4 arm ita>bulPlace 3 inf arm cau, 4 arm ita.
Collect 30+5=35, has 35. -
yeah, actually on that one i do mind because it’s right on our front lines and you had the benefit of seeing a dice result before deciding whether to blitz LIB and back to EGY or whether to enter LIB with an infantry and later noncombat move the entire EGY stack there. or not blitz at all and move all the stack east (if you blitz and back, the tank is stuck in EGY).
It was probably just a simple oversight and had nothing to do with stategy this time, and usually i have no problem giving walkins, especially if they are with infantry. But i’m well behind in this one and trying to catch up so from now on, let’s just go with what is typed in the combat move, ok? I’ll allow the blitz of LIB, but from now on, please type them in your combat move post before dice are rolled or they will not be allowed.
fair enough?
Cheers
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Yeah I’ll try to be more careful. its no biggie either way, just 1 ipc.
some ncm changes if it’s not too late…
3 arm fic>hup
2 arm egy>per -
I don’t mind a noncombat move coming later as long as I haven’t already started rolling dice but if I’m already thinking about the move, it will probably slow the process because I have to start over.
Cheers
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America turn 15
Purchase
58 IPC6 infantry
2 tanks
3 transports
destroyersave 1 IPC
Combat Moves
NoneNoncombat Moves
infantry, AA gun from CAR to IWO
2 ac from Z51 to Z59
fighter from Z51 to WCA
4 infantry from WUS to CAR
3 transports, destroyer from Z56 to Z51
7 infantry, artillery from BOR to CAR
4 fighters from Z49 to Z59
5 ac, 7 fighters from Z49 to Z51
fighter from BOR to Z51 to Brit ac
4 transports form Z49 to Z51
bomber from BOR to IWO
3 fighters from EUS to Z12
2 infantry from WUS to WCAMobilize
destroyer, 3 transports in Z56
6 infantry in WUS
2 tanks in EUSIncome
41 + 15 NO + 1 saved = 57 -
didn’t mean to hit post, i’m going to change that i think.
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yeah, disregard that post, I’ll post the entire turn properly soon.
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OK here you go, just forget about the first post.
America turn 15
Purchase
58 IPC10 infantry
4 transportsCombat Moves
NoneNoncombat Moves
fighter from Z51 to WCA
4 infantry from WUS to CAR
3 transports, destroyer from Z56 to Z51
7 infantry, artillery from BOR to CAR
5 ac, 11 fighters from Z49 to Z51
fighter from BOR to Z51 to Brit ac
4 transports form Z49 to Z51
bomber from BOR to IWO
3 fighters from EUS to Z12
2 infantry from WUS to WCAMobilize
4 transports in Z56
6 infantry in WUS
4 infantry in EUSIncome
41 + 15 NO = 56 -
Germany has 61, buy 7 inf 6 arm fig
CM
inf feq>waf
art eaf>rhoNCM
5 arm fic>hup
6 arm rus>chi
2 arm ind>yun
arm cau, 5 arm ind, 9 arm per, 2 arm egy>trj
4 arm epl, arm bul>cau
2 arm egy, 2 fig fic>sud
4 fig bmb egy, fig ita, arm ger>fra
3 arm ita>bul
2 arm egy
3 arm ger>epl
4 inf arm fra, bmb fic>ita
4 fig fic>jap
5 fig fic>egyPlace 4 inf 2 arm rus, 3 inf 4 arm fig ger
Collect 46+15=61, has 61.





