Did some NC edits at the end, they look a little weird but are correct. Undid the move with the fighter from Manchura and sent it to Japan instead
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Dang yr right my bad. Originally i was gonna attk ekr, which i should have done, cause then i’d have that extra fighter. Here’s a new deploy…
NCM
5 inf ger, fig lib>fra
2 inf pol, fig bst>epl
5 inf ger, 2 arm epl, fig kar>pol
inf ita, inf blk>bul
bmb bel>ger -
Soviet turn 2
Purchase
33 IPC8 infantry
artillery
tankCombat Moves
UKR (infantry, tank) v 3 infantry, artillery (RUS)
BEL (infantry) v infantry (EUK), artillery (RUS)
MAN (empty) v infantry (BRY)
Z38 (transport) v bomber (CAU)dice
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UKR
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (5, 3)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
UKR round 2
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4) -
UKR round 3
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4) -
UKR round 4+ first to hit
A - artillery
Rolls: 10@2; Total Hits: 310@2: (6, 2, 3, 1, 3, 6, 6, 4, 1, 4)
D - tank
Rolls: 10@3; Total Hits: 710@3: (1, 5, 1, 5, 3, 1, 5, 3, 3, 2) -
UKR holds with 1 tank. ouch. My Soviet ground forces on attack are really killing me.
BEL
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (2, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
where were those when I needed them?
Noncombat Moves
bomber from Z38 to IND
2 tanks from CAU to IND
2 infantry from RUS to CAU
6 infantry from BRY to STC
submarine from Z6 to Z12
infantry from NOV to KAZ
infantry from EVE to NOVMobilize
3 infantry, tank in CAU
5 infantry, artillery in RUSIncome
24 + 5 NO = 29 -
Youch, that was lucky for Axis!
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Japan 2, has 40, buy 2 fig 5 inf arm
CM
inf yun>sik
2 inf sui>nin
2 inf sui, fig fic, fig 62>kia
inf sui>hup
arm phi, inf jap, fig 62, inf sui>man
inf yun, 2 inf bor, 2 inf sum>bur
inf art jap, fig fic>kwa
2 inf jap>fuk
inf iwo>bryKia
Rolls: 2@1 2@3; Total Hits: 32@1: (6, 1)2@3: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa2
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
man
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 2)2@3: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
man2
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 6)2@3: (4, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
man3
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM
2 fig 37, fig fic>egy
fig kwa, bb cru50>37
fig kwa, fig kia>61
fig man>suiPlace 2 fig 62, 5 inf arm jap
collect 37+10=47 -
Britain turn 2
Purchase
50 IPCbattleship
transport
4 infantry
2 tankssave 1 IPC
Combat Moves
FIN (4 infantry) v infantry, tank, bomber (GBR), fighter (Z7)
KAR (2 tanks) v infantry, artillery (GBR), fighter (Z7)dice
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FIN
A - infantry, tank, fighter, bomber
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (1, 1)1@4: (5)
D - 4 infantry
Rolls: 4@2; Total Hits: 04@2: (5, 6, 6, 6) -
FIN round 2
A - infantry, tank, fighter, bomber
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (2, 2)1@4: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
FIN taken with tank, fighter, bomber
KAR
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (2)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (1, 4)





