@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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z99 R3:
Att
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
Def
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
z99:
Att
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) -
Since the carrier’s damaged, my fighter will land in SYR.
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Ouch again! worth a shot I guess, but just abit shy on the dice.
Non-combat as per map.
Place 2SS in z95
Errr not too sure of convoy rules but here goes:
z98 convoy
Rolls: 1@6; Total Hits: 11@6: (2) -
So I collect 16+5NO-2convoy+2saved=21IPCs.
Map. -
Did i screw up? :-)
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I think that’s right.
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ANZAC2
Buy (14/14)
2 mech
1 tankNCM:
1 cru SZ62 >> SZ49
1 trans SZ42 >> SZ39
2 inf, 1 art nsw >> sau
3 fig nsw >> nzeMobilize:
2 mech, 1 tank nswCollect 14 IPC
France 2
NCM:
1 inf nig >> fea
1 inf alg >> mor
1 dest SZ71 >> SZ58 -
G3.
50IPCs buy 2Des(16), 5SS(30) save 2.Combat:
1Fig, 1Tac Wgr >> z99
Att
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)1Fig, 1Tac Alx >> z98
Att
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Def
Rolls: 1@3; Total Hits: 01@3: (5)1SS z109 >> z91
1SS, 1Cru, 1BB, 1CV, 1Fig, 1Tac z112 >> z91
1Sbr Wgr >> z91
Att
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)10TT load 10Inf, 5Art, 5Arm from Wgr, Hol, Wfr z112 >> z91 unload Gib
Att
Rolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1)
Def
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4) -
Z99 R2:
Att
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (6) -
Sorry. I had meant to land 2 TT with 2Inf 2Art in Alg. Will reroll my attack but count the better of your rolls
Gib re-roll:
Att
Rolls: 5@1 6@2 5@3; Total Hits: 75@1: (5, 2, 6, 6, 4)6@2: (2, 2, 2, 4, 6, 2)5@3: (5, 1, 1, 4, 3)
Def
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 6)Alg:
Att
Rolls: 4@2; Total Hits: 14@2: (1, 6, 3, 6)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
non-combat as per map.
Place 2SS, 1Des in z105, 3SS, 1Des in z112
Collect 50+2saved=52IPCs.
Map. -
USSR 3
Buy (37/37)
5 inf
3 mech
1 art
1 tankNCM:
1 bsh SZ114 >> SZ115
1 sub SZ125 >> SZ110
5 inf, 1 art nov >> kar
12 inf, 3 art, 2 aa gun nov >> bel
1 inf smo >> bel
2 mech, 4 tank smo >> nov
3 inf sukr >> nukr
2 inf, 2 aa gun bry >> nukr
2 inf, 1 art volo >> smo
4 inf, 1 art rus >> bry
6 inf yen >> tim
12 inf, 2 aa gun yak >> buryMobilize:
2 inf, 1 tank sukr
2 inf, 1 art vol
3 mech nov
1 inf rusCollect 37 IPC
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I changed my mind about the USSR sub from SZ125.
If you don’t care, I’d rather move it to SZ123 instead of SZ110.
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Jap3
44IPCs buy 1TT(7), 3SS(18), 2Des(16) save 3.Combat:
1Sbr Kwa >> z41 (destroy 1TT)
1Inf Kwa >> Fic
1Inf Hop >> She
1Inf Kwe >> Sze
1Inf Sui >> Kan3Inf, 2Fig, 1Tac Kwa >> Hon
2Fig Hun >> Kwa
Att
Rolls: 3@1 4@3 1@4; Total Hits: 13@1: (3, 5, 3)4@3: (6, 6, 1, 4)1@4: (6)
Def
Rolls: 2@2; Total Hits: 02@2: (3, 6)3Inf Kwe >> Yun
2Fig, 2Tac Kwa >> Yun
Att
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (5, 3, 6)2@3: (2, 2)2@4: (4, 4)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 3)1TT z6 >> z19 load 2Inf from Man >> z35 unload 2Inf Phi
1TT z33 load 2Inf from Car >> z35 unload 2Inf Phi
2Fig, 2Tac, 1Sbr Kwa >> Phi
Att
Rolls: 4@1 2@3 3@4; Total Hits: 44@1: (1, 5, 3, 2)2@3: (4, 2)3@4: (2, 4, 5)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 3)2SS, 2Des, 2Cru, 2BB, 3CV, 3Fig, 3Tac z33 >> z30
Att
Rolls: 4@2 5@3 5@4; Total Hits: 84@2: (1, 2, 1, 3)5@3: (1, 1, 4, 5, 1)5@4: (6, 5, 5, 2, 4)
Def
Rolls: 2@1 4@2 3@3 5@4; Total Hits: 52@1: (6, 3)4@2: (2, 4, 3, 4)3@3: (4, 2, 6)5@4: (5, 6, 2, 1, 3) -
what’s your OOL for z30?
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Actually realized it’s quite obvious. I’ll assume you lose 2CVs, 2SS, 1Des and take 1wound on BB as fighters can land in Joh.
I’ll lose 1CV, 1Des, take 1wound each on 2BBs.Hon R2:
Att
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (1, 4)2@3: (1, 4)2@4: (2, 2)
Def
Rolls: 1@2; Total Hits: 01@2: (4)z30 R2:
Att
Rolls: 3@2 5@3 5@4; Total Hits: 43@2: (4, 2, 5)5@3: (3, 4, 5, 6, 5)5@4: (5, 6, 4, 6, 2)
Def
Rolls: 1@2 3@3 5@4; Total Hits: 41@2: (5)3@3: (6, 4, 1)5@4: (5, 1, 6, 1, 1) -
This round is less obvious, what’s your OOL for z30 now?
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Heck, I’ll assume you lose 1Des, 3Cru.
I’ll make it simple and lose 2SS, 1Des, 1Fig.
R3:
Att
Rolls: 5@3 4@4; Total Hits: 55@3: (4, 1, 4, 5, 5)4@4: (3, 3, 3, 1)
Def
Rolls: 5@4; Total Hits: 55@4: (2, 1, 2, 2, 4) -
This is ridiculous!
I realised I had a third des I didn’t roll for! no wonder the battle calculator odds are way off!





