@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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Russia3.
38 IPCs buy
2Art (8)
5Arm (30)Non-Combat
Everything in Nukr except AA >> Epl
Everything in Bel >> Epl
1Inf Bal >> Epl
1Inf Bes >> Epl
1Inf, 2Art Nov >> Bel
1Inf, 2Art Sukr >> Nukr
1Tac, 2Fig Nov >> Epl
7Inf Bry >> Bel
5Inf Rus >> Bry
1SS z109 >> z91
1BB z115 >> z114
6Inf Yak >> Yen
1Inf Amu >> BuryCollect 37IPCs.
Map -
Sorry forgot to place units. See this map instead.
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This is kinda a weird game … and I might make it weird with J3.
J3
Buy (34/34)
1 carrier
2 trans
1 artCM:
SZ51
3 fig, 3 tact SZ54SZ61
1 dest SZ54SZ30
1 dest SZ33
1 sub SZ31
1 strat carSZ46
1 fig
1 strat carHAW
2 inf, 2 art load 2x trans SZ33 >> SZ26 unload hawPHI
1 inf, 1 art load 1x trans SZ33 >> SZ35 unload phi
1 fig, 1 tact carHON
1 inf, 1 art ksi
1 tact sha
1 fig japSUI
4 inf hopWAK
2 inf jap load trans SZ6 >> SZ31 unload wakGUA
1 inf, 1 art car load 1x trans SZ33 >> SZ20 unload guaMID
1 inf, 1 art car load 1x trans SZ33 >> SZ25 unload wak -
sui, wak, gua, mid walk in
SZ51
A 3 fig, 3 tact
Rolls: 3@3 3@4; Total Hits: 23@3: (6, 6, 6)3@4: (2, 3, 5)D 2 dest, 1 carrier
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3) -
SZ51 r2
A 2 fig, 3 tact
Rolls: 3@3 2@4; Total Hits: 33@3: (4, 2, 4)2@4: (1, 1)D 1 dest, 1 damaged carrier
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
SZ51 cleared, 1 fig, 1 tact lost
(I am placing your 2 inf, 1 art that would have drowned on the transport on Samoa)
SZ61
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
sz61 cleared no loss
SZ30
sub sneak
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ30
remaining attackers: 1 dest, 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)D 1 sub, 1 cru
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5) -
SZ30 r2
sub sneak
Rolls: 1@2; Total Hits: 11@2: (2) -
sz30 cleared no loss
SZ46
A 1 fig, 1 strat
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)D 1 cru
Rolls: 1@3; Total Hits: 11@3: (3) -
retreat strat from SZ46, 1 fig lost
HAW
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 04@2: (4, 4, 5, 3)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
HAW r2
A 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
HAW r3
A 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (6, 5, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
PHI
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (3, 1)1@3: (2)1@4: (1)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
haw taken, 2 inf lost
phi taken no lossHON
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (6)1@4: (4)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
hon taken no loss
NCM:
2 fig, 2 tact SZ51 >> SZ50
3 carrier SZ54 >> SZ50
1 trans SZ54 >> SZ33
1 cru, 2 bsh SZ33 >> SZ50
1 fig, 1 tact phi >> SZ35
1 carrier SZ6 >> SZ35
1 fig, 1 tact hon >> SZ20
1 carrier SZ6 >> SZ20
1 strat SZ30 >> car
1 strat SZ46 >> car
1 inf, 1 art cha >> jeh
4 fig SZ6 >> car
2 tact, 1 fig jap >> carMobilize:
1 carrier, 2 trans SZ6
1 art japCollect 45 IPC
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I would put my money on Allies for this game.
If I’d planned better, I could have had NSW.
But as it was, waiting another turn to get my troops past the naval block seemed unwise. -
I should have labelled the map 3cJ not 4cJ also.
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Hong Kong has 2 UK inf right? Need to roll another round.
HON R2:
Att
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 6)1@3: (3)1@4: (2)
Def
Rolls: 1@2; Total Hits: 11@2: (1)On hindsight I would not have overstretched US and rather let you take NSW. Now I actually have to think about defending LA and have lost Hawaii for a long while. Ironically, I took NSW in another game where I’m Axis, but I’m paying the price for giving up the seas to the US.
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You’re right about hon of course, sorry, no excuse for being sloppy … please delete a Japanese inf off hon.
Did you want to play this one out?





