Jim/stirling vs axisplaya AAG40 Alpha 2+

  • '10

    Well, i have to say : no. My other games don’t lead me to conclude that Russia is too strong. It just takes more time to get it than in any other version of AA. Actually, it is rare that i finally have the chance to do the final fight in Moscou because my oponents have a tendency to concede the game before it happens.

    NOTE: i think you forgot to place a sub in sz113. Stirling can add it with J3.

  • Customizer

    Well, I think you may have to show me how its done then in a third rematch  :wink:.

  • '10

    sure. but maybe you will defend well and it won’t work. Actually, i have to say : when the allies are going 100% after Japan (you might have heard about that big theory  :lol: :lol: in the 50pages thread about balance…), i get to take moscou. And then, once moscou is down, there is no getting it back. Ever.

    Now, if you’re the kind of player who can spend at least 40- 50% of your US income in the atlantic AND stay in control in the pacific, then i have to say : now my only chance if you make no blunder, is to win in the pacific, and very often, that will be a kind of gamble. While if you go 100% pacific for 8 rounds (this number from the popular theory), then the german push in russia gets irresistible and the outcome of the game is no more a gamble as in the pacific, it’s just maths…


  • Japan 3

    53 IPC

    Buy
    1 ac 1dd 1 ind 2 mec 1 arm 1inf

    CBM

    Mec Art Sui - Kan
    Inf Sui - She
    7 inf 2 art kwe sze
    bmr kwa z 41
    tt inf ksi z 20 z43 bor
    ftr tac sub dd tt 1 art kwa z36 z42 jav
    cru ac dd sub z tt art z 37 mal
    2 inf ftr tac kwa yun
    2 ftr tac jeh yun
    bmr 2 ftr kwa shn
    inf sia shn
    z36 2 ftr 2 tac - shn

    Z42

    ATK

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Yun

    ATK

    DiceRolls: 2@1 3@3 2@4; Total Hits: 42@1: (1, 1)3@3: (6, 5, 6)2@4: (3, 3)

    Def

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • z37

    ATK

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)

    Def

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • SHN

    ATK

    DiceRolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3)

    Def

    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)


  • NCM

    z42 ac to z37
    shn 2ftr 2 tac z36
    shn bmr 2 ftr - kwa
    air yun kwa
    bmr z41 kwa
    ink hon kwa
    inf ksi kwa
    tt z20 z 36
    ftr tac jeh z 6
    arm sak man
    rest sak- bury
    2 ftr 2 tac jeh bury
    tt inf z 17 z19 ksu
    inf sfe sib
    inf hop kwe

    Place

    2 mec 1 arm man
    1 ind hon
    1 inf jap 1 ac z 6

    Collect
    65 IPC

    jimstirl_vs_axisplaya_3_b_jap.AAM


  • forgot to place dd in z6

    jimstirl_vs_axisplaya_3_b_jap.AAM

  • '10

    US 3

    Buy:
    1AC (16)
    1fgt (10)
    1dd (8 )
    1tr (7)
    2ss (12)

    NCM

    all fleet sz26 » sz54
    2tr sz26 with 2inf, 1art, 1mec Haw » sz54 » Que
    2fgt, 1tac Haw » sz54
    1fgt wake » Haw
    1fgt Mid » Haw
    1bmb Haw » Que
    1tr sz10 with 1inf, 1art Wus » sz26 » Haw
    1tnk Cus » Eus

    Place units:
    1dd, 2ss sz10
    1AC, 1fgt, 1tr sz101

    DOW ALL AXIS POWERS.

    MIC upgraded.

    Collect: 77 IPC

    jimstirl_vs_axisplaya_3_d_US.AAM

  • '10

    China 3

    Buy : 4inf (12)

    CM

    She (1inf)
    1inf, 1fgt Sik

    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    She cwlo 1inf

    NCM

    7inf Sik » Tsi
    1fgt She » Tsi

    Build 4inf Tsi

    Collect 2 magnificent IPC.

    jimstirl_vs_axisplaya_3_e_C.AAM

  • '10

    UK3

    Buy:

    London :
    2ss (12)
    4inf (12)
    1mec (4)

    Ind :
    6inf (18)
    1art (4)

    CM

    Tang (1inf)
    1mec, 1tnk Sud » Ken » Blitz Tang
    1inf Con

    Gib (4inf)
    1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
    3fgt, 1tac sz109

    Mal (1art)
    1mec Bur
    1fgt, 1tac Ind

    Yun (1inf)
    1inf Bur
    1fgt Ind

    Tang

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tang twlo 1inf.

    Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol:

    If only i could have a break in Mal this round.

    Gib

    Bombard

    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

    Attack

    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)

    Defense

    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)

  • '10

    Gib rd2

    DiceRolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • '10

    Gib twlo 1inf

    Mal

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Weeeeee Mal twol !!! This one was the most important.

    Yun

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Yun Rd2 (if anything hits, disregard subsequent rolls).

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • cant land us bmr in aus

  • Customizer

    Not that it matters, but the US units can’t land on Que either.  They’ll have to stay loaded.

Suggested Topics

  • 4
  • 7
  • 68
  • 40
  • 33
  • 18
  • 84
  • 230
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts