@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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Russia 3 buy arm art 6inf save 0
CM
3inf art rus>>arc
ARC
a
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 3)2@2: (4, 1) d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Arc twlo inf
NCM
inf nov>>chi ss z8>>z12
mobilize art arm 2inf cau 5inf rus collect 27
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Hey Maxo…it looks like you placed 7 inf when you only bought 6. I assume you want 1 less in Russia but I will let you change the map since it does not have an effect on Japan…yet :-D
Jap3-Buy: 5 arm, IC, cv…save 1
CM
- inf Jap => Bry
- inf arm Haw => Nze
- 2inf Wak => Sol
- inf art Kia => Ngu
NCM
cv 2ftr sz35 => sz34
2trn sz35 => sz38
inf art Kia via trn sz61 => to sz36 and drop in FIC
inf Kwa => FIC
cv 2ftr sz51 => sz38
cv 2ftr dd sz52 => sz48
cru bb sz53 => sz48
bmr Jap => Sum
2ftr Sum => sz38Mobilize
IC in FIC
3arm in Man
2arm in Sum
cv in sz38Collect: 54
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Sorry about the delay, crazy week.
UK 3 buy 2dd IC
NCM
2inf cng>>bra
army group persia>>ind
mobilize 2dd z8 IC ind collect 25
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Ita3-Buy: 3inf, 3art…save 2
CM
- 3inf Ita/2inf art Blk/2arm Bul/2cru bb sz14 => Cau 15inf art 4arm
- inf Trj => Per
Cau
A-5inf art 2arm 2cru bb
Rolls: 4@1 2@2 4@3 1@4; Total Hits: 54@1: (6, 3, 2, 2)2@2: (5, 1)4@3: (3, 1, 3, 4)1@4: (2)
D-15inf art 4arm
:16@2 4@3: -
D
Rolls: 16@2 4@3; Total Hits: 816@2: (2, 1, 2, 4, 5, 4, 4, 4, 6, 2, 5, 6, 1, 2, 6, 4)4@3: (3, 3, 6, 4) -
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Hopefully now that school will be out soon I’ll have a little more time to post. It’s hard to remember what you were planning in each game with a long delay.
US 3 buy 2dd trn 4inf arm save 2
CM
2inf art eca>>alg ( )
NCM
fleet z10/ftrs wus/uk>>z12 3inf wca/arm wus>>eca 3inf wus>>wca
mobilize inf arm eus 3inf wus 2dd trn z10 collect 38+5+2=45
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Looks like you took 2art from Eca to Alg instead of 1 on the map
Ger3-Buy: 4 art, 7 arm, trn…save 0
CM
- arm Sud => Feq => Cng
- art Eaf => Rho
- inf Eaf => Saf
- 2inf art 2bmr Kar/2ftr sz5 => Arc 2inf art
Arc
A-2inf art 2ftr 2bmr
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 61@1: (2)2@2: (1, 1)2@3: (1, 1)2@4: (2, 4)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
Arc twol
NCM
2inf Bul => Epl
2ftr Arc => sz5
2bmr Arc => GerMobilize
trn in sz5
2art in Kar
2art in Ger
7arm in GerCollect: 62
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@Ol’:
Looks like you took 2art from Eca to Alg instead of 1 on the map
Yeah, it was supposed to be a pair of each
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Russia 4 buy art arm 6inf save 0
CM
3inf art arm rus>>arc
ARC
a
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 3)2@2: (5, 1)1@3: (3) d
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1) -
ARC 2
a
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3) d
Rolls: 1@2; Total Hits: 11@2: (2) -
What a waste…Arc twlo 3inf
NCM inf rus>>cau 7inf stc>>yak ss z12>>Z6
mobilize arm 3inf cau 3inf art rus collect 27
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Jap4-Buy: 3 inf, 3 art, 5 arm, dd…save 0
CM
- inf arm Nze/2inf Sol/inf art Ngu/2arm Sum/cru bb sz48 => Aus 3inf art
- bmr Sum => Ind sbr
- inf Jap => Bry
Ind
aa gun
Rolls: 1@1; Total Hits: 01@1: (6)
damage
Rolling 1d6:
(2) -
Ind IC damaged 2
Aus
A-4inf art 3arm
Rolls: 3@1 2@2 3@3; Total Hits: 03@1: (4, 3, 6)2@2: (6, 4)3@3: (4, 5, 4)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1) -
forgot the cru bb
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
well that saved a very bad roll
Aus
A-2inf art 3arm
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 1)3@3: (5, 5, 1)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Aus twlo 3inf
NCM
2ftr sz34 => Fra
cv sz34 => sz38
dd sz48 => sz38
3arm Man => Hup
2inf art FIC => Yun
bmr Ind => Sum
2ftr sz48 => sz38
cv sz48 => sz61Mobilize
dd in sz62
inf art bmr in Jap
2inf 2art in Sum
2arm in Bur
3arm in ManCollect: 57
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Whatever happened to our alpha2 2v2 game ?





