@SuperbattleshipYamato no scramble thanks
EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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2 Strategics to Germany
2 Fighters to SZ 115
3 Fighters, 3 Tactical Bombers from E. Poland to W. Germany
Destroyer to SZ 110 (its the only one on the map)
Infantry to Yugo
Infantry to S. Germany
7 Infantry to Poland
AA Gun to BelBuild: 8 Infantry, 2 Artillery in Germany
Build: 6 Infantry in W. GermanyCollect: 49 IPC + 10 NO - 4 CRD = 55 IPC
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R10
Purchase $50
Repair 9 Moscow
10inf, 1tnk, 1mechCM:
1inf Bes>Rom (mt)
1bmb Nukr>Nov SBREPL (2inf, 1art, 1tnk)
5inf, 2art, 3tnk NukrDice…
Nov SBR
AA:
Rolls: 1@1; Total Hits: 01@1: (5)
1bmb if AA misses
Rolls: 1@6; Total Hits: 11@6: (2)
+2 -
EPL rd1
A: 5inf, 2art, 3tnk
Rolls: 3@1 4@2 3@3; Total Hits: 53@1: (5, 6, 5)4@2: (6, 1, 6, 1)3@3: (3, 1, 2)
D: 2inf, 1art, 1tnk
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 6, 3)1@3: (1)
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Results:
Rom taken (mt)
Nov 4 damage [4]
EPL taken, 2inf lost.NCM: Per Map
Place Units:
10inf-Russia
1mech, 1tnk-VolCollect 30+1 saved +3 NO=$34
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Japan:
Buy(51)
- 5 Infantry
- 3 Artillery
- 2 Aircraft Carriers
Combat Moves:
4 Fighters from Hunan to India - SBR Escorts
3 Strategic Bombers from KSU to India - SBR
Infantry from TIM to URA
5 Infnatry, Artillery, Armor from Amur to Buryatia
Infantry from Siberia to Sak
Armor form BUrma to Sham State to malaya
Infantry from FIC to Siam
Infantry from FIC to Sham State
Submarine, 2 Fighters, 2 Tactical Bombers to SZ 18
2 Fighters, 2 Tactical Bombers to SZ 19Combat:
SZ 19:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (4, 6)2@4: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 18:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (2, 2)2@4: (2, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Buryatia:
Attacker:
Rolls: 4@1 2@2 1@3; Total Hits: 44@1: (1, 1, 1, 2)2@2: (3, 5)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Bury twol
Sak twol, mt
Sia twol, mt
Sham twol, mt
Malaya twol, mt
Urals twol, mt
SZ 19 cwol
SZ 18 cleared with loss of submarineWaiting for Intercept orders for hte two fighters in India.
4 Attacking Fighters vs 2 Defending Fighters
3 Strategics coming to SBR.
All 3 bombers are headed towards the Major Industrial Complex
If I read correctly: My 4 fighters escorting the bombers are essentially 4 AA Guns, shooting down any interceptors you launch before they can fire, then you attack at 2 and my bombers defend at 1 until I retreat or you lose all your planes, any suviving bombers can then run at the complex…. (That would be 4 shots at your two planes in total, not 4 shots at each plane, but any hits are immediately removed, before they can return fire as they would be when being hit by an AA Gun.)
If you could confirm my reading of the rules at the same time you decide whether or not to launch fighters at me, that would be great! I’ll roll it when I get your decision.
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@Cmdr:
All 3 bombers are headed towards the Major Industrial Complex
If I read correctly: My 4 fighters escorting the bombers are essentially 4 AA Guns, shooting down any interceptors you launch before they can fire, then you attack at 2 and my bombers defend at 1 until I retreat or you lose all your planes, any suviving bombers can then run at the complex…. (That would be 4 shots at your two planes in total, not 4 shots at each plane, but any hits are immediately removed, before they can return fire as they would be when being hit by an AA Gun.)
If you could confirm my reading of the rules at the same time you decide whether or not to launch fighters at me, that would be great! I’ll roll it when I get your decision.
That is basically the way I read the rules as well, except that Escort\Intercept, Intercept\Bomber is a one round each, you may take Escorts as casualties only after all bombers are shot down, in this case there are 3 bombers and only 2 interceptors. Let’s see how this plays out, send the 2fgts to intercept.
Round 1: Escorts roll 4 dice @1, any hits immediately removed.
Round 2: Bombers fire @ 1, surviving interceptors fire @ 2, remove casualties.
Round 3: AA guns fire at surviving bombers
Round 4: Any bombers left conduct SBR -
Escorts:
Rolls: 4@1; Total Hits: 14@1: (2, 4, 1, 3)
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Strategic Bombers:
Rolls: 3@1; Total Hits: 03@1: (6, 6, 4)
Interceptor:
Rolls: 1@2; Total Hits: 01@2: (6)
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AA Guns:
Rolls: 3@1; Total Hits: 13@1: (1, 6, 2)
Assuming the French fighter died there, you can swap it out on your turn if you want.
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That’s sad…that poor bomber survived your interceptors and then gets shot down by a stupid gun. lol
Damage:
Rolls: 2@6; Total Hits: 22@6: (1, 4)
+4 -
NCM:
4 Tactical Bombers from Hunan to SZ 6
Transport from SZ 5 to SZ 6
Infantry from SFE to Korea
3 Infantry from Japan to Korea
4 Fighters, 4 Tactical Bombers from SZ 19/SZ 18 to SZ 6
5 Infantry from Hunana to Yunan
2 Armor form Yunnan to Burma
3 Armor from Hunan to Burma
Infantry from SHA to JEH
INfantry from KSU to KSIBuild: Infantry, 2 Artillery in Japan
Build: 2 Infantry, Artillery in SHa
Build: 2 Infantry, Artillery in KSU
Build: 2 Carriers in SZ 6Collect: 57 IPC - 6 CRD = 51 IPC
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US10
Purchase $82
1AB
2TP, 2SS, 1DD
1fgt
5inf, 2artCM:
1bmb Nukr>Nov SBRYugo (1inf)
2inf, 1art, 1tnk Greece via 2tp sz99>sz97
1CV, 3DD sz99>sz97 (cover)
2fgt Gib>sz97 (cover)Malaya (1tnk)
5inf, 1art, 2mech PI via 4tp sz35>sz37
3fgt, 1tac sz35
1BB, 2CA sz35>sz37 bombardmentSZ19 (1SS)
1DD sz17
1SS sz22
6fgt sz35Dice…
Nov SBR
AA:
Rolls: 1@1; Total Hits: 01@1: (5)
1bmb if AA misses
Rolls: 1@6; Total Hits: 11@6: (6)
+2 -
Yugo rd1 (Assuming Italy doesn’t scramble)
A: 2inf, 1art, 1tnk
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 2)1@3: (4)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Malaya rd1
A: 5inf, 2mech, 1art, 3fgt, 1tac, 2CA, 1BB
Rolls: 6@1 2@2 3@3 1@4 2@3 1@4; Total Hits: 46@1: (3, 6, 4, 4, 3, 1)2@2: (1, 4)3@3: (4, 4, 5)1@4: (3)2@3: (5, 3)1@4: (5)
D: 1tnk
Rolls: 1@3; Total Hits: 11@3: (3)
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SZ19 rd1
A: 1SS, 1DD, 6fgt
Rolls: 2@2 6@3; Total Hits: 32@2: (3, 3)6@3: (5, 1, 1, 6, 5, 3)
D: 1SS
Rolls: 1@1; Total Hits: 01@1: (4)
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Results:
Nov 8 damage [6 capped]
Yugo taken, 1inf lost.
Malaya taken, 1inf lost.
SZ19 cleared, no losses.NCM: Per Map
Place Units:
1ab, 2inf, 1fgt-Greece
2tp-sz7
2inf, 2art-E. US
1DD, 2SS-SZ10
1inf-W. USCollect 58+25=83
China does nothing
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UK10
Western Empire
Purchase $35
1fgt
3inf, 3mech, 1artEastern Empire
Purchase $14
Repair 1
1inf, 1tnk
Save $4CM:
Bul (1inf)
2inf, 1art Greece
2fgt RussiaDice…
Bul rd1
A: 2inf, 1art, 2fgt
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (2, 3)2@3: (4, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Bul taken, no losses.NCM: Per Map
Place Units:
1fgt, 1mech-Egypt
2inf, 1art-Irq
1inf, 2mech-Cpr
1inf, 1tnk-IndCollect
Western Empire: 36
Eastern Empire: 12+4 saved=16 -
Aussie 10
Purchase $31
2TP
2inf, 1art, 1tnk
Save $1CM:
Shn (1inf)
1inf, 1art Ind via 1tp sz39>sz37
2fgt sz35Sia (1inf)
1inf, 1art Que via 1tp sz54>sz37
1fgt Que
1CA sz35>sz37 bombardmentDice…
Shn rd1
A: 1inf, 1art, 2fgt
Rolls: 2@2 2@3; Total Hits: 22@2: (5, 3)2@3: (1, 2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)