@JamesAleman:
Would it change your plans if UK pulled a fighter, tank and infantry from Alexandria into London UK2?
UK1: Transport and cruiser from 98 to 92, Fighter from Alexandria to carrier moved into 92, DD from 91 to 94 to block Italian navy. Build 9 infantry save 2 IPCs collect 28+2=30.
UK2: Transport from 92 to 106, drop off Infantry and Armor, land fighter in London. Three extra units plus 10 infantry production. Defense force: 22 infantry, 1 armor, 4 fighters, 1 tac bomber also 1 arm and infantry if 106 transport not sank-likely if you hit with 1 sub vs 1 DD. 28 pieces or 30 pieces on London G3. Did not remove any units from G2 as I’m not sure what you hit London with on G2 air wise.
Result Italian navy in tack and Egypt abandoned. Is London saved??
Germany can block with a Cruiser in sz91, but the loss of bombardment hurts, plus UK cans till get the fighter in.
UK collects 36 IPCs turn two, 39 if there are no German subs on board. That builds seven infantry and three tanks. Germany kills about six units wave one, over seven with the cruiser.
@Arminius:
Where does the 6th sub come from :?
Oops! 1s post edited.
@Arminius:
I think thats the weak spot in this strategy, if UK hit you there (like it did me on our first game) it could all be over very fast. Our UK player attacked me there… …with what was left.
Here it would be 1CV (only good for 2 hits) 1DD 3FIG 1TAC (2,3,3,3,4) against
1BB (assumed damage) 1CRU 1CV 2FIG (2,3,4,4,4).
Not really good for UK,prepare to loose the CV , DD & the TAC.
Try to save the 3FIG for defending London. 1 or 2 combatrounds to give Damage to the German fleet. If all transports are in SZ112 I would sacrifice the 3 FIG as well to sink the whole fleet in one sweep.
On average that fleet only kills one plane. Killing two is bad, killing two and wounding a battleship is atrocious. I wonder the odds on that battle. If Germany gets a draw and keeps the transports, they’re home free against an airless England.
@Arminius:
(I would too, especially if transports were build in SZ112 - I build in SZ113)
UK can hit that space with air if they build an IC or move one to sz110.
@JamesAleman:
By the way, how many air units do you expect to lose G1?
Well, on average results only one. But I don’t expect average results everywhere - the odds are against that. I’m expecting an average plane loss of between one and two, but I’d like t work it out.
The beauty is if you loose too many planes, too much navy, or if the British survive with too much navy (essentially if you get unlucky), you can build you fleet in sz114 and be in okay shape against Russia (considering having been unlucky). With the extra plane from Alexandria and the diversion of the cruiser, maybe you can only do Sea Lion if you get lucky turn one. The fleet’s a nice build if it forces UK to build all infantry and divert the Alexandrian fighter. It’ll also come in very handy attacking Russia and defending Norway.