• What about simply adding the 18 Russian infantry from the Global game and have Russia playing first before Japan, but without the purchase units/collect income phases?


  • Krieghund will these changes be added to the errata?

  • Official Q&A

    When the changes are finalized, they’ll most likely be added.

  • '12

    I wonder if simply requiring Japan to maintain a garrison (of x units or ipc value) in Manchuria, Korea and maybe Japan itself to watch over the the Russians would do the trick (no actual russian units would be required).  Failure of Japan to maintain this garrison would be a NO for China, unless Japan loses those tts.

  • Official Q&A

    It’s something that we’re considering.


  • I’d like to see a new rule book pdf made once all the errors are fix etc… something easy to read like LHTR for Revised… instead of having to read the out of the box rules and then come back the errata to compare… just have a most up to date rule book available without all the fancy photos etc… clean and fast to read.


  • Does the Global set up already account for the changes recommended by Larry?


  • @Monroe:

    Does the Global set up already account for the changes recommended by Larry?

    Well the 18 inf in Global are accounted for by the 2 free inf Russia gets per turn in Global, which will last more than 9 turns.


  • @Butcher:

    Why can’t the Pacific alone have a slightly different setup than the Global version?

    I guess that would be better because the presence of the Russians in global will make a big difference, I guess. This is of course an assumption, but having 18 extra infantry to deal with, should make a big difference…


  • @moralecheck:

    I wonder if simply requiring Japan to maintain a garrison (of x units or ipc value) in Manchuria, Korea and maybe Japan itself to watch over the the Russians would do the trick (no actual russian units would be required).  Failure of Japan to maintain this garrison would be a NO for China, unless Japan loses those tts.

    That’s actually a very good and simple solution! Historically they did keep the Machukwuo army in Manchuria throughout the war to guard against the Russians. Making The Japanese keep x IPCs worth of (land) units in certain territories could indeed make a big difference and solve the balance issues in Pacific40!


  • @calvinhobbesliker:

    @Monroe:

    Does the Global set up already account for the changes recommended by Larry?

    Well the 18 inf in Global are accounted for by the 2 free inf Russia gets per turn in Global, which will last more than 9 turns.

    This that a Global rule?

  • '12

    @Koningstiger:

    @moralecheck:

    I wonder if simply requiring Japan to maintain a garrison (of x units or ipc value) in Manchuria, Korea and maybe Japan itself to watch over the the Russians would do the trick (no actual russian units would be required).  Failure of Japan to maintain this garrison would be a NO for China, unless Japan loses those tts.

    That’s actually a very good and simple solution! Historically they did keep the Machukwuo army in Manchuria throughout the war to guard against the Russians. Making The Japanese keep x IPCs worth of (land) units in certain territories could indeed make a big difference and solve the balance issues in Pacific40!

    Thank you.  :-)  I was thinking that if this prevented any significant attacks against China on turn 1, that might be all the allies need.

  • TripleA

    i believe the changes are too much. is there a very experienced player that would like to play me via the forum to test if the changes have gone too far?


  • @Hobbes:

    @calvinhobbesliker:

    @Monroe:

    Does the Global set up already account for the changes recommended by Larry?

    Well the 18 inf in Global are accounted for by the 2 free inf Russia gets per turn in Global, which will last more than 9 turns.

    This that a Global rule?

    The 2 free inf for Russia is only in Europe to represent moving infantry from the Eastern territories back to Moscow.  Krieg has said that it will not be in the global game.


  • @SAS:

    @Hobbes:

    @calvinhobbesliker:

    @Monroe:

    Does the Global set up already account for the changes recommended by Larry?

    Well the 18 inf in Global are accounted for by the 2 free inf Russia gets per turn in Global, which will last more than 9 turns.

    This that a Global rule?

    The 2 free inf for Russia is only in Europe to represent moving infantry from the Eastern territories back to Moscow.  Krieg has said that it will not be in the global game.

    The 2 inf/turn take the place of the 18 inf which are not in either half game.


  • Thanks to both. Meanwhile just figured it out from the preview articles.

    In that case there should be a similar mechanism for Pacific. I already mentioned adding Russia but a more simpler way would be for the UK to receive 1 inf per turn on India. At least it might make a J3 kill harder.


  • @Hobbes:

    Thanks to both. Meanwhile just figured it out from the preview articles.

    In that case there should be a similar mechanism for Pacific. I already mentioned adding Russia but a more simpler way would be for the UK to receive 1 inf per turn on India. At least it might make a J3 kill harder.

    By J3, that’s only 2 extra inf. is that enough?


  • @calvinhobbesliker:

    @Hobbes:

    Thanks to both. Meanwhile just figured it out from the preview articles.

    In that case there should be a similar mechanism for Pacific. I already mentioned adding Russia but a more simpler way would be for the UK to receive 1 inf per turn on India. At least it might make a J3 kill harder.

    By J3, that’s only 2 extra inf. is that enough?

    Maybe not. I mentioned 1 inf as a starting point. With 2 inf per turn so close to the front lines it just might prove impossible for Japan to kill India, which would create a new problem.

    I’m more inclined to try adding Russia and its 18 inf. If Japan goes India on J1 then Russia can mass the 18 inf on Amur and either Japan pulls back some of its airforce or risks a major problem on Manchuria.

  • '10

    I played two AAP1940 games today using Larrys suggestions. A total of five planes were removed from Japan, the extra infantry were give to China, the UK transport was moved to India, the extra sea base was added to ANZAC and the 10 IPC bonus was given to Japan for not declaring war the first two rounds. The fellow playing Japan did not buy any transports or ICs the first or second round. (Very BAD BAD and BAD) He got the NOs the first two rounds and declared war in the third round. I fell back with the Chinese until I got more infantry and artillary by keeping the Burma road open. Then when he was spread thin I counter attacked and took back almost everything. I have never seen so many Chinese in one of these games. This game ended early as Japan was getting creamed. In the second game I took the Japanese side and purchased two transports and four infantry the first round. Took a couple of Chinese territories, positioned my southern navy and got 10 IPC bonus for not declaring war. I did buy a minor IC for the China coast on the second turn. But I had a case of brain fade or senior moment as I attacked a destroyer and a transport with two infantry that was escaping from the Phil. islands. I lost my 10 IPC bonus as I did not intend to declare war until the third round. The Americans were very aggressive and we had two large sea battles and I won both times but lost a lot of units. I kept a good supply of infantry and tanks in China. Got China down to one territory but the UK built up a sizable force as I tried to rebuild my navy. ANZAC had mostly fighters that could not reach me. All my planes were very busy going from here to there in support of my attacks. I felt like I was hanging on by my fingernails. I did not get the east indies as quick as I wanted to but finally did. As we stopped the game I was up to 60 IPCs. but was being out produced by the combined allies. This is a very close game and we plan to resume next tuesday.


  • Still feel that of all the suggested changes requiring Japan to keep a border garrisson of x (land) units on the Russian border is the easiest solution of all, although it might not be the most exciting one as far as game play is concerned.

    However, I do feel it’s one Larry ought to try out and consider. I would say that AT THE END of the Japanese turn all Japanese held border territories with the USSR should contain at least 9 IPCs worth of land units (tanks, infantry, mechanized infantry or artillery). If you leave out this restriction of those units having to be land units, Japan could easily land one plane there all the time to fulfil the requirement. I guess that’s not the idea. Leaving land units there will doubtlessly ease the pressure on China.

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