• China: Recapture all your original territories without them being liberated-100 pts


  • Allies: Have more planes than Japan - 100,000 points, board explodes


  • @McMan:

    Allies: Have more planes than Japan - 100,000 points, board explodes

    that can easily happen since the US often builds bombers galore, while Japan focusus on ground units for china and the occasional sea unit.

    Actually, the starting disparity is not that bad: Japan starts with 28 planes, the US 10, China 1, UK 5, ANZAC 4. The Allies have 20 planes

    After a j1 attack, Japan loses a ftr taking out the BB/Trs off Singapore, and the US loses a Bmr and ftr in the Philippines. Then, the balance is Japan 27, allies 18. This is not hard to offset, especially with the US


  • I’ve got a few:

    Dauntless
    Have more dive bombers than fighters [10 pts]

    Strafer
    Cleared a land space with only fighters. [15 pts]

    Carpet Bomber
    Cleared a sea or land space with only bombers [20 pts]

    Silent Hunter
    Killed five targets using the sub’s first shot ability [15 pts]

    Defended the runway
    Got 3 hits with defending bombers [10 pts]

    I Shall Return
    Captured Philippines as US [5 pts]

    Damn the torpedoes
    Killed 3 units with defending submarines [15 pts]


  • @The:

    I’ve got a few:

    Dauntless
    Have more dive bombers than fighters [10 pts]

    Strafer
    Cleared a land space with only fighters. [15 pts]

    Carpet Bomber
    Cleared a sea or land space with only bombers [20 pts]

    Silent Hunter
    Killed five targets using the sub’s first shot ability [15 pts]

    Defended the runway
    Got 3 hits with defending bombers [10 pts]

    I Shall Return
    Captured Philippines as US [5 pts]

    Damn the torpedoes
    Killed 3 units with defending submarines [15 pts]

    These are great, Admiral… really original!

    “Silent Hunter” is my favourite, but “Strafer” is a close second.

    A question: Are “Damn the Torpedoes” and “Defended the Runway” meant to be cumulative achievements (i.e., you keep count throughout the game), or instantaneous achievements (i.e., they happen during the same battle or turn phase)?

    And one more: Are all these global achievements (i.e., any player can get them), with the exception of “I Shall Return”, which seems like a national achievement (i.e., only one player can get it)?

    Cheers, MIR


  • Yeah I meant them all to be general for all players except of course for “I shall return”. I wasn’t sure whether “Damn the Torpedoes” and “Defended the Runway” should be cumulative or not but they’d be more challenging if they were in the same battle so I’d say they should be achieved all in the same battle.


  • Here’s a few of my ‘global’ achievements that any player can get:

    Never Surrender!
    20 points
    Gained for removing twenty or more damage counters from your units during the repair / build units phase of your turn.

    Iron Cross 2nd Class
    5 points
    Gained for winning a battle against an enemy force 2x your size.

    Major Offensive
    15 points
    Gained for taking five or more territories or islands in one turn.


  • @i:

    P.S.
    what are these for?

    Just like Xbox acheivements, you can use them for ‘bragging rights’ in your playgroup. But also, and more importantly, achievements develop a language with which to talk about different aspects of the game and what happens in it. They are a way of celebrating, exploring, and seeing the game with new eyes. They are also a motivator to make different plays than usual in a game, as they provide novel ‘sub-goals’. Finally, the skill of an opponent can more or less be gauged by a ratio of how many games she has played and how many achievements she has unlocked; so they can be treated as a kind of ranking system.

    Global achievements focus on more or less generic things that any power can do with roughly equal probability in the context of the game. These focus on particular amusing or impressive feats that are allowed within the rules, and convey WW2 flavour to the players. As a rule of thumb, if a national achievement can apply to any nation, it should be treated as a global achievement.

    National achievements, on the other hand, focus on things that are particularly difficult or novel due to each nation’s specific position in the game. The Italians start out with a very low income, for example, and so I’ve created an achievement for them that is unlocked if they hit 30 IPCs in the collect income phase—a level of wealth that would be very easy for Germany to accomplish, but a lot tougher for Italy. This is a way to instil even more flavour and fun into the board gaming experience. My playgroup has responded very favourably to the addition of an ‘acheivements newsletter’ which I mail out after each new gaming session: it fosters a sense of continuity and gives immediate feedback for good play.


  • More:
    US: Destroy the entire Jap navy in 1 turn:50
    China: Never die: 50
    India: Actually achieve both NO’s: 20
    ANZAC: Get an income of 30 or more: Highest Income


  • Japan: Capture WUS without letting the other allies take over asia: ∞
    US: Capture Japan in 5 turns: ∞
    UK/ANZAC: capture Japan: ∞
    China: Recapture all original chinese territories: ∞


  • Additional Achievements: Global & Europe '40

    The Lure of the Lira [Italy]
    20 points
    Gained when Italy collects 30 IPCs or more during the Collect Income Phase.

    Happy Time [Germany]
    5 points
    Gained for interdicting a US convoy with a sub.

    Great Patriotic War [USSR]
    15 points
    Gained for losing twenty or more units in one turn without losing your capital.

    Liberté, Egalité, Fraternité [France]
    20 points
    Gained for controlling all French home territories at the beginning of your turn.

    Lieutenant
    5 points
    Gained for winning a battle that lasts at least 5 salvoes.

    Market Garden
    10 points
    Gained for losing an attack with paratroopers.


  • Why do you get bonuses for LOOSING a battle?


  • @calvinhobbesliker:

    Why do you get bonuses for LOOSING a battle?

    Haven’t you ever heard of a ‘Consolation Prize’?


  • @i:

    @calvinhobbesliker:

    Japan: Capture WUS without letting the other allies take over asia: ∞
    US: Capture Japan in 5 turns: ∞
    UK/ANZAC: capture Japan: ∞
    China: Recapture all original chinese territories: ∞

    ahh isnt that a lot of points? just a bit?

    No, since all of them are almost impossible


  • @Make_It_Round:

    Gimme Some Mao [China]
    25 points
    Gained for controlling every Chinese home territory (including those controlled by the Japanese at start of game).

    This one is actually quite easy to achieve in games where Japan is losing badly… I gave so many points for it because it’s tough to make Japan lose this badly without them surrendering before it’s literally accomplished within the game.


  • These are mine, but their PS3 trophies

    Bronze-Friendly Suicide: Preform one Kamikaze attack.
    Bronze- Ship Murder: Preform three Kamikaze attacks.
    Silver- Terrorist: Preform five Kamikaze attacks.
    Bronze- Ship Reviver: Repair a battleship or carrier.
    Gold- Online addict- Win ten games online
    Gold- Always attacking- Win three games in a row online.
    Bronze- World leader slayer- Win one game online
    Silver- This road is mine-Control Burma Road for 3 turns in a row
    Bronze- BOOM!- Preform a strategic bombing
    Bronze- The Dutch will never fall- Control all the Dutch islands for 1 whole turn
    Bronze- Victory at Japan- Win a game as Japan
    Bronze- USA USA USA!- Win a game as US
    Silver- God save the queen- Win as the UK
    Gold- The murderous kangaroo- Win as ANZAC
    Platinum- The Pacific is mine- Earn all other trophies
    Bronze- Control all Chinese (as the allies,) for one turn

    I might make more.


  • All Quite on the Western Front: 20pts
    Defended a territory where at the end of battle the territory is completely empty.

    Down With the Ship: 25pts
    Sunk an enemy transport containing an AA gun

    Ramming Speed: 5 pts
    Destroyed an enemy ship with a carrier

    Fix Bayonets 25 pts
    Captured a territory that contains at least one enemy unit, excluding AA guns, with a single infantry

    Laffy Taffy 3 20 pts
    Destroyed an enemy fleet containing at least one battleship with only destroyers

    Dive Dive 10 pts
    Escaped a battle with a submarine by submerging


  • @The:

    All Quite on the Western Front: 20pts
    Defended a territory where at the end of battle the territory is completely empty.

    Down With the Ship: 25pts
    Sunk an enemy transport containing an AA gun

    Ramming Speed: 5 pts
    Destroyed an enemy ship with a carrier

    Fix Bayonets 25 pts
    Captured a territory that contains at least one enemy unit, excluding AA guns, with a single infantry

    Laffy Taffy 3 20 pts
    Destroyed an enemy fleet containing at least one battleship with only destroyers

    Dive Dive 10 pts
    Escaped a battle with a submarine by submerging

    Hey Admiral,

    Thanks again for your amazing contributions! Really high-quality stuff here, and lots to think about / discuss.

    I think that the first one–All Quiet–really captures one of those great in-game moments when both players just sit back and go “Whoa”. If you’ve ever lucked out a victory as the defender with 0 units left, you know just how pleased you are in that situation and how <ahem>not pleased your opponent is.

    Down With the Ship is of interest because it represents literally the only game event wherein an AA gun can be destroyed… which is cool, but this will happen so rarely that the achievement might never see the light of day within a particular playgroup. Thus, I would expand it to include the sinking of any loaded enemy transport, and reduce the points awarded to 15… personal preference.

    Ramming Speed is a nice idea, but it would mean rolling for all carriers separately on the defence in order to see if it had been achieved, which could be cumbersome… plus, flavour-wise, the ramming ability makes more sense on a destroyer, a ship which made much more frequent use of the ramming tactic. Not sure how I could effectively adapt this one for destroyers off the top of my head unfortunately.

    Fix Bayonets reminds me a bit of the Banzai! achievement I first proposed earlier in this thread, but it’s even more hard-man… only one infantry can make the attack, alone!! Insane! That would never be a good attack, statistically speaking; and yet… if it came off… what a glorious victory! Worth celebrating as an achievement, certainly. As it more closely represents the odds of a Banzai charge actually working, I might use your Fix Bayonets as the new Banzai!, and use my old description of Banzai! (a successful mass infantry attack) as a Chinese achievement: Gung Ho.

    Laffy Taffy 3 kind of confused me. I don’t know what the name references; is it a historical event / operation, or a bit of A&A strategy jargon? ‘Googling’ didn’t help clear it up for me. I also wasn’t quite sure why mass destroyer buys ought to be celebrated as an achievement… it happens in quite enough of the games I play already, so IMO it’s kind of like giving an achievement away for surviving your ‘Purchase Units’ phase as the US or Japan.

    I’m also guessing that Dive Dive is going to come up like every single game for any power with a sub or two in the water. I do think there’s a way to tweak it to make it slightly more challenging / interesting, however… awarding it for mass submersion, say of 3 or more subs in the same battle. What do you think?

    Anyway, keep up the great work! I’m sincerely looking forward to your next batch of achievements; hope you’ll take my comments in the constructive spirit they’re intended in.

    Best regards,

    MIR</ahem>


  • Make it round can you make a edited master list. My play group will use these. Here’s an idea, avatar awards. 8-) You could have one infantry could be your avatar. He would be treated as an infantry but attack and defend on a two. But like impossible achievement your avatar would get that boost forever. What do you think. :?


  • We could strike “ramming speed” completely. It was more of an inside joke we had with my game group when carriers attacked at a 1 thath the carrier would just run right through a destroyer or even a battleship.

    “Dive Dive” is meant to be an easy one to get but honestly in most battles I’ve found that subs rarely do submerge becuase they are either good fodder or are killed first round of combat or are forced to fight because of an enemy destroyer.

    "Down with the ship we could make easier to get by making it include any land unit and a score of 15 seems fair.

    “Fix bayonets” I thought of awarding to those gutsy 1 on 1 man battles that turn out to be a victory for the attacker. I must admit it doesn’t happen often but I’ve seen it a few times and I thought it deserves an achievment if someone is lucky enough to pull it off.  Naming this one Banzai might make better sense as you said.

    Laffy Taffy 3 is a reference to Taffy 3 a US destroyer squadron that fought off a superior Japanese force of battleships and cruisers at the battle of Leyte gulf. I agree that this would lead to someone just buying mass destroyers and killing a smaller force but this would probably be unlikely since no one would buy that many destroyers its not a good buy. Making the achievement more of an underdog achievement for the destroyers would be the goal I don’t know how we’d do that though.

    I’m glad you liked what I’ve come up with so far. And if we get an official list up here maybe people can start using them in games and the first one to like maybe 200 points gets the title of being awesome.

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