@The:
All Quite on the Western Front: 20pts
Defended a territory where at the end of battle the territory is completely empty.
Down With the Ship: 25pts
Sunk an enemy transport containing an AA gun
Ramming Speed: 5 pts
Destroyed an enemy ship with a carrier
Fix Bayonets 25 pts
Captured a territory that contains at least one enemy unit, excluding AA guns, with a single infantry
Laffy Taffy 3 20 pts
Destroyed an enemy fleet containing at least one battleship with only destroyers
Dive Dive 10 pts
Escaped a battle with a submarine by submerging
Hey Admiral,
Thanks again for your amazing contributions! Really high-quality stuff here, and lots to think about / discuss.
I think that the first one–All Quiet–really captures one of those great in-game moments when both players just sit back and go “Whoa”. If you’ve ever lucked out a victory as the defender with 0 units left, you know just how pleased you are in that situation and how <ahem>not pleased your opponent is.
Down With the Ship is of interest because it represents literally the only game event wherein an AA gun can be destroyed… which is cool, but this will happen so rarely that the achievement might never see the light of day within a particular playgroup. Thus, I would expand it to include the sinking of any loaded enemy transport, and reduce the points awarded to 15… personal preference.
Ramming Speed is a nice idea, but it would mean rolling for all carriers separately on the defence in order to see if it had been achieved, which could be cumbersome… plus, flavour-wise, the ramming ability makes more sense on a destroyer, a ship which made much more frequent use of the ramming tactic. Not sure how I could effectively adapt this one for destroyers off the top of my head unfortunately.
Fix Bayonets reminds me a bit of the Banzai! achievement I first proposed earlier in this thread, but it’s even more hard-man… only one infantry can make the attack, alone!! Insane! That would never be a good attack, statistically speaking; and yet… if it came off… what a glorious victory! Worth celebrating as an achievement, certainly. As it more closely represents the odds of a Banzai charge actually working, I might use your Fix Bayonets as the new Banzai!, and use my old description of Banzai! (a successful mass infantry attack) as a Chinese achievement: Gung Ho.
Laffy Taffy 3 kind of confused me. I don’t know what the name references; is it a historical event / operation, or a bit of A&A strategy jargon? ‘Googling’ didn’t help clear it up for me. I also wasn’t quite sure why mass destroyer buys ought to be celebrated as an achievement… it happens in quite enough of the games I play already, so IMO it’s kind of like giving an achievement away for surviving your ‘Purchase Units’ phase as the US or Japan.
I’m also guessing that Dive Dive is going to come up like every single game for any power with a sub or two in the water. I do think there’s a way to tweak it to make it slightly more challenging / interesting, however… awarding it for mass submersion, say of 3 or more subs in the same battle. What do you think?
Anyway, keep up the great work! I’m sincerely looking forward to your next batch of achievements; hope you’ll take my comments in the constructive spirit they’re intended in.
Best regards,
MIR</ahem>