0% for April

The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push


  • 7d10<=2: 7, 7, 8, 10, 2, 9, 6; Hits: 1
    1d10<=2: 5; Hits: 0
    1d10<=4: 2; Hits: 1
    2d7<=2: 5, 1; Hits: 1
    1d7<=2: 2; Hits: 1
    1d7<=4: 3; Hits: 1

  • 2026 25

    Lol that is unexpected. That wipes out the remainder of your army. No return fire because the Axis attempted a retreat.

  • 2026 25

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 6
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bir Hacheim: 1 G-antitank, 4 infantry, 1 mech and 1 tank
            EDIT: Removing units owned by Italians from Bir Hacheim: 1 I-infantry
            EDIT: Removing units owned by British from Mersa Matruh: 2 infantry
            EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
            EDIT: Removing units owned by British from Tobruk: 1 5-supply
            EDIT: Adding units owned by British to Tobruk: 1 1-supply
            EDIT: Removing units owned by British from Mersa Matruh: 1 1-supply
            EDIT: Removing units owned by British from Cairo: 3 1-supplys
            EDIT: Turning off Edit Mode
            1 UK-antitank, 2 infantry and 1 matilda moved from Mersa Matruh to Bir Hacheim
            4 infantry moved from Tobruk to Bir Hacheim
    
        Non Combat Move - British
            Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo
            Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
            Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cairo: 1 coast_road
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadCairo: has removed 1 coast_road owned by British in Cairo
            Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
            1 UK-truck moved from Tobruk to Cairo
            4 1-supplys, 1 UK-truck and 2 matildas moved from Cairo to Tobruk
            2 infantry moved from Cairo to Mersa Matruh
            1 UK-aaGun moved from Cairo to Mersa Matruh
            3 1-supplys and 1 UK-truck moved from Mersa Matruh to Cairo
            1 UK-aaGun moved from Mersa Matruh to Tobruk
            1 infantry moved from Tobruk to Mersa Matruh
    
        Place Units - British
            1 5-supply, 1 UK-fighter, 1 artillery, 1 bomber, 4 infantry and 1 matilda placed in Atlantic Ocean Convoy
    
        Assign Convoy Escorts - British
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
            Trigger RemoveSupplySaharaDesert: has removed 27 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 5British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplySuez Canal Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyAtlantic Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 7British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMalta Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 8British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
            Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12
            3 UK-fighters moved from Malta to Sea Zone 12
            EDIT: 1 UK-truck moved from Cairo to Tobruk
            EDIT: 2 infantry moved from Mersa Matruh to Tobruk
    
        End Turn - British
            British collect 0 PUs; end with 0 PUs
            Objective British Base Income: British met a national objective for an additional 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25

    Here is the updated mine overview. Notice that the capture of Bir Hacheim resulted in the capture of the mines in BEN-BIR and BIR-JAL as well.

    Benghazi: BEN-TOB (Axis)
    Tobruk: 2x BEN-TOB, BIR-TOB (Allies)
    Mersa Brega: BIR-BRE (Axis)
    Bir Hacheim: BEN-BIR, BIR-JAL (Allies)
    Mersa Matruh: 2x BIR-MAT, MAT-SIW (Allies)
    Cairo: 5x CAI-MAT (Allies)


  • @VictoryFirst I6.tsvg 5 units attack from Siwa and 5 from Jalo. The units from Siwa draw supply from Jalo. The units from Jalo draw from Mersa Brega. The inf attack on Mersa Matruh is supplied from Jalo. There is now one supply left in Jalo.

    The units in Bir Hachiem cannot retreat pending the dice roll in MAT-SIW.

    I will detonate the mine in MAT-SIW and BIR-JAL. I cannot see why you would not blow them.

    MAT-SIW [dice 3d10]
    BIR-JAL [dice 3d10]

    924b0bde-0d90-405f-8653-179b68c7665b-image.png


  • 3d10: 1, 9, 2
    3d10: 8, 3, 2


  • @VictoryFirst ouch. the attack into mersa matruh is cancelled and two infantry stay behind in Jalo.

    wow.

    okay, will you defend or retreat in Bir Hachiem (there is only space for six pieces in Mersa Matruh)? updated file below:

    I6 prebattle.tsvg


  • @The_Good_Captain The units in Bir Hacheim will fight this round.


  • @VictoryFirst

    flanking units:

    [dice 1d7] infantry
    [dice 2d7] armor

    main attack:

    [dice 4d10] inf/arty
    [dice 1d10] armor
    [dice 2d10] bombers


  • 1d7: 1
    2d7: 3, 6
    4d10: 9, 4, 8, 2
    1d10: 8
    2d10: 6, 4


  • @VictoryFirst

    return fire

    [dice 6d10] infantry
    [dice 1d10] at gun targeted
    [dice 1d10] armor


  • 6d10: 2, 10, 3, 7, 5, 8
    1d10: 4
    1d10: 6


  • @VictoryFirst

    you lose four infantry, I lose 2 infantry.

    I will continue the attack for a last supply from Siwa and one from Mersa Brega


  • @VictoryFirst will you defend for another round or retreat. you have four pieces left



  • @The_Good_Captain The British will fight for one more round.


  • @VictoryFirst

    infantry/arty [dice 3d10]
    armor [dice 1d10]

    flanking armor [dice 2d7]
    bombers [dice 2d10]


  • 3d10: 8, 7, 4
    1d10: 5
    2d7: 1, 2
    2d10: 4, 9


  • @VictoryFirst both british infantry and the ATG will be selected as casualties - the UK armor is still alive

    infantry/atg [dice 3d10]
    armor [dice 1d10]


  • 3d10: 3, 4, 5
    1d10: 5

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