My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push
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@VictoryFirst I think you are going to save this game for axis and allies. with all these added tools and features, the game will basically “teach” new players how to play by not letting them make mistakes. just like you said, its more fun when there are guard rails to help keep you from doing something wrong
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@The_Good_Captain Agreed. Still it would be nice to have everything automated. There are still a couple of important things player-enforced, like not moving other land units in the Advance Convoys and Assign Convoy Escorts phases and rolling for combat. I am going to see if I can learn JAVA coding and help the TripleA developers. I would love to see some new features added.
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It’s your turn by the way, in case you missed: https://www.axisandallies.org/forums/topic/42444/the_good_captain-axis-vs-victoryfirst-allies-north-africa-rommel-s-last-push/43?page=2
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V VictoryFirst referenced this topic
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@VictoryFirst yeah - you’re UK strategy is forcing me to pip count everything. I have a wild pair of turns coming… I like your UK strategy overall. Smells “right”.
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@The_Good_Captain That sounds exciting! I am curious to see what you will do.
I appreciate that you say you like my UK strategy. I remember you saying in the gamerman interview video that you had a talent of recognizing ideas that work out… so that probably means it is a good strategy!
I am a little bit scared about the situation in the mainland though. You have a lot of units and it feels like Italy and Germany can work together very well, by making can-openers or moving supply to the front for the other. And I don’t have a lot of reinforcements coming because I invested in naval units. So I hope Cairo holds!
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@VictoryFirst I’m trying to build two Italian fighters and I get this error message. I understand the build cap is 3 total fighters but I can’t find anything that says I cannot build more than one in a turn. Did I miss something?

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@The_Good_Captain I believe the module is correct here. There are already two Italian fighters on the board, and you can only have three in total. That’s why you can only buy one right now.
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@VictoryFirst ignore my dumb comment. there is a fighter on Sicily. omg lolol
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@The_Good_Captain Lol we posted at the same time. No problem! 😂
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Well, goes to show how good the module works now! It prevents you from making these kind of mistakes!
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@VictoryFirst mines? AA (i believe they fire without supply before you decide?). and defend the territory? I2 CM.tsvg

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@VictoryFirst the italian armor are “flanking” from Benghazi, everyone else is coming from Mersa Brega
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@The_Good_Captain Yeah place detonate every mine you crossed, so three mines in total.
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I believe you are correct about the AAA firing before I decide to fight or retreat:

Found on page 20.
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@VictoryFirst can you roll em? im busy
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@VictoryFirst
ill roll the mines right now -
Mersa Brega [dice 6d10]
Benghazi [dice 3d10] -
6d10: 7, 8, 3, 3, 4, 6
3d10: 5, 4, 4 -
@VictoryFirst the scout car and artillery will stay back in Mersa Brega. So the attack is now one infantry with two flanking tanks, one fighter and one bomber.
I consider it critical that we find out if the AA gun fires before you have to decide if you’re defending the territory or not.
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
I believe you are correct about the AAA firing before I decide to fight or retreat:

Found on page 20.
This seems clear enough for me. I’m going to throw your AA dice just to keep things moving:
[dice 2d10]





