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L26 BM4 Avner(X) vs Surfer (L+18)

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 cruiser moved from 11 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Guiana: 2 infantry
            EDIT: Adding units owned by Americans to Suriname: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Syria to Egypt
            1 fighter moved from India to 81 Sea Zone
            1 fighter moved from Yunnan to India
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Eastern Persia to Persia
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Eire to United Kingdom
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            1 bomber and 1 fighter moved from Iceland to United Kingdom
    
        Place Units - British
            1 carrier and 1 transport placed in 109 Sea Zone
            British undo move 1.
            1 carrier placed in 109 Sea Zone
            1 transport placed in 106 Sea Zone
            3 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,1
            British collect 25 PUs (3 lost to blockades); end with 25 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Italians regular : -0.83
    Japanese regular : 0.67
    British regular : 0.83
    

    Savegame

  • 25 22

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 bomber moved from Southern Italy to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 infantry and 1 marine
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry and 1 marine in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                    1 marine owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry and 1 marine
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Alexandria
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 fighter moved from Southern Italy to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour moved from Greece to Romania
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 1.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New South Wales to New Zealand
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 mech_infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 22

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 aaGun, 2 artilleries and 7 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 aaGun, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
            1 aaGun, 2 armour, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            4 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            9 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

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