Slackaveli, the tech is the same as old rules and continued in to Global, except research is not lost like it is in Global.
NOs are:
Germany: 5 if Axis control all of: France, NW, Germany, Hung, Rom and Poland.
5 if Axis control 3 of these: Baltic, E Poland, Ukraine, E Ukraine and Belorussia.
5 if Axis control either Karelia or Caucasus.
Russia: 5 if Russia controls Archangel &no Allied units present onRussian controlled Territory
10 if Allies control 3 of: Norway, Finland, Poland, Romania, Hung or Balkans.
UK: 5 if Allies control E and W Canada, Gib, Egy, Aus and S Africa.
5 if Allies control any original Japanese territory.
5 if Allies control either FrNce or Balkans.
Japan: 5 if control all: Manc, Kiangsu and French Indo- China.
5 if con 4 of: Kwant, EI, Borneo, Phil, New Guinea or Solomons.
5 if control one of: Hawaii, Aus or India.
US. 5 if con all West, Central and Eastern US.
5 if con Philippines.
5 if Allies control France.
5 if control 3 of: Midway, Wake, Hawaii or Solomons.
Italy: Do you need this?
Bid range for games w/out National Objectives & w/out Technology
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What’s a proper bid in a game of AA50 without National Objectives and without Technology?
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You didn’t specify 41 or 42
I think 42 would be pretty even straight up, because the IPC disparity is closer (axis 78, allies 105), and the axis need not rely on NOs to compete on an economic level.
I did not mention China’s “income” eitherAllies have naval advantage in 42: 251 vs 212 (naval IPC values)
Allies land ipc value advantage: 471 (includes china) vs 448I have not tried a 1942 game without NO’s (and no tech)
1941 version is very different, as the NO’s are vital to the axis winning chances.
The IPC disparity is greater (axis 58, allies 113), and the axis need the NOs to compete on an economic level.
I did not mention China’s “income” eitherAxis have naval advantage in 41: 212 vs 193 (naval IPC values)
Allies land ipc value advantage: 413 (includes china) vs 388I have played a couple of non-NO games of 1941. The axis need a bid in this game. Game play is very different in europe. Re-usablilty of pieces is vital, and trading an inf for a 1 IPC territory is not a key (no need to stretch for the $5 IPC bonus) The game is longer (less pieces added per round).
I would say $6 for the axis? The games I played were without a bid.
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Bid insanely high.
The Allies have the advantage, simply because the Axis MUST succeed in reaching parity, or it’s doomed.
Chance is against the Axis. No amount of reasonable bid can encourage me to inherit the “Risk of Chance” or “Onus of Liability and Risk”.
As the allies, all you have to do is play prevent, and make sure -they- can’t win. Time is on your side.





