@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAndrewAAgamer (Allies) vs. Germany (Ragnell804)
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2d6: 6, 2
2d6: 4, 3 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 4 Germans Reinforcements - GermansCombat Hit Differential Summary :
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@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
I understand you have been getting 1 hit so far so you could pick the target lost but I don’t know if you were going after 1 AA gun a piece or both with those hits
Why in the world would you ask this question? If there are two AA guns to target why would anyone chose to fire two shots at 1 instead of 1 at each???
I ask this question because
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I have never played against you so I do not know and have not learned your methods of attacking. Nor am I mind reader where I can deduce you always intended to go after 2 units at a time with the bombers.
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You have messed up the rules twice in this game so far. Blockhouses are targeted attacks (like bombers) and I had to fix the location of your US reinforcements when the reinforcement board states the 3rd US arty goes in Omaha Beach. So obviously, I would become more skeptical since you proclaim yourself as someone well versed in D-Day, as such I would not expect multiple simple mistakes.
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Rennes [dice 2d6]
Rouen [dice 2d6] -
2d6: 5, 6
2d6: 5, 2 -
@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
I understand you have been getting 1 hit so far so you could pick the target lost but I don’t know if you were going after 1 AA gun a piece or both with those hits
Why in the world would you ask this question? If there are two AA guns to target why would anyone chose to fire two shots at 1 instead of 1 at each???
I ask this question because
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I have never played against you so I do not know and have not learned your methods of attacking. Nor am I mind reader where I can deduce you always intended to go after 2 units at a time with the bombers.
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You have messed up the rules twice in this game so far. Blockhouses are targeted attacks (like bombers) and I had to fix the location of your US reinforcements when the reinforcement board states the 3rd US arty goes in Omaha Beach. So obviously, I would become more skeptical since you proclaim yourself as someone well versed in D-Day, as such I would not expect multiple simple mistakes.
Again - Why would you ask this question! No matter what my playing style is or how many game rule mistakes I might make NO ONE is going to target 1 artillery with both bombers when they can target 1 artillery each with both planes. IF it had been a tank and an artillery, that would have been a good question. But two artillery? Sheeesh…
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G36
inf [dice 1d6<=1]
inf [dice 1d6<=1]
inf [dice 1d6<=1]
arty [dice 1d6<=1]
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1] -
1d6<=1: 5; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 1; Hits: 1
1d6<=1: 5; Hits: 0
1d6<=1: 1; Hits: 1
1d6<=1: 1; Hits: 1 -
G32
inf [dice 1d6<=1]
inf [dice 1d6<=1]
inf [dice 1d6<=1]
arty [dice 1d6<=1] -
1d6<=1: 3; Hits: 0
1d6<=1: 5; Hits: 0
1d6<=1: 5; Hits: 0
1d6<=1: 5; Hits: 0 -
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@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
I would become more skeptical since you proclaim yourself as someone well versed in D-Day
BTW I never said that. I said that from my playing experience I felt DDay was well balanced. I also told your pal that I only played about 20 games with most of them being over 10 years ago in my West Coast gaming group. From that experience I know DDay to be balanced however that does not mean I remember all the rules exactly now especially since this is the first time using this TripleA mechanic which is very confusing versus an actual Board with Order Cards to follow.
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Rennes Left [dice 1d6<=1]
Rennes Right [dice 1d6<=1]
Chartres [dice 1d6<=1] -
1d6<=1: 2; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 6; Hits: 0 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
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G36
inf [dice 1d6<=1]G27
inf [dice 1d6<=1]
inf [dice 1d6<=1]
inf [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1] -
1d6<=1: 1; Hits: 1
1d6<=1: 4; Hits: 0
1d6<=1: 1; Hits: 1
1d6<=1: 6; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 6; Hits: 0 -
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Checking in at this point, anything jumping out so far @AndrewAAGamer or @Ragnell804 ?
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US [dice 2d6]





