TGC (Allies) vs. SBY (German) with TGC Balance, Game 3
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@SuperbattleshipYamato the battle in G31 had 9 German units on the attack. Ignoring the last strafe dice for the movement of armor into that zone and ignoring the last dice for the armor in the actual battle nets not change in the outcome. However, there are seven pieces in that territory currently when there should only be six.
I say edit out the extra armor and put it in some other legal zone it could have moved to - if that sounds good to you.
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I realized that right before you found out too. I started typing out this message when I recieved your reply:
Oh crap, I realized I accidentally broke the 8 unit rule. Here’s the corrected file:
Germany Turn 3 Combat Complete D-Day Game 21.tsvg
I decided to keep the number of hits by German units the same since it’s closer to the statistical average.
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2d6: 5, 4
2d6: 3, 2 -
@SuperbattleshipYamato said in TGC (Allies) vs. SBY (German) with TGC Balance, Game 3:
I realized that right before you found out too. I started typing out this message when I recieved your reply:
Oh crap, I realized I accidentally broke the 8 unit rule. Here’s the corrected file:
Germany Turn 3 Combat Complete D-Day Game 21.tsvg
I decided to keep the number of hits by German units the same since it’s closer to the statistical average.
I see you removed the tank but I don’t see that you added it back in somewhere else…
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 6, 1
2d6: 2, 4 -
The 275th Infantry Division (3 infantry, 1 artillery), the artillery from the 2nd Fallchrim Corps (1 artillery), the 12th Flak Brigade (1 artillery), and 1 infantry from the 265th Infantry Division move into G34. The rest of the 2nd Panzer Division (2 tanks, 1 artillery) join the tank in G36. The 9th Werfer Brigade (1 infantry, 1 artillery) and 1 artillery from the 8th Werfer Brigade move into G36.
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End of round 2, game aggregate dice results:
Allies: +9.91 actual, +7 low luck +2 reinforcements
Axis: -4.21 actual, -4.33 low luck +0 reinforcements -
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bombers - one each at German infantry in G6
[dice 2d6]
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2d6: 2, 3
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St. Lo fighter #2
infantry [dice 4d6]
AA guns [dice 4d6] -
4d6: 4, 4, 6, 5
4d6: 4, 5, 5, 4





