@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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TGC’s balancing rules for D-Day include:
- Inclusion of an 11th turn.
- +1 to all American reinforcement rolls
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AA gun G39 [dice 1d6]
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1d6: 6
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Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.
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Germany Turn 1 Combat Complete D-Day Game 19.tsvg
Looks good to me. Bombers aren’t supposed to engage in combat but I don’t think it really matters. If you’re going to be calculating dice results like The Good Captain does, I would suggest you don’t include the German dice in those cases.
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Heh heh this is the wrong thread. I am starting a D-Day game with TGC at the same time :) This is the right one: https://www.axisandallies.org/forums/topic/40997/victoryfirst-allies-vs-superbattleshipyamato-germans-d-day-tgc-balance-game-1/4
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Oh crap… sorry.
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@VictoryFirst said in VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1:
Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.
Honestly, the best thing to do is just use the dice roller like you just did for the fighters. The ground units don’t fire back unless there are surviving AA guns. Also, don’t forget to declare which bomber is attacking which piece. You must declare before you roll. For example: if there is an AA gun and two infantry in a territory, the bomber owner needs to say “one bomber hits the aa gun and one bomber hits an infantry” and then roll. OR - both bombers are attacking the AA gun. In either case, if the AA gun survives, it will roll back and hit at 1 (but only if it/they survive the bomber attack).
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A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 6, 4
2d6: 2, 1 -
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@VictoryFirst i dont see the UK reinforcements?
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@VictoryFirst never mind. I see what you did there - ill fix it up
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G1 Reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 1, 4
2d6: 1, 2 -
G34
3 armor [dice 3d6]
1 infantry [dice 1d6]
1 arty [dice 1d6]G36 armor [dice 1d6]
G40 armor [dice 1d6]
G42 armor [dice 1d6] -
3d6: 2, 6, 3
1d6: 6
1d6: 2
1d6: 6
1d6: 3
1d6: 3 -
End of round 1, game aggregate dice results:
Allies: +2 actual, +1.66 low luck, -4 reinforcements
Axis: +.05 actual, -.83 low luck, -6 reinforcements -
The two bombers attack the two AA guns in Cherbourg.
[dice 2d6]





