Questions I didnt see in any of these threads

  • Official Q&A

    Welcome, Iron_Brigade!

    @IRON_BRIGADE:

    but #2 is still a fuzzy issue, about the subs being only of value during the movment phase? they do not contribute to the sea phase of combat do they? in terms of adding die.

    No.  They fire only in their own phase.

    @IRON_BRIGADE:

    also what is the outcome of a plane occupying a seazone with a sub in it?

    The plane fires once at the sub, as it would any other ship.  Subs don’t fire at planes.


  • Subs are only of attack value in their special section of the movement phase but they get to pick their specific target which IMO makes up for not shooting in the sea combat phase.

    But just being fodder isn’t bad in sea combat as they are ‘cheap’ to buy with your reinforcement points and can serve as escort for the far more valuable carriers and battleships as losing a sub doesn’t cost victory points.

    And moving and shooting subs one at a time means you aren’t committed to using all the subs on one target. If you only have two subs you can try for the BB with the first and if you miss go for a cruiser or destroyer with the second.

    I’m not really a big fan of subs but the sub rules in GCNL are alright. Maybe because I’ve had several battles that I was going to be ahead on attack power really become lopsided with lucky shots from subs.

    Killing an enemy BB before the big naval battle is huge.  :evil:


  • i have a question as to when units are removed.  if Jap is frist player, and does an air attack against US, are the US air casualties removed, THEN the US does its air attack in the same TT?  sorry if i worded it badly


  • @katfishkris:

    i have a question as to when units are removed.  if Jap is frist player, and does an air attack against US, are the US air casualties removed, THEN the US does its air attack in the same TT?  sorry if i worded it badly

    No, each combat phase is ‘simultaneous’ all the US units with an air attack value would get to add their dice to fighting the Japanese units present – then both sides casualties are removed.


  • combat sequence is giving me a hard time.  so far i really like the game, sure is different though.  damn combat sequence.  is there GC for abattlemap?


  • I think someone did a map  :| but my email playing days are behind me and I don’t think that GCNL would lend itself very well to forum play.


  • no, i guess it wouldnt really work pbf.  not with the combat sequence.


  • Since there is no airfield on the battle box pull out strip, how do you know if you hit an airfield? I have played this a few times but have not been able to figure it out.

  • Official Q&A

    In order to attack an island’s airfields, you must designate at least one air or sea unit as attacking them.  You roll this attack separately from your units that are attacking land units (if any), checking only for hits (1s or 2s) in the battle box and disregarding the unit types listed by them.  For every two hits scored, one airfield is damaged.


  • So it takes 2 hits to kill an air field?  :-o LOL i played with my dad with just one hit damaging the airfield :P hahaha


  • @Giggity:

    So it takes 2 hits to kill an air field?  :-o LOL i played with my dad with just one hit damaging the airfield :P hahaha

    Two hits to damage the airfield and make it unusable until repaired by spending one supply on the island with the airfield.

    To me ‘kill’ means gone/off the board which would be different than ‘damaged.’


  • @Krieghund:

    In order to attack an island’s airfields, you must designate at least one air or sea unit as attacking them.  You roll this attack separately from your units that are attacking land units (if any), checking only for hits (1s or 2s) in the battle box and disregarding the unit types listed by them.  For every two hits scored, one airfield is damaged.

    Thanks Krieghund.

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