**_I have played the game several times now and find that air power dominates the game to the extent, ships will stand off and not engage. Consequently, a majority of replacement builds are aircraft. Also, there are no provisions for two important elements of the Solomon’s campaign. First, night combat doesn’t exist. A majority of the ship to ship battles took place at night, while aircraft were grounded. Second, there is no inclusion of the long lance torpedo advantage the Japanese cruisers and destroyers had.
I plan on the following:
Play two consecutive turns as night, where all aircraft are grounded. Second, give Japanese CA’s and DD’s a bonus in ship to ship combat. Perhaps a “3” becomes a “2”.
The Americans would have to receive some balancing advantage as well. Radar perhaps, except at that stage of the war it was not very effective or reliable.
Has anyone considered these things and what did you come up with?
Look forward to hearing from you.
Commander Hara_**