Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
L23 BM4 Elche (Allies+15) vs Roboto (Axis) Game 2
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Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 fighter moved from India to Kwangtung 1 fighter moved from India to Kwangsi 1 fighter moved from New Guinea to Queensland 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 11 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Germany to Poland 7 artilleries and 14 infantry moved from Germany to Slovakia Hungary 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 carrier; Americans defend with 3 fighters and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 carrier owned by the British lost in 91 Sea Zone Americans roll dice for 2 transports in 91 Sea Zone, round 5 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 transports in 91 Sea Zone, round 6 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 transports in 91 Sea Zone, round 7 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 transports in 91 Sea Zone, round 8 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 transports in 91 Sea Zone, round 9 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 transport in 91 Sea Zone, round 10 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 11 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 12 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 13 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 30 Casualties for British: 1 carrier Casualties for Americans: 2 transports Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 0/3 hits, 1,50 expected hits 2 armour owned by the Russians lost in Novgorod Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Novgorod 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 armour Casualties for Germans: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Slovakia Hungary Germans attack with 7 artilleries and 14 infantry Russians defend with 3 artilleries Germans roll dice for 7 artilleries and 14 infantry in Slovakia Hungary, round 2 : 4/21 hits, 5,83 expected hits Russians roll dice for 3 artilleries in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary 3 artilleries owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 7 artilleries and 13 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 3 artilleries Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Germans 4 infantry moved from Western Germany to Germany 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from France to Holland Belgium Place Units - Germans 2 artilleries and 8 infantry placed in Germany 2 armour, 1 artillery and 3 infantry placed in Western Germany 2 submarines placed in 109 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -1,50 Russians regular : -1,33 Germans regular : 1,50 -
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 artillery and 1 infantry moved from Archangel to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to 115 Sea Zone 1 artillery and 1 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Novgorod Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/11 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 3 infantry Non Combat Move - Russians 1 aaGun and 2 artilleries moved from Romania to Bulgaria 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Novgorod 4 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Western Ukraine 2 infantry moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 fighter moved from 115 Sea Zone to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,00 -
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 infantry moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Kiangsi 1 bomber moved from Manchuria to 43 Sea Zone 1 bomber moved from Manchuria to Hopei 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yenisey Japanese attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Yenisey, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yenisey 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 bomber moved from 43 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Anhwe to Kiangsi 3 infantry moved from Manchuria to Jehol 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Manchuria 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 3,17 UK_Pacific regular : 0,33 ANZAC regular : 0,00 Russians regular : 0,67 -
Ich habe 2 ncm mit Russland vergessen und editiert.
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 artillery and 1 infantry moved from Archangel to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to 115 Sea Zone 1 artillery and 1 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Novgorod Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/11 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 3 infantry Non Combat Move - Russians 1 aaGun and 2 artilleries moved from Romania to Bulgaria 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Novgorod 4 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Western Ukraine 2 infantry moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 fighter moved from 115 Sea Zone to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,00 -
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Morocco to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Shan State to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 3 fighters moved from 104 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from Western United States to Midway 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 artilleries and 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei 2 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung Place Units - Chinese 1 infantry placed in Hunan 2 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Hunan Chinese undo move 4. Chinese undo move 3. 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Anhwe 1 tactical_bomber moved from Kwangsi to Anhwe 2 mech_infantrys moved from Kwangtung to Anhwe 2 armour moved from Kwangtung to Anhwe Combat - British Battle in Anhwe British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2,33 expected hits 1 mech_infantry owned by the British lost in Anhwe 2 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Anhwe British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits, 1,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anhwe 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0,67 expected hits 1 armour owned by the British lost in Anhwe 1 fighter owned by the Japanese lost in Anhwe British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 armour and 2 mech_infantrys Casualties for Japanese: 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 artillery moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Anhwe to Hopei 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 4 infantry and 1 mech_infantry placed in India UK_Pacific undo move 2. 3 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,4,6 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 1,17 Japanese regular : -1,17 Germans regular : -0,50 British regular : 1,50 -
Ich gebe auf, das wird nicht mehr zu gewinnen sein.
Selten ärgere ich mich so sehr über mich selbst wie in diesem Spiel.
Ausgerechnet Japan, das sonst meine große Stärke ist, habe ich hier sehr schwach gespielt.
Mein J3, sonst immer perfekt, war wirklich Quatsch. Ich weiß nicht, was ich damals gemacht habe, vielleicht war ich müde oder so. Und danach wurde es nicht viel besser. In meinem verzweifelten Versuch, den Verlust wieder gutzumachen habe ich riskanter gespielt und es damit nur noch schlimmer gemacht.In meinem Spiel gegen Gamerman zeige ich, wie man Japan zu spielen hat, aber hier…? Ugh…
Und Europe, normalerweise meine eher schwache Seite, lief eigentlich super… bis zu dem Dicing mit +100.
Auch da hätte ich dir wahrscheinlich gar nicht erst die Chance für diesen Kampf liefern dürfen. Dass er dann so ausgeht war extrem unglücklich und entscheidend.Sehr unzufrieden mit mir. Gibst du mir ein Rematch? Allies+15 für mich vielleicht oder wieder bid?
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M MrRoboto referenced this topic on
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Nicht zu viel ärgern, manchmal ist man gegen Marti machtlos und man muss auch neues ausprobieren.
Ich hatte auf alle Fälle gedacht, dass Sealion ein noch größerer Vorteil für dich ist, hat aber doch zu viel an Ressourcen verbraucht und Russland wird zu mächtig. Ich glaube ich werde weiterhin, zumindest auf das frühe Sealion verzichten.
Der letzte große Kampf in Russland hättest du tatsächlich besser nicht angeboten, genau wie zum Schluss mit Japan in Anhwe. Das hat Japan den Rest gegeben.
Gerne ein Rückspiel mit Allies + 15 für dich.
Du musst bitte wieder das Spiel aufsetzen. -
Ich mache jetzt mein 5 Spiel gegen Gamerman und es sieht nicht toll für mich aus in R10. Gegen ihn verliere ich grundsätzlich Indien und momentan hält Italien auch noch Ägypten. Selbstverständlich habe ich noch in keinem Spiel auch nur ansatzweise wirklich die Chance gehabt gewinnen zu können.
Gegen ihn probiere ich auch gerne neue Taktiken aus, weil ich eh momentan keine Chance habe.
Ich habe mit Japan bisher fast immer schlecht bis sehr schlecht gespielt und alle Achsensiege mit D geholt, habe noch nie mit Japan gewinnen können. -
In meinem Spiel sieht es für Japan bisher ganz gut aus, aber wir sind auch erst in Runde 6.
Da überlege ich gerade intensiv, ob ich einen Angriff auf Persien wagen soll.
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Hast du nicht auch letztes Spiel mich mit den Deutschen überrannt. Ich finde es sehr schwer Japan so richtig effizient zu spielen.
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Im letzten Spiel warst du Axis. Ich habe japan mit Australien eingenommen, das ist mir vorher auch noch nie gelungen haha
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Ich Dackel spiele allerdings auch mit Allies + 10 gegen ihn. Eigentlich müsste er mir +40 geben damit ich eine Chance habe.
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Oh Gott, das war auch peinlich für mich, ist mir gegen Gamerman allerdings auch schon mal passiert.
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Hattest du mit Japan den Sieg geholt ?
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In welchem Spiel?
WENN ich mit Axis gewinne, dann meistens weil Japan so groß wird, dass ich in Europa gewinne.
Gutes Beispiel dafür ist mein Spiel gegen Avner. Japan wurde so mächtig, dass ich den Nahen Osten und Ägypten holen konnte - die Eroberung von ganz Afrika steht kurz bevor. Außerdem hat Japan sehr viele Bodeneinheiten, um vermutlich sogar Moskau zu holen.Dass ich DIREKT in Asien gewinne habe ich selten - wobei mein aktuelles Spiel gegen Sovietishcat genau das passieren könnte.
Ich werde nächste Runde Hawaii nehmen (Indien habe ich schon), allerdings werden die Russen Berlin erobern - die Frage ist nur ob ich es schaffe Berlin direkt wieder zurück zu erobern. Wenn mir das gelingt und ich Berlin dann noch halte, habe ich das erste Mal seit Ewigkeiten einen Sieg in Asien errungen. -
Hast du gegen Gamerman mit Japan gewonnen ?
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Bei mir ist Japan leider viel zu oft, wenn das Spiel länger als 10 Runden geht, nur noch in der Defensive.
Letztes Mal habe ich direkt den Krieg erklärt und gegen dich verloren. Also diesmal kein Pearl Habour. -
Wie gesagt, bin erst in Runde 6 gegen gamerman, aber für Japan sieht es recht gut aus. Ich mache mir in dem Spiel eher Sorgen um Deutschland





