D-Day: TGC (Allies) vs. Kwas (German)
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You’re clear to pick it up with Order Card 12: Axis Moves. Sorry about the fighter EDIT. I got distracted by all the edits but trust, the intent was not to expose any aircraft to AA fire on this round.
With the Allied fighters, I notice the Germans are only attacked when they leave a territory that has a fighter over it. If you move into a territory without a fighter over it, you’ll have to roll using the independent dice? Anyway, that’s all I got.
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@kwaspek104 I meant to say, “if you move into a territory WITH a fighter over it…”
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@kwaspek104 all dice considered, the Allies are just about exactly par while the Germans are sitting on something around +4. I was classify this as ‘warm’ German opener so far but the Germans have to take their side of the turn so things could def change
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@The_Good_Captain rolling for “G17” inf
[dice 1d6]
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1d6: 3
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@The_Good_Captain extra blockhouse in G17 will attack
[dice 1d6<=3]
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1d6<=3: 3; Hits: 1
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America rolls reinforcement dice
[dice 2d6]
Britain rolls reinforcement dice
[dice 2d6]
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2d6: 3, 5
2d6: 2, 2 -

state of the board
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@kwaspek104 could you upload a save? Hard to tell what happened and what moved where. Sorry.
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you needed to roll the blockhouses in the standard attack roll. Unless I’m missing something…
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@The_Good_Captain it didn’t do that in TripleA because I guess it wasn’t in the right “half” of the zone. I just rolled it here and I got a hit.
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@kwaspek104 ya roll the dice for the two blockhouses in the British beaches - I need to see if they caused any casualties
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@kwaspek104 sending you a PM
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2d6: 4, 2
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oops it was supposed to be only one roll lol.
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we’ll just use the first roll. ok, you’re good to go!





