Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWhen you need a topic to use the Dicebot, do it here
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3d6<1: 2, 5, 1; Hits: 0
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[dice 3d6<=1]
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3d6<=1: 5, 4, 6; Hits: 0
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[dice 30d6<1]
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30d6<1: 2, 1, 5, 3, 3, 3, 1, 5, 6, 1, 6, 4, 1, 4, 2, 1, 4, 6, 3, 1, 2, 3, 3, 3, 3, 3, 5, 1, 6, 6; Hits: 0
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[dice 30d6<=1]
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30d6<=1: 1, 3, 1, 5, 2, 2, 1, 5, 5, 2, 3, 6, 5, 2, 1, 3, 6, 4, 5, 1, 2, 1, 5, 4, 3, 6, 4, 3, 4, 2; Hits: 6
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B barnee referenced this topic on
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@Ragnell804 I’ll just finish here cuz I can’t seem to edit in middle of dice battle
My rolls
[dice 2d6<=1]
[dice 9d6<=2]
[dice 4d6<=3]
[dice 2d6<=4]
Your rolls
[dice 29d6<=2]
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2d6<=1: 3, 3; Hits: 0
9d6<=2: 2, 3, 3, 1, 3, 6, 6, 3, 6; Hits: 2
4d6<=3: 3, 6, 3, 5; Hits: 2
2d6<=4: 2, 4; Hits: 2
29d6<=2: 3, 2, 2, 5, 5, 5, 2, 2, 5, 4, 2, 3, 4, 1, 5, 3, 2, 6, 2, 6, 2, 3, 2, 3, 6, 1, 1, 3, 2; Hits: 13 -
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5d6<=2: 3, 1, 6, 6, 3; Hits: 1
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My rolls
[dice 3d6<=2]
[dice 4d6<=3]
[dice 2d6<=2]
Your rolls
[dice 23d6<=2]
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3d6<=2: 5, 2, 3; Hits: 1
4d6<=3: 6, 1, 2, 3; Hits: 3
2d6<=2: 3, 5; Hits: 0
23d6<=2: 3, 4, 1, 2, 3, 6, 6, 3, 4, 1, 4, 6, 6, 2, 5, 3, 3, 3, 3, 5, 5, 4, 4; Hits: 4 -
my bad last one for me was the bombers, so one 1 hit
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My rolls
[dice 3d6<=3]
[dice 2d6<=4]
Your rolls
[dice 18d6<=2]
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3d6<=3: 3, 3, 5; Hits: 2
2d6<=4: 1, 3; Hits: 2
18d6<=2: 6, 4, 1, 3, 6, 1, 3, 6, 3, 5, 1, 3, 3, 4, 2, 1, 3, 6; Hits: 5 -
You can now count hits as well? Nice.
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I forgot to do an American strategic bombing raid. For game Axis and Allies Armies vs Navies.
Supposed to be American turn 8, launching from Malta, attacking Southern Italy.
Due to how the dice works, a dice will be rolled that would only hit on a “1” and a “2”. Pretend “1” is “5” and “2” is “6”.
[dice 1d2]
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1d2: 1
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For game 2023-8-7-World-War-1-1914.
I forgot to do a battle in Southwest Africa on the German turn because I forgot to edit a British infantry back in on the British turn after removing it because I didn’t want to engage in battle on the British turn.
German turn 4, using low luck. Two German infantry attack a British infantry in contested Southwest Africa.
[dice 1d6]
[dice 1d6]





