Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
@kwaspek104 the sub returns fire…
[dice 1d6]
1d6: 6
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Australians from 17 to 12
EDIT: Changing PUs for British from 13 to 18
EDIT: Turning off Edit Mode
Japanese buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Tsinghai to Shansi
1 fighter moved from Suiyuan to Sikang
1 fighter moved from Suiyuan to Shansi
1 infantry moved from Hopei to Shansi
1 artillery moved from Hopei to Kweichow
1 armour and 1 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangsi
1 artillery and 7 infantry moved from Kwangsi to Kweichow
2 infantry moved from French Indo-China to Yunnan
1 fighter moved from French Indo-China to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Formosa to Shansi
2 bombers moved from Malaya to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 carrier moved from 47 Sea Zone to 52 Sea Zone
Japanese take 52 Sea Zone from British
1 carrier moved from 52 Sea Zone to 54 Sea Zone
1 battleship moved from 47 Sea Zone to 53 Sea Zone
1 battleship moved from 53 Sea Zone to 54 Sea Zone
1 transport moved from 47 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 47 Sea Zone
1 battleship moved from 43 Sea Zone to 49 Sea Zone
Japanese take 49 Sea Zone from British
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 47 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport
British defend with 1 battleship, 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
British roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 transport owned by the Japanese, 1 battleship owned by the British and 1 carrier owned by the British lost in 54 Sea Zone
Japanese winJapanese win with 1 destroyer, 2 fighters and 1 transport remaining with 1 battleship, 2 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 carrier and 1 transport
Casualties for Japanese: 1 transport
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shansi, round 2 : 4/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Kweichow, round 2 : 2/11 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shansi: 1 fighter
EDIT: Adding units owned by Japanese to Formosa: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Formosa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 8 infantry moved from Japan to 36 Sea Zone
2 armour, 8 infantry and 6 transports moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
2 armour and 8 infantry moved from 45 Sea Zone to Kwangsi
2 transports moved from 45 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Mariana to 25 Sea Zone
1 destroyer and 1 infantry moved from 25 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 infantry and 2 submarines moved from 26 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Philippines
2 fighters moved from 47 Sea Zone to Philippines
1 fighter moved from Formosa to Philippines
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Kwangsi
3 infantry moved from Siam to French Indo-China
1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to French Indo-China
1 armour moved from Malaya to French Indo-China
1 infantry moved from Malaya to Siam
2 bombers moved from 54 Sea Zone to French Indo-China
1 fighter moved from Shansi to Hopei
1 fighter moved from Sikang to Hopei
Place Units - Japanese
4 submarines placed in 36 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 2.17
British regular : -0.50
J3.tsvg The four fighters on the Philippines are on CAP. The two fighters on Formosa are on CAP.
Game History
Round: 3
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Chinese
2 infantry moved from Szechwan to Shansi
1 fighter moved from Szechwan to Shansi
4 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shansi to Burma
1 aaGun moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
@The_Good_Captain Idk when exactly you can do the Kamikaze thing but I took over Mariana during my combat move phase.

from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
let’s say you do kamikaze and you hit. can I just move another transport in and the process repeats until you run out of tokens, I ships, or you don’t feel like doing kamikaze anymore?
@the_good_captain cannot do that as per the bolded section below. All combat moves must be completed and then the Japanese player announces if and how many.
said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
@The_Good_Captain huh that’s interesting. all right, I’ll still do it just to see what happens lol
That should be my only combat move
@kwaspek104 could you upload a save? I’d like to take a look at the current board state.
@kwaspek104 I don’t know. I’m scared and am not sure what the game affect of letting that go will be. I’m gonna throw three of my “Divine Wind” tokens at it (70%)… I will post the dice below:
3d6: 6, 3, 6
@kwaspek104 carry on
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Britain to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone
1 marine moved from Guam to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Mariana
1 marine moved from 25 Sea Zone to Mariana
1 submarine moved from 27 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Mariana
Non Combat Move - Americans
2 bombers moved from New Britain to Caroline
1 fighter moved from New Britain to Caroline
1 bomber moved from Hawaiian to Caroline
1 artillery and 1 infantry moved from New Britain to 27 Sea Zone
2 infantry moved from New Britain to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 2 submarines and 2 transports moved from 27 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Hawaiian to 9 Sea Zone
1 marine moved from Hawaiian to 9 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 marines, 2 submarines and 3 transports moved from 9 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Caroline
2 marines moved from 26 Sea Zone to Caroline
2 artilleries moved from 26 Sea Zone to Caroline
Place Units - Americans
1 artillery and 1 infantry placed in Hawaiian
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier, 1 destroyer, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to Hawaiian: 1 bomber
EDIT: Turning off Edit Mode
1 bomber, 1 carrier, 1 destroyer, 2 submarines and 1 transport were produced but were not placed
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
@kwaspek104 these UK fighters didn’t move and had the option to go on CAP. Just to be clear, are these on CAP or no? Not huge, just wondering.

@the_good_captain That is a good question. Let’s go with no. (Because 10 Japanese fighters can strike at that sea zone, if I’m not mistaken).
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Formosa: 2 fighters
EDIT: Adding units owned by Japanese to Suiyuan: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 25 Sea Zone
3 fighters moved from 38 Sea Zone to 25 Sea Zone
3 fighters moved from 38 Sea Zone to 27 Sea Zone
2 infantry moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Szechwan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shansi
2 fighters moved from Hopei to Shansi
1 fighter moved from Suiyuan to Shansi
1 fighter moved from Suiyuan to Szechwan
1 artillery and 9 infantry moved from Kwangsi to Yunnan
7 infantry moved from French Indo-China to Yunnan
1 infantry moved from Siam to Shan State
3 artilleries moved from French Indo-China to Yunnan
1 bomber moved from French Indo-China to Szechwan
1 bomber moved from French Indo-China to Shan State
2 fighters moved from 54 Sea Zone to Shan State
Combat - Japanese
Japanese creates battle in territory 38 Sea Zone
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 submarines and 2 transports
British defend with 1 submarine
Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers and 2 transports in 38 Sea Zone, round 2 : 1/7 hits, 2.67 expected hits
1 submarine owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship, 3 carriers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Shansi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shansi, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 27 Sea Zone
Japanese attack with 3 fighters
British defend with 1 transport
Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 transport in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 transport in 27 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 27 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 4 armour, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 factory and 2 infantry
Japanese roll dice for 4 armour, 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese captures 0PUs while taking Chinese capital
Japanese win, taking Szechwan from Chinese with 4 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 16 infantry
British defend with 1 infantry
Japanese roll dice for 4 artilleries and 16 infantry in Yunnan, round 2 : 3/20 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 transport in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shansi: 2 fighters
EDIT: Removing units owned by Japanese from Shan State: 2 fighters
EDIT: Adding units owned by Japanese to Formosa: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from French Indo-China to Szechwan
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 bomber moved from Shan State to Formosa
1 bomber moved from Szechwan to Formosa
1 transport moved from 47 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Sumatra
1 transport moved from 46 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 47 Sea Zone
1 destroyer moved from 47 Sea Zone to 38 Sea Zone
1 transport moved from 45 Sea Zone to 38 Sea Zone
2 infantry moved from Philippines to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to French Indo-China
6 transports moved from 45 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to French Indo-China
1 battleship moved from 49 Sea Zone to 47 Sea Zone
3 submarines moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from 25 Sea Zone to 38 Sea Zone
3 fighters moved from 27 Sea Zone to 38 Sea Zone
1 fighter moved from Szechwan to Hopei
1 fighter moved from Shansi to Hopei
Place Units - Japanese
4 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 46 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -5.67
British regular : 0.00
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Japanese loses 3 production in Shantung due to the capture of the convoy route in 37 Sea Zone
Australians gains 1 production in Celebes for the liberation the convoy route in 39 Sea Zone
Japanese loses 4 production in Java due to the capture of the convoy route in 43 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
Americans take 24 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 39 Sea Zone
Australians take 39 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 43 Sea Zone
Australians take 43 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 26 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 34 Sea Zone
3 bombers moved from Caroline to 25 Sea Zone
3 bombers moved from 25 Sea Zone to Mariana
1 bomber moved from Hawaiian to Mariana
2 artilleries, 6 infantry and 2 marines moved from Caroline to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 6 destroyers, 6 fighters, 6 infantry, 2 marines and 5 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 6 infantry and 2 marines moved from 25 Sea Zone to Mariana
1 fighter moved from Caroline to 25 Sea Zone
1 artillery moved from Hawaiian to 9 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 9 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to 20 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian: 2 bombers
EDIT: Turning off Edit Mode
2 bombers and 3 submarines were produced but were not placed
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
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