Adjust G purchase and unit placement on board.
24abcbbb-c3e3-4401-a999-9c34df3e7e6d-image.png
AANA_RLP_playetest3_I3.AAM
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian to 9 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 9 Sea Zone to 27 Sea Zone
1 artillery and 3 infantry moved from 27 Sea Zone to New Britain
2 infantry moved from Solomon to 15 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 27 Sea Zone
3 fighters moved from Solomon to 27 Sea Zone
1 fighter moved from Solomon to 27 Sea Zone
1 fighter moved from Solomon to New Britain
2 bombers moved from Solomon to New Britain
1 infantry moved from United States to 5 Sea Zone
1 marine moved from United States to 5 Sea Zone
1 infantry, 1 marine and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 marine moved from 9 Sea Zone to Hawaiian
1 infantry moved from 9 Sea Zone to Hawaiian
2 infantry moved from 27 Sea Zone to New Britain
Place Units - Americans
2 transports placed in 9 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian: 1 artillery, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 marine and 2 submarines were produced but were not placed
Turn Complete - Americans
Americans collect 72 PUs; end with 76 PUs
Combat Hit Differential Summary :
3d6: 6, 6, 2
@kwaspek104 the sub returns fireā¦
[dice 1d6]
1d6: 6
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Australians from 17 to 12
EDIT: Changing PUs for British from 13 to 18
EDIT: Turning off Edit Mode
Japanese buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Tsinghai to Shansi
1 fighter moved from Suiyuan to Sikang
1 fighter moved from Suiyuan to Shansi
1 infantry moved from Hopei to Shansi
1 artillery moved from Hopei to Kweichow
1 armour and 1 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangsi
1 artillery and 7 infantry moved from Kwangsi to Kweichow
2 infantry moved from French Indo-China to Yunnan
1 fighter moved from French Indo-China to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Formosa to Shansi
2 bombers moved from Malaya to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 carrier moved from 47 Sea Zone to 52 Sea Zone
Japanese take 52 Sea Zone from British
1 carrier moved from 52 Sea Zone to 54 Sea Zone
1 battleship moved from 47 Sea Zone to 53 Sea Zone
1 battleship moved from 53 Sea Zone to 54 Sea Zone
1 transport moved from 47 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 47 Sea Zone
1 battleship moved from 43 Sea Zone to 49 Sea Zone
Japanese take 49 Sea Zone from British
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 47 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport
British defend with 1 battleship, 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
British roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 transport owned by the Japanese, 1 battleship owned by the British and 1 carrier owned by the British lost in 54 Sea Zone
Japanese winJapanese win with 1 destroyer, 2 fighters and 1 transport remaining with 1 battleship, 2 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 carrier and 1 transport
Casualties for Japanese: 1 transport
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shansi, round 2 : 4/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Kweichow, round 2 : 2/11 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shansi: 1 fighter
EDIT: Adding units owned by Japanese to Formosa: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Formosa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 8 infantry moved from Japan to 36 Sea Zone
2 armour, 8 infantry and 6 transports moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
2 armour and 8 infantry moved from 45 Sea Zone to Kwangsi
2 transports moved from 45 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Mariana to 25 Sea Zone
1 destroyer and 1 infantry moved from 25 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 infantry and 2 submarines moved from 26 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Philippines
2 fighters moved from 47 Sea Zone to Philippines
1 fighter moved from Formosa to Philippines
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Kwangsi
3 infantry moved from Siam to French Indo-China
1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to French Indo-China
1 armour moved from Malaya to French Indo-China
1 infantry moved from Malaya to Siam
2 bombers moved from 54 Sea Zone to French Indo-China
1 fighter moved from Shansi to Hopei
1 fighter moved from Sikang to Hopei
Place Units - Japanese
4 submarines placed in 36 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 2.17
British regular : -0.50
J3.tsvg The four fighters on the Philippines are on CAP. The two fighters on Formosa are on CAP.
Game History
Round: 3
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Chinese
2 infantry moved from Szechwan to Shansi
1 fighter moved from Szechwan to Shansi
4 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shansi to Burma
1 aaGun moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
@The_Good_Captain Idk when exactly you can do the Kamikaze thing but I took over Mariana during my combat move phase.

from page 21:
āJapan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.ā
In short, are you sure you want to do that? I can declare a kamikaze responseā¦
letās say you do kamikaze and you hit. can I just move another transport in and the process repeats until you run out of tokens, I ships, or you donāt feel like doing kamikaze anymore?
@the_good_captain cannot do that as per the bolded section below. All combat moves must be completed and then the Japanese player announces if and how many.
said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
from page 21:
āJapan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.ā
In short, are you sure you want to do that? I can declare a kamikaze responseā¦
@The_Good_Captain huh thatās interesting. all right, Iāll still do it just to see what happens lol
That should be my only combat move
@kwaspek104 could you upload a save? Iād like to take a look at the current board state.
@kwaspek104 I donāt know. Iām scared and am not sure what the game affect of letting that go will be. Iām gonna throw three of my āDivine Windā tokens at it (70%)⦠I will post the dice below:
3d6: 6, 3, 6
@kwaspek104 carry on