TGC (CP) v Yamato (Entente), 1914, oob with RR


  • @superbattleshipyamato

    Game History

    Round: 14
    
        Puchase Units - Germans
            Germans buy 6 battleships; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 units repaired.
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these French owned units to: tank = 1
            EDIT: Turning off Edit Mode
                    British roll mine dice in SZ 8 : 0/5 hits, 0.83 expected hits
                    British roll mine dice in SZ 9 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                 lost in SZ 9
            1 fighter moved from Alsace to Picardy
            1 fighter moved from Burgundy to Picardy
            20 infantry moved from Belgium to Picardy
            1 infantry moved from Lorraine to Picardy
            4 tanks moved from Burgundy to Picardy
            4 artilleries moved from Burgundy to Picardy
            3 artilleries moved from Burgundy to Picardy
            10 artilleries, 1 fighter and 16 infantry moved from Burgundy to Paris
            2 artilleries and 3 infantry moved from Alsace to Lorraine
            21 infantry moved from Holland to Belgium
            5 artilleries and 3 infantry moved from Hanover to Ruhr
            1 infantry moved from Silesia to Hanover
            1 infantry moved from Poland to Silesia
            1 fighter moved from Poland to Hanover
            2 artilleries and 5 infantry moved from Livonia to Poland
            5 battleships moved from SZ 5 to SZ 8
            5 battleships moved from SZ 10 to SZ 9
            1 infantry moved from Nigeria to Togoland
                  Germans take Togoland from French
    
        Combat - Germans
            Battle in SZ 9
                Germans attack with 5 battleships
                British defend with 1 mines; Russians defend with 1 battleship
                    Germans roll dice for 5 battleships in SZ 9, round 2 : 4/5 hits, 3.33 expected hits
                    British roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the Russians lost in SZ 9
                Germans win with 5 battleships remaining. Battle score for attacker is 12
                Casualties for Russians: 1 battleship
            Air Battle in Picardy
                Germans attacks with 2 units heading to Picardy
                French launches 1 interceptors out of Picardy
                    Attackers Fire,  : 1/2 hits, 0.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Picardy
                Air Battle is over, the defenders have all died
            Battle in Picardy
                Germans attack with 7 artilleries, 2 fighters, 21 infantry and 4 tanks
                British defend with 1 artillery, 9 infantry and 1 tank; French defend with 5 artilleries, 4 infantry and 1 tank
                    Germans roll dice for 7 artilleries, 2 fighters, 21 infantry and 4 tanks in Picardy, round 2 : 16/34 hits, 14.83 expected hits
                    French roll dice for 6 artilleries, 13 infantry and 2 tanks in Picardy, round 2 : 8/21 hits, 9.83 expected hits
                Units damaged: 4 tanks owned by the Germans
                    4 infantry owned by the Germans, 1 tank owned by the French, 1 tank owned by the British, 3 infantry owned by the French, 1 artillery owned by the British, 9 infantry owned by the British and 1 artillery owned by the French lost in Picardy
                French and Germans reach a stalemate
                . Battle score for attacker is 44
                Casualties for Germans: 4 infantry
                Casualties for British: 1 artillery, 9 infantry and 1 tank
                Casualties for French: 1 artillery, 3 infantry and 1 tank
            Battle in Paris
                Germans attack with 10 artilleries, 1 fighter and 16 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory, 5 infantry and 1 tank
                    Germans roll dice for 10 artilleries, 1 fighter and 16 infantry in Paris, round 2 : 17/27 hits, 14.00 expected hits
                    French roll dice for 1 artillery, 6 infantry and 1 tank in Paris, round 2 : 4/8 hits, 3.67 expected hits
                    4 infantry owned by the Germans, 1 tank owned by the French, 5 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Paris
                Germans captures 22PUs while taking French capital
                Germans win, taking Paris from French with 10 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 4 infantry
                Casualties for French: 1 artillery, 5 infantry and 1 tank
                Casualties for British: 1 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            6 battleships placed in SZ 10
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.50
    Defenders Fire,  : -0.33
    Attackers Fire,  : 0.33
    Germans regular : 4.83
    British mine : -0.67
    British regular : 0.33
    

    G14.tsvg since Paris is captured and there are no Entente forces capable of creating a contested zone between now and the beginning of Germany’s next turn, this is officially a CP win - GG my friend.


  • @the_good_captain

    Finally! Good game. I assume that’s what “GG” means?

    UK Turn 14 Complete.tsvg


  • @the_good_captain

    While I know a lot more from your videos, aside from not doing what your videos suggested, what did I do wrong, why was it the wrong move, and what should I have done instead? Thank you!

    Thanks for playing with me. We can start another game sometime later (tell me when you’re ready, it can be as early as tomorrow).


  • @superbattleshipyamato Strategically - I can’t see any case where the UK should not prioritize the security of Africa via Egypt and also India. In short, the UK really cannot afford to de-prioritize those two areas. India should never be allowed to fall. Africa should never be allowed to fall.

    Tactically, I notice you vacate territories entirely when you want to pull back. I would recommend leaving a single infantry behind to create a contested zone. This usually means that the enemy army in the vacated territory will NOT be able to pursue you on the following turn. This helps tremendously as a general rule - not in EVERY case, but in the vast majority of cases.

    Finally, keep a close eye on the rules around moving units out of a contested zone. On the previous American turn in this game you vacated the remaining units from Piedmont to Marseilles - this is not legal. Units in a contested zone can only move to a territory their power controls or to another contested zone with that powers units in it - that’s all. It’s very specific.

    Would love to play another game. I’ll send you AH1 of our next game tonight and you can get to Russia 1 whenever you have time. This will probably still be a “learning” game as well in that now that you have a better understanding of how TripleA and 1914 work, I will pay very close attention to your moves both for legality and for post-game notes / improvement.

    I think the above comments are a good starting point. There is nothing that is so much “wrong” as there are things to pay closer attention to and game mechanics to improve on.


  • @the_good_captain

    Thank you for the advice! I really appreciate it.


  • @the_good_captain

    You didn’t send the game yet.

    I would also like to add that your advise makes a lot of sense.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    You didn’t send the game yet.

    I would also like to add that your advise makes a lot of sense.

    I did. It’s in your @ mentions. I sent it via the messenger. And you can always click “play boardgames” on the header of this thread to find it but here it is again: https://www.axisandallies.org/forums/topic/39935/tgc-cp-v-yamato-entente-1914-oob-with-rr-rule


  • @the_good_captain

    Oh, so your plan was to do the same opener like last time, and thus you didn’t feel the need to do a new game. Thanks for pointing me in the right direction.


  • @the_good_captain

    Oh wait, you set up another thread! Sorry about that.

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