Can’t have too many sycophants,
Thanks for telling me!
Round: 16
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Italians
1 armour and 6 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from 5 Sea Zone to Ukraine
1 infantry moved from East Poland to Ukraine
1 bomber moved from Caucasus to Ukraine
Combat - British
Battle in Belorussia
British attack with 1 armour and 6 infantry
Italians defend with 1 armour
British roll dice for 1 armour and 6 infantry in Belorussia, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Belorussia
British win, taking Belorussia from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Ukraine
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Ukraine to East Poland
1 bomber moved from Ukraine to Russia
2 armour moved from Karelia S.S.R. to East Poland
1 aaGun moved from Libya to Egypt
2 carriers, 2 cruisers, 3 fighters and 4 transports moved from 5 Sea Zone to 3 Sea Zone
7 infantry moved from United Kingdom to 3 Sea Zone
7 infantry moved from 3 Sea Zone to Norway
Place Units - British
2 armour and 1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 7 infantry
EDIT: Adding units owned by British to United Kingdom: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs; end with 27 PUs
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Belgian Congo to Italian Africa
1 bomber moved from Libya to Italian Africa
2 armour and 4 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Japanese
British take Union of South Africa from Japanese
10 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour, 1 artillery and 24 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
Combat - Americans
Battle in Italian Africa
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Italian Africa, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Italian Africa
Americans win, taking Italian Africa from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo-Egypt Sudan
Americans attack with 2 armour and 14 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 14 infantry in Anglo-Egypt Sudan, round 2 : 3/16 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anglo-Egypt Sudan
Americans win, taking Anglo-Egypt Sudan from Japanese with 2 armour and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Americans attack with 3 armour, 1 artillery and 24 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 armour, 1 artillery and 24 infantry in Persia, round 2 : 8/28 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Americans win, taking Persia from Japanese with 3 armour, 1 artillery and 23 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Egypt to Anglo-Egypt Sudan
1 bomber moved from Italian Africa to Egypt
1 artillery and 9 infantry moved from Libya to Egypt
5 armour moved from Morocco Algeria to Egypt
7 infantry moved from Morocco Algeria to Libya
6 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 10 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 artillery, 10 infantry and 6 transports moved from 9 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 10 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Eastern United States to 12 Sea Zone
9 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 fighter moved from United Kingdom to East Poland
3 fighters moved from 3 Sea Zone to East Poland
1 fighter moved from United Kingdom to 3 Sea Zone
1 fighter moved from 12 Sea Zone to 3 Sea Zone
2 submarines moved from 14 Sea Zone to 15 Sea Zone
Place Units - Americans
1 artillery and 10 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Round: 17
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
5 armour and 3 infantry moved from Novosibirsk to Evenki National Okrug
1 armour moved from East Poland to Ukraine
Russians take Ukraine from Italians
1 armour moved from Ukraine to East Poland
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 5 armour and 3 infantry
Japanese defend with 1 armour
Russians win, taking Evenki National Okrug from Japanese with 5 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Kazakh S.S.R. to Novosibirsk
16 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
8 artilleries moved from Kazakh S.S.R. to Persia
3 armour moved from Novosibirsk to Persia
1 aaGun moved from Kazakh S.S.R. to Persia
8 infantry moved from Caucasus to Persia
2 armour moved from Novosibirsk to Persia
1 armour moved from Novosibirsk to Russia
1 armour moved from Kazakh S.S.R. to Russia
4 armour moved from Russia to East Poland
1 armour moved from Russia to East Poland
1 infantry moved from Caucasus to Russia
1 aaGun moved from Russia to Belorussia
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Round: 17
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
2 armour moved from United Kingdom to 3 Sea Zone
6 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 2 carriers, 2 cruisers, 2 fighters, 6 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from Belorussia to Karelia S.S.R.
2 armour and 6 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 bomber moved from Russia to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 fighter moved from East Poland to Bulgaria Romania
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
Combat - British
Battle in Bulgaria Romania
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
British win, taking Bulgaria Romania from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia S.S.R.
British attack with 3 armour, 1 fighter and 6 infantry
Germans defend with 1 armour and 1 factory
British roll dice for 2 cruisers in Karelia S.S.R., round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 4 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 4 Sea Zone: 4 fighters
EDIT: Adding units owned by British to 3 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 3 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Bulgaria Romania to Russia
1 bomber moved from Bulgaria Romania to Russia
1 carrier and 2 fighters moved from 3 Sea Zone to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
2 armour moved from East Poland to Karelia S.S.R.
4 infantry moved from Belorussia to East Poland
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from East Poland to Kazakh S.S.R.
1 bomber moved from Egypt to Kazakh S.S.R.
Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 armour moved from Union of South Africa to Italian Africa
11 infantry moved from Anglo-Egypt Sudan to Italian Africa
1 armour moved from Anglo-Egypt Sudan to Italian Africa
1 aaGun, 1 armour and 3 infantry moved from Anglo-Egypt Sudan to Egypt
7 infantry moved from Libya to Egypt
1 armour moved from Morocco Algeria to Egypt
1 artillery and 10 infantry moved from Morocco Algeria to Libya
5 armour moved from Egypt to Persia
1 fighter moved from Kazakh S.S.R. to 4 Sea Zone
1 fighter moved from Kazakh S.S.R. to Persia
1 bomber moved from Kazakh S.S.R. to Egypt
1 artillery and 16 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Trans-Jordan
3 fighters moved from East Poland to Egypt
1 fighter moved from 12 Sea Zone to Egypt
2 fighters moved from 2 Sea Zone to United Kingdom
2 carriers and 3 destroyers moved from 12 Sea Zone to 2 Sea Zone
1 artillery and 10 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
6 transports moved from 12 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery and 2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Round: 18
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from East Poland to Ukraine
5 armour moved from Russia to Ukraine
5 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Ukraine from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Yakut S.S.R.
Russians attack with 5 armour and 3 infantry
Japanese defend with 1 armour
Russians win, taking Yakut S.S.R. from Japanese with 5 armour and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 aaGun moved from Evenki National Okrug to Novosibirsk
6 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Russia to East Poland
1 aaGun moved from Belorussia to Karelia S.S.R.
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
@andrewaagamer
Let me know if you want to intercept on UK
1941.J18.vAndrew_inquiry.tsvg
P.S.: Sorry about the rolls. I tried to close the game so I clicked “None” for the interceptors to get rid of the pop-up, and then air-raid and land battle were triggered automatically. I will do them properly (with the adjusted rules) once intereceptors are declared
Yes, both fighters intercept please.
@andrewaagamer
1941.j18.vAndrew.tsvg
Explanation:
Since there is a dogfight I have to implement all possible scenarios in TripleA. I edited a bunch to simulate all scenario’s
First of is the AA roll. I have 3 bombers and three fighters. Therefore I bomb with 1, 2, or 3 bombers. I edited a factory on SA (with two bombers), FWA (with 1 bomber), and Brazil (with three bombers).
These throw first.
Then, I simulate the AA by attacking Sudan with 3 bombers and three fighters to see if I have casualties.
For the dogfight, I edited 2 American infantery on FEA (attacking with 2 inf), Rhodesia (attacking with 3 inf), and Italian Africa (attacking with 1 inf).
The result of the AA roll on Sudan determines which scenario actually happens.
Since the AA didn’t hit, the scenario Rhodesia happens (Dogfight of three fighters@1 on two fighters@2). Since there were no hits there either, the scenario in Brazil (three bombers on the factory) happens.
After all this, I edit Africa to its original state and edit the damage on the UK factory.
If my logic is not correct somewhere, please let me know.
So I guess this works. I have to say 1) I would have preferred the explanation before you rolled and 2) there just seems too much wriggle room here for manipulation.
Please, going forward, just use the dicebot to roll in the forum for SBR to avoid all this craziness.
That could have been done very easily…
Six AA rolls = [dice 6d6]
6d6: 1, 5, 2, 6, 3, 2
2 Jap fighters vs 2 US fighters
[2d6]
[2d6]
Dang forgot the dice
[dice 2d6]
[dice 2d6]
2d6: 4, 4
2d6: 5, 3