Don't get how Germany can handle UK and Russia with the bombing…


  • This dude knows what he’s talking about.

    now i dont know about that, :)  thanks anyhow gamer


  • The problem I see with SBR is that in order to make the bombers to do so you have to spend a lot of initial money. A 12 IPC bomber doing 3.5 damage a turn, if not shot down, still takes 4 turns to be effective. If you’re playing the US, add another turn to get to Britain before you can start. Considering how Germans go before the US or the British, they have six turns of being ahead of the US and Brit. Throw in AA rolls and it’s even more.

    SBRs are, in my opinion, not a way to focus on entirely. That being said, however, the bomber is an excellent support unit and in turns where it doesn’t have anything more important to do dropping bombs is an excellent alternative.


  • Well said, Xzorn!
    Remember that the 3.5 (after AA fire) begins to diminish if your maximum potential damage exceeds the maximum the territory can take!
    In other words, if someone Strat bombs Italy with 3 bombers, the roll range would be 3-18.  However, Italy can only take 12 dmg.  Same thing with Germany if you take in 4 or more bombers - your average begins to decline from the 3.5.


  • Couple things, first, when I said you don’t have to think to much, was in regards to AA50 and how bonus income is obtained. It tells you right on the card. It’s saying do these things to win the game, when before you had to figure out these strategies on your own.

    Secondly Gamerman, you called yourself a boaster in more than one post on the previous page. I’m just going by your own words.


  • those damn National Objectives can be really hard to obtain.  seems like i never get any of the three British ones.


  • @Col.Stauffenberg:

    Couple things, first, when I said you don’t have to think to much, was in regards to AA50 and how bonus income is obtained. It tells you right on the card. It’s saying do these things to win the game, when before you had to figure out these strategies on your own.

    Secondly Gamerman, you called yourself a boaster in more than one post on the previous page. I’m just going by your own words.

    That was after you did.  I figure if you think I’m boastful, I might as well boast a little to earn it.


  • @Col.Stauffenberg:

    How does playing by forum work? I don’t like the sound of it. I need a board and dice. I would like to play you, because you’re boastful and I doubt you’re as good as you claim, because I read one of you posts where you said you like playing countries where you don’t have to think too much, like China.

    And heeeeere’s the proof.
    Not only did you say I was boastful, but you go and say you doubt I’m good because I like to play China.
    I’m not continuing this conversation.  You assume, you have selective memory, and you just want to put me down.  Conversation over.


  • Yes, Please go argue elsewhere about who boasts and who is better…. I’d actually rather just enjoy intelligent banter about strategies.

    I’ve played the old A&A and the new AA50 and I do think if anything the bombers have become less effective.  In the old A&A I could literally bomb germany to zero money between uk and usa after a few turns.  So the new AA50 has taken this broken way to win away which is good.  Now I have to think a little more about when to bomb and when to not.  Plus you add in the optional fighter escort rule and it gets even more interesting.


  • Jumping into this, here was a proposal to a bomb Italy strategy I used against my buddy.

    He toyed with the ideal of buying a factory in the Balkans, I would choose Poland for Germany.( He did build a factory in Libya, which could only be bomber for 2 dollars.)

    While expensive, Italy or Germany could then build the 1st infantry for 7 dollars , the second and third ones for 4 dollars. (since the max damage on a territory worth 3 is 6).

    It still works out to +2 per unit built , but your “start up costs” are cheaper (3 vs 10) If Germany had heavy bombers, using a 3ipc factory would allow you to build 2 heavy bombers a turn for 29 ipcs. (with 3-5 heavy bombers and 2-4 planes on the board, the Atlantic will be empty near your coastlines, and with your starting infantry placed right, Russia will be afraid to move next to them. If the allies do land on your coast, use your next turn to clear their fleet from the board.

    You could save “excess” money after you build 3 units, to repair Germany every other turn, or every third turn, for more units.

    If you are saving for a big build, then with the little factory, you can place 3 inf a turn for 15 dollars (vs 21 in Germany)  and use the excess money every second or third turn in Germany itself. 21 minus 15 equals 6 dollars saved, paying for the cost of the factory in 3 turns. Just move the AA gun from the damaged German factory to the Poland one during noncombat.

    They can bomb you, but you don’t lose any money until you make the repairs, so just think outside the box a bit.
    Its not ideal, but it is a work around for an SBR strat.

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