Scramble to Yunnan?
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 54 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Soviet Far East 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Guam Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 5 armour moved from Iraq to Syria Germans take Syria from British 5 armour moved from Syria to Trans-Jordan 3 infantry moved from Iraq to Trans-Jordan 6 armour moved from Northwest Persia to Trans-Jordan 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter moved from Persia to Eastern Persia Combat - Germans Battle in Eire Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Trans-Jordan Germans attack with 11 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 11 armour and 3 infantry in Trans-Jordan, round 2 : 5/14 hits, 6.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 11 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Eastern Persia Germans attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 4/9 hits, 4.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 0/7 hits, 3.67 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Eastern Persia Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 2 armour moved from Caucasus to Iraq 1 armour moved from Caucasus to Iraq 2 mech_infantrys moved from Kazakhstan to Northwest Persia 2 aaGuns moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Northwest Persia 2 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Russia to Samara 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Persia 3 artilleries placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 fighters and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Germans collect 68 PUs (4 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans regular : -4.00 British regular : 3.17
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@elche Assumed you wouldn’t scramble to defend the invasion of Ireland, but can roll for that if you do.
Thought I would have been able to muscle through to Egypt by now with weight of armour but the Allies are putting up a strong defense and giving time for the US, S.Africa and India to send in reinforcements.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 aaGun, 1 armour and 3 infantry moved from Sakha to Amur 5 infantry moved from Korea to Amur Place Units - Japanese 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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Scramble from Japan ?
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 10 Sea Zone to Soviet Far East 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Burma 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan 1 artillery and 2 infantry placed in Yunnan 3 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 10 Sea Zone to Soviet Far East 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Burma 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan 1 artillery and 2 infantry placed in Yunnan 3 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 33 PUs; British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Eire 3 fighters moved from United Kingdom to Eire 1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 3 infantry moved from West India to Eastern Persia 1 armour moved from Anhwe to Manchuria 1 artillery and 2 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia UK_Pacific take Buryatia from Japanese 1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Kweichow to Anhwe 1 artillery and 6 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India Combat - British Battle in Eire British attack with 3 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire 2 fighters owned by the British retreated Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14 Casualties for British: 1 fighter and 1 mech_infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry Germans defend with 11 armour and 1 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win with 11 armour remaining. Battle score for attacker is -53 Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Eire to United Kingdom 1 fighter moved from West India to India 1 artillery moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Manchuria: 1 aaGun EDIT: Adding units owned by British to Korea: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6 British collect 20 PUs (8 lost to blockades); end with 20 PUs Place Units - UK_Pacific 3 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 3 armour and 5 infantry
Combat Hit Differential Summary :
Germans regular : 5,50 British regular : -4,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 3 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 2 submarines Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for Americans: 2 submarines Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys EDIT: Adding units owned by Italians to Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17
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Germans regular : 5,50 British regular : -4,33
Wow. I feel bad for you after those rolls. I thought the dice in Ireland were bad, then I saw the battle in Jordan :scream:
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Guam to Korea 2 fighters moved from Soviet Far East to Korea 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Guam to Korea 2 fighters moved from Soviet Far East to Korea 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Yes, no luck with Marti. Please move the russian inf to Buraytia and go on with Japan.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery and 1 infantry moved from Eire to Scotland 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Eastern Persia 3 armour moved from Iraq to Trans-Jordan 14 armour moved from Trans-Jordan to Egypt 2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Egypt 2 fighters and 1 tactical_bomber moved from Greece to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Germans Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Scotland Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 airfield; French defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 2 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun Casualties for French: 2 infantry Battle in Egypt Germans attack with 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; Americans defend with 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 10/23 hits, 12.33 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 3 infantry owned by the French and 5 infantry owned by the British lost in Egypt Germans roll dice for 11 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 11/20 hits, 10.83 expected hits British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.00 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Egypt Germans win, taking Egypt from British with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 5 armour Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys Casualties for French: 3 infantry Casualties for Americans: 1 mech_infantry Battle in Eastern Persia Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Eastern Persia Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 2 fighters moved from Egypt to Iraq 2 fighters moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Trans-Jordan 3 bombers moved from Egypt to Persia 3 artilleries moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Persia 2 armour moved from Northwest Persia to Iraq 2 armour moved from Caucasus to Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 infantry moved from Samara to Kazakhstan 2 fighters moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Germans 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 mech_infantry placed in Russia 2 fighters placed in Western Germany 3 armour placed in Volgograd 1 armour and 2 artilleries placed in Persia 3 armour placed in Iraq 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5 Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.50 Germans regular : -0.67 British regular : -4.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 8 infantry moved from Amur to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 1 armour, 4 fighters and 8 infantry British defend with 1 aaGun; Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 3 fighters British roll AA dice in Korea : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 4 fighters and 8 infantry in Korea, round 2 : 6/13 hits, 3.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 3/7 hits, 3.33 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 armour, 4 fighters and 5 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 34 Casualties for Japanese: 5 infantry Casualties for ANZAC: 3 fighters Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Non Combat Move - Japanese 4 fighters moved from Korea to Japan 1 aaGun moved from Amur to Korea Place Units - Japanese 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,3,5,1,1 Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 2.83 British AA : -0.50
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@elche I’m ashamed to see it, but the Brits have no fight left in them :flag-gb: :disappointed: