L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            5 armour moved from Iraq to Syria
                  Germans take Syria from British
            5 armour moved from Syria to Trans-Jordan
            3 infantry moved from Iraq to Trans-Jordan
            6 armour moved from Northwest Persia to Trans-Jordan
            2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 fighter moved from Persia to Eastern Persia
    
        Combat - Germans
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                Germans attack with 11 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 11 armour and 3 infantry in Trans-Jordan, round 2 : 5/14 hits, 6.00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 11 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Persia
                Germans attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour, 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 4/9 hits, 4.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 0/7 hits, 3.67 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Eastern Persia
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Eastern Persia
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            2 armour moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            2 aaGuns moved from Kazakhstan to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Russia to Samara
            2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Persia
            3 artilleries placed in Iraq
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 fighters and 2 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -4.00
    British regular : 3.17
    

    Savegame

  • 2024 '23 '22 '21

    @elche Assumed you wouldn’t scramble to defend the invasion of Ireland, but can roll for that if you do.

    Thought I would have been able to muscle through to Egypt by now with weight of armour but the Allies are putting up a strong defense and giving time for the US, S.Africa and India to send in reinforcements.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 aaGun, 1 armour and 3 infantry moved from Sakha to Amur
            5 infantry moved from Korea to Amur
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble from Japan ?


  • @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble from Japan ?

    No thanks


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 10 Sea Zone to Soviet Far East
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 2 infantry placed in Yunnan
            3 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 10 Sea Zone to Soviet Far East
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 2 infantry placed in Yunnan
            3 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 33 PUs; 
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to Eire
            3 fighters moved from United Kingdom to Eire
            1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            3 infantry moved from West India to Eastern Persia
            1 armour moved from Anhwe to Manchuria
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia
                  UK_Pacific take Buryatia from Japanese
            1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar
            1 infantry moved from Kweichow to Anhwe
            1 artillery and 6 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - British
            Battle in Eire
                British attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire
                2 fighters owned by the British retreated
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                Casualties for British: 1 fighter and 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Germans defend with 11 armour and 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits
                    Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits
                    1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win with 11 armour remaining. Battle score for attacker is -53
                Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Eire to United Kingdom
            1 fighter moved from West India to India
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchuria: 1 aaGun
            EDIT: Adding units owned by British to Korea: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            3 armour and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 3 armour and 5 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 5,50
    British regular : -4,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from British
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 2 submarines
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Caucasus: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    

    Savegame


  • Germans regular : 5,50
    British regular : -4,33
    

    Wow. I feel bad for you after those rolls. I thought the dice in Ireland were bad, then I saw the battle in Jordan :scream:


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to Korea
            2 fighters moved from Soviet Far East to Korea
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to Korea
            2 fighters moved from Soviet Far East to Korea
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Yes, no luck with Marti. Please move the russian inf to Buraytia and go on with Japan.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 artillery and 1 infantry moved from Eire to Scotland
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 armour moved from Northwest Persia to Eastern Persia
            3 armour moved from Iraq to Trans-Jordan
            14 armour moved from Trans-Jordan to Egypt
            2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
            2 fighters and 1 tactical_bomber moved from Greece to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Scotland
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 airfield; French defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun
                Casualties for French: 2 infantry
            Battle in Egypt
                Germans attack with 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers
                British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; Americans defend with 1 mech_infantry
                    British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 10/23 hits, 12.33 expected hits
                    British roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 3 infantry owned by the French and 5 infantry owned by the British lost in Egypt
                    Germans roll dice for 11 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 11/20 hits, 10.83 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
                Germans win, taking Egypt from British with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Germans: 5 armour
                Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                Casualties for French: 3 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Eastern Persia
                Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Egypt to Iraq
            2 fighters moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Trans-Jordan
            3 bombers moved from Egypt to Persia
            3 artilleries moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Persia
            2 armour moved from Northwest Persia to Iraq
            2 armour moved from Caucasus to Persia
            3 armour moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            2 fighters moved from Western Germany to Greece
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            2 aaGuns moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 mech_infantry placed in Russia
            2 fighters placed in Western Germany
            3 armour placed in Volgograd
            1 armour and 2 artilleries placed in Persia
            3 armour placed in Iraq
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.50
    Germans regular : -0.67
    British regular : -4.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 8 infantry moved from Amur to Korea
            4 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour, 4 fighters and 8 infantry
                British defend with 1 aaGun; Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 3 fighters
                    British roll AA dice in Korea : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 4 fighters and 8 infantry in Korea, round 2 : 6/13 hits, 3.83 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 3/7 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 armour, 4 fighters and 5 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits
                    Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
                Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 34
                Casualties for Japanese: 5 infantry
                Casualties for ANZAC: 3 fighters
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Japanese
            4 fighters moved from Korea to Japan
            1 aaGun moved from Amur to Korea
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,3,5,1,1
            Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 2.83
    British AA : -0.50
    

    Savegame

  • 2024 '23 '22 '21

    @elche I’m ashamed to see it, but the Brits have no fight left in them :flag-gb: :disappointed:

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