L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Chinese
            1 artillery placed in Kwangsi
            2 infantry placed in Yunnan
            4 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits
                    2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                3 fighters owned by the Americans retreated
                1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers
                Casualties for Japanese: 2 carriers and 7 destroyers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Chinese
            1 artillery placed in Kwangsi
            2 infantry placed in Yunnan
            4 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 31 PUs; 
            British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 29 PUs; 
            UK_Pacific buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Egypt to Eastern Persia
            1 fighter moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            5 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  UK_Pacific take 19 Sea Zone from Japanese
            1 artillery and 2 infantry moved from Tsagaan Olom to Dzavhan
            1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 armour moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 9 infantry moved from India to West India
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Burma
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                    1 submarine owned by the British lost in 6 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Eastern Persia
                British attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
                Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Eastern Persia, round 2 : 4/10 hits, 3,00 expected hits
                    Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 1,83 expected hits
                    3 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Eastern Persia, round 3 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - British
            2 fighters moved from Eastern Persia to West India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Japanese regular : 4,17
    Germans regular : 0,67
    British regular : 0,17
    

    Savegame


  • I forget to move 1 of my fig from W-India to India.
    If ok, I edit.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from West India: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Romania to Bulgaria
            4 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            3 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,4,1
            Italians collect 5 PUs (11 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Thanks, but Marti was with you. I have to retreat.

    Thank you MARTI, the fighters and battleships were amazing, 14 hits out of 16 rolls at 4.

    No probs, with the fighter, I’ve moved it, feel free to put it where you want, doesn’t change the Italy move.


  • TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Thanks for the fig. Scramle from Japan ?


  • @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Thanks for the fig. Scramle from Japan ?

    Yes, 3 please. Come on MARTI!


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            5 armour moved from Iraq to Syria
                  Germans take Syria from British
            5 armour moved from Syria to Trans-Jordan
            3 infantry moved from Iraq to Trans-Jordan
            6 armour moved from Northwest Persia to Trans-Jordan
            2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 fighter moved from Persia to Eastern Persia
    
        Combat - Germans
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                Germans attack with 11 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 11 armour and 3 infantry in Trans-Jordan, round 2 : 5/14 hits, 6.00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 11 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Persia
                Germans attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour, 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 4/9 hits, 4.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 0/7 hits, 3.67 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Eastern Persia
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Eastern Persia
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            2 armour moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            2 aaGuns moved from Kazakhstan to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Russia to Samara
            2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Persia
            3 artilleries placed in Iraq
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 fighters and 2 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -4.00
    British regular : 3.17
    

    Savegame

  • 2024 '23 '22 '21

    @elche Assumed you wouldn’t scramble to defend the invasion of Ireland, but can roll for that if you do.

    Thought I would have been able to muscle through to Egypt by now with weight of armour but the Allies are putting up a strong defense and giving time for the US, S.Africa and India to send in reinforcements.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 aaGun, 1 armour and 3 infantry moved from Sakha to Amur
            5 infantry moved from Korea to Amur
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble from Japan ?


  • @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble from Japan ?

    No thanks


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 10 Sea Zone to Soviet Far East
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 2 infantry placed in Yunnan
            3 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 10 Sea Zone to Soviet Far East
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 2 infantry placed in Yunnan
            3 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 33 PUs; 
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to Eire
            3 fighters moved from United Kingdom to Eire
            1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            3 infantry moved from West India to Eastern Persia
            1 armour moved from Anhwe to Manchuria
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia
                  UK_Pacific take Buryatia from Japanese
            1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar
            1 infantry moved from Kweichow to Anhwe
            1 artillery and 6 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - British
            Battle in Eire
                British attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire
                2 fighters owned by the British retreated
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                Casualties for British: 1 fighter and 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Germans defend with 11 armour and 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits
                    Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits
                    1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win with 11 armour remaining. Battle score for attacker is -53
                Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Eire to United Kingdom
            1 fighter moved from West India to India
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchuria: 1 aaGun
            EDIT: Adding units owned by British to Korea: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            3 armour and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 3 armour and 5 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 5,50
    British regular : -4,33
    

    Savegame

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