Yeah, full scramble.
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi Place Units - Chinese 1 artillery placed in Kwangsi 2 infantry placed in Yunnan 4 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 10 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone 3 fighters owned by the Americans retreated 1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84 Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers Casualties for Japanese: 2 carriers and 7 destroyers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 2 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi Place Units - Chinese 1 artillery placed in Kwangsi 2 infantry placed in Yunnan 4 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 31 PUs; British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 29 PUs; UK_Pacific buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Egypt to Eastern Persia 1 fighter moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 5 infantry moved from West India to Eastern Persia 1 armour moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 submarine moved from 20 Sea Zone to 6 Sea Zone UK_Pacific take 19 Sea Zone from Japanese 1 artillery and 2 infantry moved from Tsagaan Olom to Dzavhan 1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 artillery and 2 infantry moved from Anhwe to Jehol 1 armour moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kweichow 3 artilleries and 9 infantry moved from India to West India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Combat - British Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British attack with 1 submarine Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits 1 submarine owned by the British lost in 6 Sea Zone Japanese win with 2 battleships, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Eastern Persia British attack with 1 armour, 1 artillery, 2 fighters and 6 infantry Germans defend with 1 armour, 3 artilleries and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Eastern Persia, round 2 : 4/10 hits, 3,00 expected hits Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 1,83 expected hits 3 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Eastern Persia, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 3 infantry Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - British 2 fighters moved from Eastern Persia to West India Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 5 infantry
Combat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : 4,17 Germans regular : 0,67 British regular : 0,17
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I forget to move 1 of my fig from W-India to India.
If ok, I edit. -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from West India: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Italians buy 1 destroyer; Remaining resources: 7 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 fighters moved from Iraq to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Romania to Bulgaria 4 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,4,1 Italians collect 5 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Thanks, but Marti was with you. I have to retreat.
Thank you MARTI, the fighters and battleships were amazing, 14 hits out of 16 rolls at 4.
No probs, with the fighter, I’ve moved it, feel free to put it where you want, doesn’t change the Italy move.
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 54 Sea Zone
Combat Hit Differential Summary :
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Thanks for the fig. Scramle from Japan ?
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Thanks for the fig. Scramle from Japan ?
Yes, 3 please. Come on MARTI!
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 54 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Soviet Far East 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Guam Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17 ANZAC regular : 0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 54 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Soviet Far East 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Guam Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 5 armour moved from Iraq to Syria Germans take Syria from British 5 armour moved from Syria to Trans-Jordan 3 infantry moved from Iraq to Trans-Jordan 6 armour moved from Northwest Persia to Trans-Jordan 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter moved from Persia to Eastern Persia Combat - Germans Battle in Eire Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Trans-Jordan Germans attack with 11 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 11 armour and 3 infantry in Trans-Jordan, round 2 : 5/14 hits, 6.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 11 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Eastern Persia Germans attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 4/9 hits, 4.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 0/7 hits, 3.67 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Eastern Persia Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 2 armour moved from Caucasus to Iraq 1 armour moved from Caucasus to Iraq 2 mech_infantrys moved from Kazakhstan to Northwest Persia 2 aaGuns moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Northwest Persia 2 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Russia to Samara 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Persia 3 artilleries placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 fighters and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Germans collect 68 PUs (4 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans regular : -4.00 British regular : 3.17
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@elche Assumed you wouldn’t scramble to defend the invasion of Ireland, but can roll for that if you do.
Thought I would have been able to muscle through to Egypt by now with weight of armour but the Allies are putting up a strong defense and giving time for the US, S.Africa and India to send in reinforcements.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 aaGun, 1 armour and 3 infantry moved from Sakha to Amur 5 infantry moved from Korea to Amur Place Units - Japanese 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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Scramble from Japan ?
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 10 Sea Zone to Soviet Far East 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Burma 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan 1 artillery and 2 infantry placed in Yunnan 3 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 10 Sea Zone to Soviet Far East 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Burma 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan 1 artillery and 2 infantry placed in Yunnan 3 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 33 PUs; British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Eire 3 fighters moved from United Kingdom to Eire 1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 3 infantry moved from West India to Eastern Persia 1 armour moved from Anhwe to Manchuria 1 artillery and 2 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia UK_Pacific take Buryatia from Japanese 1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Kweichow to Anhwe 1 artillery and 6 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India Combat - British Battle in Eire British attack with 3 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire 2 fighters owned by the British retreated Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14 Casualties for British: 1 fighter and 1 mech_infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry Germans defend with 11 armour and 1 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win with 11 armour remaining. Battle score for attacker is -53 Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Eire to United Kingdom 1 fighter moved from West India to India 1 artillery moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Manchuria: 1 aaGun EDIT: Adding units owned by British to Korea: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6 British collect 20 PUs (8 lost to blockades); end with 20 PUs Place Units - UK_Pacific 3 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 3 armour and 5 infantry
Combat Hit Differential Summary :
Germans regular : 5,50 British regular : -4,33