Belochai vs Bretters Alternate Universe


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour and 6 infantry moved from A6 to A4
            1 submarine moved from 48 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    
        Purchase Units - French
            French buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from F13 to 96 Sea Zone
            1 artillery moved from F13 to 96 Sea Zone
            1 artillery moved from F5 to F3
    
        Place Units - French
            3 artilleries placed in F3
            1 artillery placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from G15 to G13
            2 fighters moved from G15 to G13
            4 artilleries, 7 infantry and 4 mech_infantrys moved from PA11 to R23
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            2 infantry moved from G19 to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to R28
            2 infantry moved from PA9 to PA8
            1 fighter and 1 tactical_bomber moved from PA9 to PA8
            1 bomber moved from PA9 to IN10
            1 infantry moved from R12 to R15
                  Germans take R15 from Russians
            1 infantry moved from R12 to R14
                  Germans take R14 from Russians
            1 infantry moved from R5 to R6
                  Germans take R6 from Russians
    
        Combat - Germans
            Strategic bombing raid in IN10
                    Americans roll AA dice in IN10 : 0/1 hits, 0.17 expected hits
                Bombing raid in IN10 rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in IN10 causes 6 damage total. 
            Battle in R28
            Battle in R23
                Germans attack with 4 artilleries, 7 infantry and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries, 7 infantry and 4 mech_infantrys in R23, round 2 : 8/15 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in R23, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in R23
                Germans win, taking R28 from Russians, taking R23 from Russians with 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in PA8
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA8, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in PA8, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in PA8
                Germans win, taking PA8 from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in G13
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in G13, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in G13
                Germans win, taking G13 from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from G13 to G19
            1 fighter and 1 tactical_bomber moved from PA8 to PX5
            1 bomber moved from IN10 to PX5
            1 artillery and 4 infantry moved from PA9 to PX5
            1 aaGun moved from PA9 to PX5
            1 armour and 5 mech_infantrys moved from G15 to G19
            5 mech_infantrys moved from G15 to G19
            5 mech_infantrys moved from G15 to G19
            1 battleship and 1 destroyer moved from 61 Sea Zone to 60 Sea Zone
            1 bomber moved from G5 to R4
            3 mech_infantrys moved from R4 to R13
            3 artilleries and 1 infantry moved from R5 to R13
            1 aaGun, 1 artillery and 1 infantry moved from R12 to R13
            3 infantry moved from R10 to R13
            1 artillery moved from G6 to G5
    
        Place Units - Germans
            3 armour placed in R4
            3 transports placed in 24 Sea Zone
            3 artilleries placed in G5
            3 mech_infantrys placed in G15
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : 0.33
    Germans regular : 4.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R26 to C1
            1 infantry moved from R26 to C1
            1 artillery moved from R26 to C1
            1 fighter moved from R21 to C1
            1 tactical_bomber moved from R21 to C1
            1 mech_infantry moved from R26 to R21
            1 mech_infantry moved from R26 to R21
            1 tactical_bomber moved from R26 to C1
    
        Combat - Russians
            Battle in C1
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 armour and 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in C1, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in C1, round 2 : 3/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in C1
                1 fighter owned by the Russians and 2 tactical_bombers owned by the Russians retreated
                Japanese win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns and 2 infantry moved from R29 to R26
            1 tactical_bomber moved from C1 to R16
            4 infantry moved from R25 to R21
            1 tactical_bomber moved from C1 to R26
            1 fighter moved from C1 to R26
    
        Place Units - Russians
            3 infantry placed in R16
            3 infantry placed in R26
            1 bomber and 2 infantry placed in R21
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from J3 to IN13
            1 infantry moved from J3 to J4
            3 armour moved from J9 to IN13
            1 armour moved from C5 to IN13
            6 mech_infantrys moved from C12 to IN13
            2 bombers and 3 mech_infantrys moved from C22 to C21
            2 destroyers moved from 65 Sea Zone to 33 Sea Zone
            1 submarine moved from 65 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from C5 to 65 Sea Zone
            3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to R7
            2 artilleries, 2 infantry and 2 transports moved from 65 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to IN3
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in C21
                Japanese attack with 2 bombers and 3 mech_infantrys
                Chinese defend with 4 infantryCs
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantryCs in C21, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantryC owned by the Chinese lost in C21
                    Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantryCs in C21, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantryC owned by the Chinese lost in C21
                    Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 4 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantryCs in C21, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C21
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 4 infantryCs
            Battle in 33 Sea Zone
                Japanese attack with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win, taking 33 Sea Zone from Neutral with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in IN13
                Japanese attack with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                Independent_Neutral defend with 1 independent_neutral_free and 3 infantry
                    Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys in IN13, round 2 : 4/14 hits, 4.00 expected hits
                    Independent_Neutral roll dice for 3 infantry in IN13, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Independent_Neutral lost in IN13
                Japanese converts independent_neutral_free into different units
                Japanese win, taking IN13 from Independent_Neutral with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Independent_Neutral: 3 infantry
            Battle in R7
            Battle in IN3
                Japanese attack with 2 artilleries and 2 infantry
                Independent_Neutral defend with 1 independent_neutral_free and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in IN3, round 2 : 0/4 hits, 1.33 expected hits
                    Independent_Neutral roll dice for 1 infantry in IN3, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in IN3
                    Japanese roll dice for 2 artilleries and 1 infantry in IN3, round 3 : 1/3 hits, 1.00 expected hits
                    Independent_Neutral roll dice for 1 infantry in IN3, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Independent_Neutral lost in IN3
                Japanese converts independent_neutral_free into different units
                Japanese win, taking R7 from Russians, taking IN3 from Independent_Neutral with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Independent_Neutral: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers and 2 cruisers moved from 65 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from C2 to C5
            1 destroyer moved from 65 Sea Zone to 34 Sea Zone
            3 mech_infantrys moved from J6 to C22
            2 bombers moved from C21 to C22
            2 armour moved from C1 to C2
            1 artillery moved from C6 to C7
            1 mech_infantry moved from C7 to C2
            2 mech_infantrys moved from C8 to C2
            1 aaGun moved from J9 to J2
    
        Place Units - Japanese
            1 fighter and 2 mech_infantrys placed in J9
            1 airfield placed in C5
            1 destroyer and 1 transport placed in 65 Sea Zone
            3 mech_infantrys placed in J6
            1 infantry placed in C5
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from C2: 1 armour
            EDIT: Adding units owned by Japanese to C3: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 90 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 65 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese undo move 3.
            1 transport placed in 65 Sea Zone
            1 destroyer placed in 53 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.67
    ANZAC regular : -0.17
    Independent_Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; 
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from UK13 to PA8
            1 artillery moved from UK13 to PA8
            1 armour and 1 mech_infantry moved from UK13 to PX5
                  Americans take PA9 from Germans
            1 mech_infantry moved from G21 to PX5
            1 bomber moved from UK20 to PX5
            1 fighter moved from 71 Sea Zone to PX5
            1 tactical_bomber moved from 71 Sea Zone to PX5
            1 submarine moved from 71 Sea Zone to 86 Sea Zone
            1 destroyer moved from 71 Sea Zone to 86 Sea Zone
            1 submarine moved from 95 Sea Zone to 85 Sea Zone
            1 destroyer moved from 95 Sea Zone to 85 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5
            1 infantry moved from A1 to 28 Sea Zone
            1 artillery moved from A1 to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to IN3
            1 artillery moved from 28 Sea Zone to IN3
            1 tactical_bomber moved from 28 Sea Zone to IN3
            1 fighter moved from 28 Sea Zone to IN3
            1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone
            1 fighter moved from A2 to IN3
            1 fighter moved from A2 to IN3
            1 submarine moved from 27 Sea Zone to 10 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from UK14 to 58 Sea Zone
            1 artillery moved from UK14 to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to PA14
            1 artillery moved from 97 Sea Zone to PA14
    
        Combat - Americans
            Battle in PA14
            Battle in 86 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 86 Sea Zone
                Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in PA8
                Americans attack with 2 artilleries
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in PA8
                Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in PX5
                Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5
                    Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5
                Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
            Battle in IN3
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in IN3
                Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 artillery moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to US8
            1 armour moved from US11 to US7
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to US7
            1 fighter moved from IN3 to 14 Sea Zone
            1 fighter moved from IN3 to 14 Sea Zone
            1 fighter moved from IN3 to 14 Sea Zone
            1 tactical_bomber moved from IN3 to 14 Sea Zone
            1 infantry moved from A1 to A3
            1 armour moved from A1 to A4
            1 bomber moved from US11 to A4
            1 aaGun and 2 infantry moved from US20 to US17
            1 aaGun moved from UK10 to UK18
            1 tactical_bomber moved from PX5 to 71 Sea Zone
            1 fighter moved from PX5 to G21
            1 tactical_bomber moved from PX5 to G21
            1 fighter moved from PX5 to G21
            1 bomber moved from PX5 to G21
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 71 Sea Zone to 58 Sea Zone
            1 bomber moved from US5 to G21
            1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 aaGun moved from UK6 to UK10
            1 submarine moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in G21
            1 armour and 2 mech_infantrys placed in IN10
            1 armour, 2 artilleries and 3 infantry placed in US5
            1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1
            Americans collect 69 PUs (1 lost to blockades); end with 70 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -0.67
    Italians regular : -0.67
    Germans AA : -0.50
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; 
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from UK13 to PA8
            1 artillery moved from UK13 to PA8
            1 armour and 1 mech_infantry moved from UK13 to PX5
                  Americans take PA9 from Germans
            1 mech_infantry moved from G21 to PX5
            1 bomber moved from UK20 to PX5
            1 fighter moved from 71 Sea Zone to PX5
            1 tactical_bomber moved from 71 Sea Zone to PX5
            1 submarine moved from 71 Sea Zone to 86 Sea Zone
            1 destroyer moved from 71 Sea Zone to 86 Sea Zone
            1 submarine moved from 95 Sea Zone to 85 Sea Zone
            1 destroyer moved from 95 Sea Zone to 85 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5
            1 infantry moved from A1 to 28 Sea Zone
            1 artillery moved from A1 to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to IN3
            1 artillery moved from 28 Sea Zone to IN3
            1 tactical_bomber moved from 28 Sea Zone to IN3
            1 fighter moved from 28 Sea Zone to IN3
            1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone
            1 fighter moved from A2 to IN3
            1 fighter moved from A2 to IN3
            1 submarine moved from 27 Sea Zone to 10 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from UK14 to 58 Sea Zone
            1 artillery moved from UK14 to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to PA14
            1 artillery moved from 97 Sea Zone to PA14
    
        Combat - Americans
            Battle in PA14
            Battle in 86 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 86 Sea Zone
                Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in PA8
                Americans attack with 2 artilleries
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in PA8
                Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in PX5
                Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5
                    Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5
                Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
            Battle in IN3
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in IN3
                Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 artillery moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to US8
            1 armour moved from US11 to US7
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to US7
            1 fighter moved from IN3 to 14 Sea Zone
            1 fighter moved from IN3 to 14 Sea Zone
            1 fighter moved from IN3 to 14 Sea Zone
            1 tactical_bomber moved from IN3 to 14 Sea Zone
            1 infantry moved from A1 to A3
            1 armour moved from A1 to A4
            1 bomber moved from US11 to A4
            1 aaGun and 2 infantry moved from US20 to US17
            1 aaGun moved from UK10 to UK18
            1 tactical_bomber moved from PX5 to 71 Sea Zone
            1 fighter moved from PX5 to G21
            1 tactical_bomber moved from PX5 to G21
            1 fighter moved from PX5 to G21
            1 bomber moved from PX5 to G21
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            1 submarine moved from 58 Sea Zone to 71 Sea Zone
            1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 cruiser moved from 71 Sea Zone to 58 Sea Zone
            1 bomber moved from US5 to G21
            1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 aaGun moved from UK6 to UK10
            1 submarine moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in G21
            1 armour and 2 mech_infantrys placed in IN10
            1 armour, 2 artilleries and 3 infantry placed in US5
            1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1
            Americans collect 69 PUs (1 lost to blockades); end with 70 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 infantryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantryC placed in C21
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_upgrade, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from PA13 to 89 Sea Zone
            1 bomber moved from PA5 to G15
            3 artilleries, 4 infantry and 1 mech_infantry moved from PA5 to G13
            1 fighter moved from PA5 to G13
            1 tactical_bomber moved from PA5 to G13
    
        Combat - British
            Strategic bombing raid in G15
                    Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits
                Bombing raid in G15 rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in G15 causes 5 damage total. 
            Battle in 89 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 89 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in G13
                British attack with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in G13, round 2 : 3/10 hits, 3.50 expected hits
                    Germans roll dice for 2 mech_infantrys in G13, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in G13
                British win, taking G13 from Germans with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from PA5 to UK4
            1 tactical_bomber moved from PA5 to UK4
            1 fighter moved from G13 to PA5
            1 tactical_bomber moved from G13 to PA5
            2 aaGuns moved from PA5 to G13
            1 bomber moved from G15 to PA5
            1 artillery and 5 infantry moved from PX4 to PA5
            1 artillery moved from UK13 to PA9
            1 artillery moved from UK4 to UK5
            1 artillery moved from UK4 to UK5
            1 infantry moved from UK4 to UK5
            1 fighter moved from 89 Sea Zone to UK27
            1 tactical_bomber moved from PA13 to UK27
            4 artilleries and 5 infantry moved from UK27 to UK28
            3 artilleries moved from UK10 to UK18
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from UK16 to UK17
    
        Place Units - British
            Units in UK4 being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in UK4
            2 submarines placed in 40 Sea Zone
            1 infantry placed in UK5
            1 armour and 2 mech_infantrys placed in UK10
            3 infantry placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 2,4
            British collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -0.67
    Italians regular : -0.67
    Germans AA : -0.67
    Germans regular : 1.00
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from I4 to PA13
                  Italians take PX7 from British
                  Italians take PA13 from British
            1 armour moved from UK23 to UK24
                  Italians take UK24 from British
            1 armour moved from UK24 to UK25
                  Italians take UK25 from British
            1 bomber, 3 fighters and 1 tactical_bomber moved from I1 to 86 Sea Zone
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 86 Sea Zone
    
        Combat - Italians
            Battle in 86 Sea Zone
                Italians attack with 1 bomber, 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 86 Sea Zone
                Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 86 Sea Zone to I1
            1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 87 Sea Zone
            1 bomber and 1 tactical_bomber moved from 86 Sea Zone to I1
            1 fighter moved from G19 to 75 Sea Zone
            1 tactical_bomber moved from I1 to 75 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport moved from 87 Sea Zone to 75 Sea Zone
            1 artillery moved from PA12 to R28
            1 transport moved from 61 Sea Zone to 59 Sea Zone
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 75 Sea Zone
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 submarine placed in 75 Sea Zone
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 31 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,3
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 3
            ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
    
        Purchase Units - French
            French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from F13: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery moved from F3 to F5
            1 artillery moved from F3 to F5
    
        Place Units - French
            1 artillery placed in F5
            1 bomber placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; 
            Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from G5 to 24 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 24 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from 26 Sea Zone to PX2
            1 battleship and 1 cruiser moved from 24 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to PX2
            1 bomber moved from R4 to PX2
            1 infantry moved from R6 to R17
                  Germans take R17 from Russians
            1 infantry moved from R15 to R19
                  Germans take R19 from Russians
            1 infantry moved from R14 to R18
                  Germans take R18 from Russians
            1 armour moved from R13 to R20
                  Germans take R20 from Russians
            1 infantry moved from R23 to R24
                  Germans take R24 from Russians
            1 infantry moved from R28 to R29
                  Germans take R29 from Russians
            1 battleship and 1 destroyer moved from 60 Sea Zone to 75 Sea Zone
            3 mech_infantrys moved from G15 to G13
            1 armour, 2 fighters and 15 mech_infantrys moved from G19 to G13
    
        Combat - Germans
            Battle in G13
                Germans attack with 1 armour, 2 fighters and 18 mech_infantrys
                British defend with 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry
                    British roll AA dice in G13 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in G13
                    Germans roll dice for 1 armour, 1 fighter and 18 mech_infantrys in G13, round 2 : 5/20 hits, 4.00 expected hits
                    British roll dice for 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry in G13, round 2 : 4/8 hits, 2.67 expected hits
                    2 aaGuns owned by the British, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in G13
                    Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 3 : 3/16 hits, 3.33 expected hits
                    British roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in G13, round 3 : 0/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in G13
                    Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 4 : 2/16 hits, 3.33 expected hits
                    British roll dice for 2 artilleries in G13, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in G13
                Germans win, taking G13 from British with 1 armour, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 fighter and 5 mech_infantrys
                Casualties for British: 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry
            Battle in PX2
                Germans attack with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 9 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in PX2, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX2, round 2 : 5/11 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 9 infantry in PX2, round 2 : 4/10 hits, 3.33 expected hits
                    6 infantry owned by the Russians and 4 infantry owned by the Germans lost in PX2
                    Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in PX2, round 3 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in PX2, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in PX2
                Germans win, taking PX2 from Russians with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 artillery and 9 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from PX2 to 26 Sea Zone
            1 carrier and 1 submarine moved from 24 Sea Zone to 26 Sea Zone
            1 bomber moved from PX2 to R4
            3 armour moved from R4 to R13
            1 destroyer moved from 24 Sea Zone to 23 Sea Zone
            1 fighter moved from G13 to G15
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            2 infantry moved from G19 to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to R23
            1 aaGun moved from PA11 to R23
            1 infantry moved from R28 to R23
    
        Place Units - Germans
            3 mech_infantrys placed in R4
            3 armour, 1 fighter, 5 infantry and 1 mech_infantry placed in G15
            1 infantry placed in G5
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from R13: 1 infantry
            EDIT: Adding units owned by Germans to R15: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.67
    Russians regular : 0.33
    Germans regular : 0.50
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R21 to R20
            1 infantry moved from R21 to R19
            1 infantry moved from R21 to R18
            1 artillery moved from R21 to R19
            1 infantry moved from R21 to R20
            1 infantry moved from R26 to R24
            1 infantry moved from R26 to R29
            1 tactical_bomber moved from R26 to R29
            1 bomber moved from R21 to R24
            1 fighter moved from R16 to R18
            1 tactical_bomber moved from R16 to R18
            1 fighter moved from R16 to R19
            1 fighter moved from R16 to R20
            1 tactical_bomber moved from R16 to R20
            1 infantry moved from R16 to R15
            1 infantry moved from R16 to R15
            1 infantry moved from R26 to C1
                  Chinese take C1 from Japanese
            1 bomber moved from R24 to 61 Sea Zone
            1 fighter moved from R26 to R24
    
        Combat - Russians
            Battle in 61 Sea Zone
                Russians attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 61 Sea Zone
                Russians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in R20
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R20, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in R20, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in R20
                Russians win, taking R20 from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in R24
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in R24, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in R24, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in R24, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in R24, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R24
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in R15
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in R15, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in R15, round 2 : 0/1 hits, 0.33 expected hits
                2 infantry owned by the Russians retreated to R16
            Battle in R18
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in R18, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in R18, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R18
                Russians winGermans win with 1 infantry remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in R29
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in R29, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in R29, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R29
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in R19
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in R19, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in R19, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R19
                Russians win, taking R19 from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from 61 Sea Zone to R26
            1 fighter moved from R24 to R16
            1 tactical_bomber moved from R29 to R16
            1 tactical_bomber moved from R18 to R16
            1 fighter moved from R18 to R16
            1 fighter moved from R19 to R16
            1 fighter moved from R20 to R16
            1 tactical_bomber moved from R20 to R16
            1 mech_infantry moved from R21 to R16
            1 mech_infantry moved from R21 to R16
    
        Place Units - Russians
            3 artilleries placed in R16
            1 fighter and 2 infantry placed in R21
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,5,6,6,1,4,2
            Russians collect 16 PUs (5 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 34 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from R7 to 33 Sea Zone
            1 armour moved from C3 to 65 Sea Zone
            1 infantry moved from C5 to 65 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to IN3
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to IN3
            1 artillery moved from C7 to C1
            1 infantry moved from C2 to C1
            1 fighter and 1 tactical_bomber moved from C2 to C1
            3 mech_infantrys moved from C22 to C21
            2 bombers moved from C22 to C21
            1 infantry moved from J4 to UK16
                  Japanese take UK16 from British
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to IN3
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 28 Sea Zone
                Japanese win, taking 28 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in C21
                Japanese attack with 2 bombers and 3 mech_infantrys
                Chinese defend with 1 infantryC
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantryC in C21, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C21
                Japanese win, taking C21 from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C1
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in C1, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in C1
                Japanese win, taking C1 from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in IN3
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in IN3, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in IN3, round 2 : 4/10 hits, 4.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in IN3, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in IN3
                Japanese win, taking IN3 from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from IN3 to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 13 Sea Zone
            1 destroyer moved from 53 Sea Zone to 33 Sea Zone
            1 destroyer moved from 65 Sea Zone to 33 Sea Zone
            1 fighter moved from C2 to C5
            1 tactical_bomber moved from C5 to C2
            1 fighter and 1 tactical_bomber moved from C1 to C2
            3 mech_infantrys moved from J6 to C14
            2 bombers moved from C21 to C2
            1 artillery and 3 infantry moved from IN13 to J4
            2 mech_infantrys moved from J9 to IN13
            1 aaGun moved from J2 to IN13
            1 fighter moved from J9 to C5
            1 tactical_bomber moved from C5 to C2
    
        Place Units - Japanese
            1 transport placed in 65 Sea Zone
            2 infantry placed in C5
            3 mech_infantrys placed in J9
            3 mech_infantrys placed in J6
            3 fighters placed in J14
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from A3 to A4
            1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone
            1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from US17 to US11
            1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery moved from PA14 to 97 Sea Zone
            1 infantry moved from PA14 to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to UK30
            1 infantry moved from 115 Sea Zone to UK30
            1 submarine moved from 85 Sea Zone to 71 Sea Zone
            1 submarine moved from 86 Sea Zone to 71 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 artillery moved from PA8 to PA9
            1 artillery moved from PA8 to PA9
            1 armour moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 armour moved from UK14 to UK13
            1 infantry moved from G21 to PX5
                  Americans take PX5 from Germans
            1 bomber moved from G21 to I5
            1 bomber moved from UK27 to I5
    
        Combat - Americans
            Strategic bombing raid in I5
                    Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits
                    Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits
                Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour
                Bombing raid in I5 causes 10 damage total.  Damaged units is as follows: factory_minor = 4, harbour = 6
            Battle in UK30
            Battle in 13 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6
            1 infantry moved from US7 to 14 Sea Zone
            1 artillery moved from US7 to 14 Sea Zone
            1 infantry moved from US8 to 15 Sea Zone
            1 armour moved from US7 to 15 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1
            3 artilleries and 4 infantry moved from UK14 to IN10
            4 transports moved from 58 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from US5 to 29 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone
            1 aaGun moved from UK18 to UK17
            1 aaGun moved from UK10 to UK18
            2 artilleries and 2 infantry moved from 54 Sea Zone to UK10
            4 transports moved from 36 Sea Zone to 29 Sea Zone
            1 armour moved from US5 to UK6
            1 infantry moved from US5 to US6
            1 aaGun moved from US17 to US11
            1 transport moved from 71 Sea Zone to 58 Sea Zone
            1 submarine moved from 80 Sea Zone to 92 Sea Zone
            1 bomber moved from I5 to G21
            1 bomber moved from I5 to G21
            1 infantry moved from G21 to PX5
            1 artillery moved from G21 to PX5
    
        Place Units - Americans
            1 airfield placed in G21
            3 fighters placed in 71 Sea Zone
            1 armour and 2 mech_infantrys placed in IN10
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5
            1 infantry placed in US13
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : 0.67
    Italians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
            Chinese buy 1 infantryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from A3 to A4
            1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone
            1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from US17 to US11
            1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery moved from PA14 to 97 Sea Zone
            1 infantry moved from PA14 to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to UK30
            1 infantry moved from 115 Sea Zone to UK30
            1 submarine moved from 85 Sea Zone to 71 Sea Zone
            1 submarine moved from 86 Sea Zone to 71 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone
            1 artillery moved from PA8 to PA9
            1 artillery moved from PA8 to PA9
            1 armour moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 armour moved from UK14 to UK13
            1 infantry moved from G21 to PX5
                  Americans take PX5 from Germans
            1 bomber moved from G21 to I5
            1 bomber moved from UK27 to I5
    
        Combat - Americans
            Strategic bombing raid in I5
                    Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits
                    Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits
                Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour
                Bombing raid in I5 causes 10 damage total.  Damaged units is as follows: factory_minor = 4, harbour = 6
            Battle in UK30
            Battle in 13 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6
            1 infantry moved from US7 to 14 Sea Zone
            1 artillery moved from US7 to 14 Sea Zone
            1 infantry moved from US8 to 15 Sea Zone
            1 armour moved from US7 to 15 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1
            3 artilleries and 4 infantry moved from UK14 to IN10
            4 transports moved from 58 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from US5 to 29 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone
            1 aaGun moved from UK18 to UK17
            1 aaGun moved from UK10 to UK18
            2 artilleries and 2 infantry moved from 54 Sea Zone to UK10
            4 transports moved from 36 Sea Zone to 29 Sea Zone
            1 armour moved from US5 to UK6
            1 infantry moved from US5 to US6
            1 aaGun moved from US17 to US11
            1 transport moved from 71 Sea Zone to 58 Sea Zone
            1 submarine moved from 80 Sea Zone to 92 Sea Zone
            1 bomber moved from I5 to G21
            1 bomber moved from I5 to G21
            1 infantry moved from G21 to PX5
            1 artillery moved from G21 to PX5
    
        Place Units - Americans
            1 airfield placed in G21
            3 fighters placed in 71 Sea Zone
            1 armour and 2 mech_infantrys placed in IN10
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5
            1 infantry placed in US13
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed
            Chinese buy 1 infantryC; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 40 Sea Zone to 23 Sea Zone
            1 artillery moved from PA9 to G17
                  British take G17 from Germans
            1 fighter moved from UK4 to 23 Sea Zone
            1 tactical_bomber moved from UK4 to 23 Sea Zone
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 23 Sea Zone
                British win, taking 23 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 23 Sea Zone to UK4
            1 tactical_bomber moved from 23 Sea Zone to UK4
            1 aaGun, 2 artilleries and 5 infantry moved from UK5 to 40 Sea Zone
            1 aaGun, 2 artilleries and 5 infantry moved from 40 Sea Zone to PA5
            1 fighter moved from PA5 to 40 Sea Zone
            1 tactical_bomber moved from PA5 to 40 Sea Zone
            1 bomber moved from PA5 to UK4
            4 artilleries and 5 infantry moved from UK28 to UK26
            3 artilleries moved from UK18 to UK17
            1 armour and 2 mech_infantrys moved from UK10 to UK17
    
        Place Units - British
            1 carrier and 1 destroyer placed in 40 Sea Zone
            1 artillery and 2 infantry placed in UK5
            3 artilleries and 2 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 5,2
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 45 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : 0.67
    Germans regular : -0.33
    British regular : 0.67
    Italians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from UK25 to R31
                  Italians take R32 from Russians
                  Italians take R31 from Russians
            2 infantry moved from I5 to 75 Sea Zone
            2 infantry and 1 transport moved from 75 Sea Zone to 84 Sea Zone
            2 infantry moved from 84 Sea Zone to UK20
            1 bomber moved from I1 to 85 Sea Zone
            1 submarine moved from 75 Sea Zone to 85 Sea Zone
            1 armour moved from PA13 to R31
    
        Combat - Italians
            Battle in UK20
            Battle in 85 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 85 Sea Zone
                Italians win, taking UK20 from British with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 85 Sea Zone to I1
            1 transport moved from 59 Sea Zone to 60 Sea Zone
            1 infantry and 1 mech_infantry moved from I1 to 60 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 infantry and 1 mech_infantry moved from 61 Sea Zone to R28
    
        Place Units - Italians
            1 battleship, 1 destroyer and 1 submarine placed in 75 Sea Zone
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from A4 to 13 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 mech_infantry moved from F16 to F13
            1 submarine moved from 96 Sea Zone to 69 Sea Zone
            1 destroyer moved from 96 Sea Zone to 69 Sea Zone
    
        Place Units - French
            1 artillery placed in F3
            1 bomber placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 armour, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from PX2 to G2
                  Germans take G2 from Russians
            2 artilleries moved from PX2 to R1
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to R1
            1 infantry moved from R15 to R19
            1 bomber moved from R4 to R19
            1 mech_infantry moved from R13 to R19
            1 mech_infantry moved from R23 to R25
                  Germans take R25 from Russians
    
        Combat - Germans
            Battle in R19
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in R19, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in R19, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in R19, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in R19, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in R19
                Germans win, taking R19 from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in R1
                Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in R1, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in R1, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in R1
                Germans win, taking R1 from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from R1 to 25 Sea Zone
            2 artilleries and 4 infantry moved from R4 to 26 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries and 4 infantry moved from 25 Sea Zone to G5
            2 fighters moved from G15 to G5
            1 armour and 13 mech_infantrys moved from G13 to G14
            3 armour and 1 mech_infantry moved from G15 to G14
            5 infantry moved from G15 to G14
            1 aaGun, 4 artilleries, 8 infantry and 3 mech_infantrys moved from R23 to R29
            1 bomber moved from R19 to R13
            3 mech_infantrys moved from R4 to R13
    
        Place Units - Germans
            3 armour placed in R4
            1 destroyer placed in 25 Sea Zone
            7 infantry and 3 mech_infantrys placed in G15
            Germans undo move 3.
            5 mech_infantrys placed in G15
            7 infantry placed in G5
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 3,5
            Germans collect 72 PUs (3 lost to blockades); end with 72 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from R21 to R25
            1 fighter moved from R21 to R25
            1 infantry moved from R26 to C1
            1 bomber moved from R26 to C1
            1 armour moved from R16 to R15
                  Russians take R15 from Germans
            1 armour moved from R15 to R16
            1 infantry moved from R20 to R19
            1 infantry moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
            1 fighter moved from R16 to R19
            1 tactical_bomber moved from R16 to R19
    
        Combat - Russians
            Battle in R25
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in R25, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in R25, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in R25
                Russians win, taking R25 from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in C1
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 bomber and 1 infantry in C1, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in C1, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in C1
                Russians win, taking C1 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in R19
                Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in R19, round 2 : 2/8 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in R19, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in R19
                Russians win, taking R19 from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 3 tactical_bombers moved from R19 to R16
            1 fighter moved from R25 to R16
            1 bomber moved from C1 to R21
    
        Place Units - Russians
            3 infantry placed in R26
            1 artillery and 1 infantry placed in R16
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -1.00
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from C2 to C1
            1 fighter and 1 tactical_bomber moved from C2 to C1
            1 tactical_bomber moved from C2 to C1
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 28 Sea Zone
            1 mech_infantry moved from IN13 to A8
                  Japanese take A8 from ANZAC
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 28 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in C1
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C1
                Japanese win, taking C1 from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from C1 to C2
            2 bombers moved from C2 to J14
            3 mech_infantrys moved from J9 to IN13
            1 armour, 1 artillery and 1 infantry moved from IN3 to 33 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to PA6
            2 infantry moved from C5 to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to PA6
            1 tactical_bomber moved from C2 to J9
            2 fighters and 2 tactical_bombers moved from 28 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in C5
            1 transport placed in 65 Sea Zone
            2 destroyers placed in 108 Sea Zone
            Japanese undo move 3.
            2 destroyers placed in 90 Sea Zone
            1 harbour placed in PA6
            3 mech_infantrys placed in J9
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from C21: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C20: 3 mech_infantrys
            EDIT: Removing units owned by Japanese from C14: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C2: 3 mech_infantrys
            EDIT: Removing units owned by Japanese from J6: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to C18: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in J6
            Japanese undo move 3.
            2 mech_infantrys placed in J6
            2 destroyers placed in 91 Sea Zone
            2 infantry placed in J14
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 92 Sea Zone. Rolls: 1,5
            Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
            Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from UK30 to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 artillery moved from 117 Sea Zone to PA15
            1 infantry moved from 117 Sea Zone to PA15
            1 fighter moved from 71 Sea Zone to 84 Sea Zone
            1 bomber moved from G21 to G19
            1 bomber moved from G21 to G15
            1 bomber moved from G21 to 61 Sea Zone
            1 destroyer moved from 80 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
            1 destroyer moved from 13 Sea Zone to 28 Sea Zone
            1 fighter moved from 13 Sea Zone to 28 Sea Zone
            1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 13 Sea Zone to 28 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
                  Americans take 24 Sea Zone from Germans
            1 infantry moved from A6 to A8
            1 bomber moved from A4 to A8
    
        Combat - Americans
            Strategic bombing raid in G15
                    Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits
                Bombing raid in G15 rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in G15 causes 8 damage total. 
            Strategic bombing raid in G19
                    Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits
                Bombing raid in G19 rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in G19 causes 3 damage total. 
            Battle in PA15
            Battle in 61 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 61 Sea Zone
                Americans win, taking PA15 from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 84 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 84 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in A8
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in A8, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in A8, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in A8
                Americans win, taking A8 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 28 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 28 Sea Zone
                Americans win, taking 28 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 28 Sea Zone to A4
            1 fighter moved from 28 Sea Zone to A4
            1 armour moved from A1 to A4
            1 mech_infantry moved from A6 to A4
            1 armour moved from A6 to A4
            1 artillery moved from A6 to A4
            1 infantry moved from A6 to A4
            1 bomber moved from A8 to A4
            1 infantry moved from A1 to A3
            1 artillery moved from A1 to A3
            1 infantry moved from A1 to A3
            1 infantry moved from US13 to 16 Sea Zone
            1 infantry moved from US11 to 16 Sea Zone
            1 infantry moved from US11 to US8
            2 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 13 Sea Zone to A1
            1 infantry moved from 13 Sea Zone to A1
            1 battleship moved from 13 Sea Zone to 15 Sea Zone
            1 aaGun moved from US11 to US8
            1 aaGun moved from UK18 to UK17
            2 artilleries and 2 infantry moved from UK10 to UK18
            1 armour moved from UK6 to UK18
            1 fighter moved from 84 Sea Zone to 71 Sea Zone
            1 armour moved from UK13 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 mech_infantry moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 artillery moved from PA9 to PX5
            1 armour moved from PA9 to PX5
            1 armour moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 mech_infantry moved from IN10 to PA9
            1 artillery and 2 infantry moved from IN10 to UK13
            2 artilleries and 2 infantry moved from IN10 to UK14
            1 transport moved from 58 Sea Zone to 36 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from US5 to UK6
            1 armour moved from US5 to UK6
            1 infantry moved from US6 to UK6
            4 artilleries and 4 infantry moved from US5 to 29 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 29 Sea Zone to 54 Sea Zone
            4 artilleries and 4 infantry moved from 54 Sea Zone to UK10
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 transport moved from 36 Sea Zone to 29 Sea Zone
            1 transport moved from 35 Sea Zone to 29 Sea Zone
            1 bomber moved from G19 to G21
            1 bomber moved from G15 to PA5
            1 bomber moved from 61 Sea Zone to R26
            3 carriers, 4 destroyers, 3 fighters and 5 submarines moved from 13 Sea Zone to 14 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in IN10
            1 carrier, 1 fighter and 1 tactical_bomber placed in 71 Sea Zone
            1 fighter and 1 tactical_bomber placed in US11
            3 artilleries, 3 infantry and 1 mech_infantry placed in US5
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans AA : -0.33
    

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